CL4DGameStats::Event_ActorKilled
0x008e0e00 · 1643 bytes · __thiscall
_ZN13CL4DGameStats17Event_ActorKilledEP20CBaseCombatCharacterRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* CL4DGameStats::Event_ActorKilled(CBaseCombatCharacter*, CTakeDamageInfo const&) */
void __thiscall
CL4DGameStats::Event_ActorKilled
(CL4DGameStats *this,CBaseCombatCharacter *param_1,CTakeDamageInfo *param_2)
{
char cVar1;
CTerrorPlayer *this_00;
int iVar2;
undefined4 uVar3;
int *piVar4;
char *pcVar5;
undefined *puVar6;
uint uVar7;
CBaseEntity *this_01;
uint uVar8;
bool bVar9;
CBaseEntity *pCVar10;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
uint local_44;
CBaseEntity *local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
uint local_30;
uint local_2c;
undefined4 local_28;
uint local_24;
undefined4 local_20;
if ((param_1 == (CBaseCombatCharacter *)0x0) ||
(cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), this_01 = (CBaseEntity *)param_1,
cVar1 == '\0')) {
this_01 = (CBaseEntity *)0x0;
}
local_44 = 0;
uVar8 = *(uint *)(param_2 + 0x30);
if (((uVar8 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar8 >> 0xc)) {
local_44 = *(uint *)(puVar6 + 4);
}
local_40 = (CBaseEntity *)0x0;
uVar8 = *(uint *)(param_2 + 0x34);
if (((uVar8 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar8 >> 0xc)) {
local_40 = *(CBaseEntity **)(puVar6 + 4);
}
pCVar10 = local_40;
this_00 = (CTerrorPlayer *)CTerrorGameRules::GetDeathScorer(g_pGameRules,local_40);
if ((this_00 == (CTerrorPlayer *)0x0) ||
(cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00,pCVar10,local_44), cVar1 == '\0')) {
this_00 = (CTerrorPlayer *)0x0;
local_44 = *(uint *)(param_2 + 0x48);
if (this_01 != (CBaseEntity *)0x0) goto LAB_008e0ed8;
LAB_008e0fc3:
if ((param_1 == (CBaseCombatCharacter *)0x0) ||
(iVar2 = (**(code **)(*(int *)param_1 + 0x14c))(param_1), iVar2 == 0)) {
bVar9 = true;
local_50 = 0;
local_4c = 0;
uVar8 = 0;
local_48 = 0;
}
else {
piVar4 = (int *)(**(code **)(*(int *)param_1 + 0x14c))(param_1);
iVar2 = (**(code **)(*piVar4 + 0x544))(piVar4);
if (iVar2 == 0) {
IncrementStatForSurvivor(this,this_00,0x1c,1);
}
else {
piVar4 = (int *)(**(code **)(*(int *)param_1 + 0x14c))(param_1);
iVar2 = (**(code **)(*piVar4 + 0x544))(piVar4);
if (iVar2 == 7) {
IncrementStatForSurvivor(this,this_00,0x23,1);
}
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_48 = *(undefined4 *)(param_1 + 0x2e0);
local_4c = *(undefined4 *)(param_1 + 0x2e4);
local_50 = *(undefined4 *)(param_1 + 0x2e8);
piVar4 = (int *)(**(code **)(*(int *)param_1 + 0x14c))(param_1);
uVar8 = (**(code **)(*piVar4 + 0x544))(piVar4);
bVar9 = uVar8 != 0;
uVar8 = uVar8 | 0x40000000;
}
}
else {
local_44 = *(uint *)(param_2 + 0x48);
if (this_01 == (CBaseEntity *)0x0) goto LAB_008e0fc3;
LAB_008e0ed8:
iVar2 = CBaseEntity::GetTeamNumber(this_01);
if (iVar2 == 3) {
uVar8 = (**(code **)(*(int *)this_01 + 0x544))(this_01);
uVar8 = uVar8 | 0x40000000;
}
else {
uVar8 = 0;
iVar2 = CBaseEntity::GetTeamNumber(this_01);
if (iVar2 == 2) {
uVar8 = *(uint *)(this_01 + 0x2ba0);
