CBasePlayer::EyeAngles
0x00416080 · 416 bytes · __thiscall
_ZN11CBasePlayer9EyeAnglesEv
Decompiled
undefined (1 param)
/* CBasePlayer::EyeAngles() */
CBasePlayer * __thiscall CBasePlayer::EyeAngles(CBasePlayer *this)
{
uint uVar1;
int *piVar2;
CBaseEntity *pCVar3;
char cVar4;
undefined *puVar5;
CBasePlayer *pCVar6;
int iVar7;
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
cVar4 = CDirector::IsFinaleEscapeInProgress(TheDirector);
if (((((cVar4 != '\0') && (g_bIsVisibleCallLock == '\0')) &&
(uVar1 = *(uint *)(this + 0x2088), uVar1 != 0xffffffff)) &&
((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)))) &&
(pCVar3 = *(CBaseEntity **)(puVar5 + 4), pCVar3 != (CBaseEntity *)0x0)) {
if (((byte)pCVar3[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar3);
}
return (CBasePlayer *)(pCVar3 + 0x37c);
}
if (((this != (CBasePlayer *)0x0) &&
(cVar4 = (**(code **)(*(int *)this + 0x16c))(this), cVar4 != '\0')) &&
((uVar1 = *(uint *)(this + 0x3edc), uVar1 != 0xffffffff &&
(((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar5 + 4), piVar2 != (int *)0x0)))))) {
pCVar6 = (CBasePlayer *)(**(code **)(*piVar2 + 0x238))(piVar2);
return pCVar6;
}
uVar1 = *(uint *)(this + 0x188);
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar5 + 8) == uVar1 >> 0xc &&
(pCVar3 = *(CBaseEntity **)(puVar5 + 4), pCVar3 != (CBaseEntity *)0x0)))) {
AngleMatrix((QAngle *)(this + 0x1c84),local_7c);
if (((byte)pCVar3[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar3);
}
ConcatTransforms((matrix3x4_t *)(pCVar3 + 0x28c),local_7c,local_4c);
if ((EyeAngles()::angEyeWorld == '\0') &&
(iVar7 = __cxa_guard_acquire(&EyeAngles()::angEyeWorld), iVar7 != 0)) {
__cxa_guard_release(&EyeAngles()::angEyeWorld);
}
MatrixAngles(local_4c,(float *)EyeAngles()::angEyeWorld);
return (CBasePlayer *)EyeAngles()::angEyeWorld;
}
return this + 0x1c84;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.