}
}
local_48 = *(undefined4 *)(this_01 + 0x2d3c);
local_4c = *(undefined4 *)(this_01 + 0x2d40);
local_50 = *(undefined4 *)(this_01 + 0x2d44);
iVar2 = CBaseEntity::GetTeamNumber(this_01);
if (iVar2 == 3) {
uVar3 = (**(code **)(*(int *)this_01 + 0x544))(this_01);
switch(uVar3) {
default:
bVar9 = true;
goto LAB_008e0f4a;
case 1:
iVar2 = 0x1d;
break;
case 2:
iVar2 = 0x1e;
break;
case 3:
iVar2 = 0x1f;
break;
case 4:
iVar2 = 0x20;
break;
case 5:
iVar2 = 0x21;
break;
case 6:
iVar2 = 0x22;
break;
case 8:
iVar2 = 0x24;
}
bVar9 = true;
IncrementStatForSurvivor(this,this_00,iVar2,1);
}
else {
bVar9 = true;
iVar2 = CBaseEntity::GetTeamNumber(this_01);
if ((iVar2 == 2) && (iVar2 = GetAliveSurvivorCount(), iVar2 == 2)) {
*(int *)(this + 0x3c0) = *(int *)(this + 0x3c0) + 1;
}
}
}
LAB_008e0f4a:
if (this_00 == (CTerrorPlayer *)0x0) {
if ((local_40 == (CBaseEntity *)0x0) ||
(iVar2 = (**(code **)(*(int *)local_40 + 0x14c))(local_40), iVar2 == 0)) {
uVar7 = 0x3fffffff;
}
else {
piVar4 = (int *)(**(code **)(*(int *)local_40 + 0x14c))(local_40);
uVar7 = (**(code **)(*piVar4 + 0x544))(piVar4);
uVar7 = uVar7 | 0x40000000;
}
}
else {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
if (iVar2 == 3) {
uVar7 = (**(code **)(*(int *)this_00 + 0x544))(this_00);
uVar7 = uVar7 | 0x40000000;
}
else {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
uVar7 = 0;
if (iVar2 == 2) {
uVar7 = *(uint *)(this_00 + 0x2ba0);
}
}
}
if (bVar9) {
local_20 = CSteamWorksGameStatsUploader::GetTimeSinceEpoch();
local_3c = local_48;
local_38 = local_4c;
local_28 = 0;
local_34 = local_50;
local_24 = local_44;
local_30 = uVar8;
local_2c = uVar7;
CUtlVector<L4D_Death_Position_Data,CUtlMemory<L4D_Death_Position_Data,int>>::InsertBefore
((CUtlVector<L4D_Death_Position_Data,CUtlMemory<L4D_Death_Position_Data,int>> *)
(this + 0x49c),*(int *)(this + 0x4a8),(L4D_Death_Position_Data *)&local_3c);
}
if (0x3fffffff < (int)uVar8) {
*(int *)(this + 0x3a8) = *(int *)(this + 0x3a8) + 1;
}
if (this_00 == (CTerrorPlayer *)0x0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
if (iVar2 != 2) {
return;
}
IncrementStatForSurvivor(this,this_00,0x15,1);
if ((local_44 & 0x8000040) == 0x8000040) {
iVar2 = 0x15;
}
else {
if ((local_44 & 0x1000040) != 0x1000040) {
if ((local_44 & 2) == 0) {
if ((local_44 & 8) != 0) {
iVar2 = 0x14;
goto LAB_008e1303;
}
}
else if ((local_44 & 8) == 0) {
if ((local_44 & 0x40) != 0) {
IncrementWeaponStat(this,this_00,0x26,4,1);
}
}
else {
IncrementWeaponStat(this,this_00,0x25,4,1);
}
piVar4 = (int *)CTerrorPlayer::GetActiveTerrorWeapon(this_00);
if (piVar4 != (int *)0x0) {
pcVar5 = (char *)(**(code **)(*piVar4 + 0x538))(piVar4);
if ((pcVar5 == "weapon_melee") || (iVar2 = _V_stricmp(pcVar5,"weapon_melee"), iVar2 == 0)) {
IncrementStatForSurvivor(this,this_00,0x27,1);
}
iVar2 = WeaponNameToIDForStats(this_00,pcVar5);
if (iVar2 != -1) goto LAB_008e1303;
}
return;
}
iVar2 = 0x11;
}
LAB_008e1303:
IncrementWeaponStat(this,this_00,iVar2,4,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.