L L4D2node

SurvivorResponseCachedInfo::Update

0x00877900 · 1021 bytes · __thiscall

_ZN26SurvivorResponseCachedInfo6UpdateEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SurvivorResponseCachedInfo::Update() */

void __thiscall SurvivorResponseCachedInfo::Update(SurvivorResponseCachedInfo *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  char cVar4;
  int iVar5;
  undefined4 *puVar6;
  CBaseEntity *pCVar7;
  float *pfVar8;
  SurvivorResponseCachedInfo *pSVar9;
  int iVar10;
  undefined4 *puVar11;
  SurvivorResponseCachedInfo *pSVar12;
  float *pfVar13;
  SurvivorResponseCachedInfo *pSVar14;
  float fVar15;
  int local_d4;
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c0;
  undefined4 local_bc;
  int local_b8;
  undefined4 local_b4;
  undefined4 local_b0;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_a0;
  undefined4 local_9c [8];
  undefined4 local_7c [3];
  float local_70 [24];
  
  local_cc = 0;
  local_c8 = 0;
  if (___atan2f_finite == 0) {
    local_b8 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_cc,0,0,0,0,"/data/src/game/server/terror/director.cpp",0x1ef5
               ,&Update()::tm_fmt,"(%s)%s","Unaccounted","SurvivorResponseCachedInfo::Update");
    local_b8 = ___atan2f_finite;
  }
  iVar10 = _DAT_0105db00;
  local_c0 = local_cc;
  local_bc = local_c8;
                    /* try { // try from 008779ca to 008779ce has its CatchHandler @ 00877d30 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar5 = ThreadGetCurrentId(), iVar10 == iVar5)) {
    if ((char *)*_DAT_0105d15c != "SurvivorResponseCachedInfo::Update") {
                    /* try { // try from 00877ca4 to 00877cb5 has its CatchHandler @ 00877d30 */
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcdd8e0,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  puVar6 = local_9c;
  do {
    *puVar6 = 0;
    puVar6 = puVar6 + 1;
  } while (puVar6 != local_7c);
  iVar10 = 1;
  if (0 < *(int *)(gpGlobals + 0x14)) {
    do {
                    /* try { // try from 00877a0b to 00877be1 has its CatchHandler @ 00877d0c */
      pCVar7 = (CBaseEntity *)UTIL_PlayerByIndex(iVar10);
      if (((((pCVar7 != (CBaseEntity *)0x0) && (*(int *)(pCVar7 + 0x30) != 0)) &&
           ((*(int *)(pCVar7 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0 &&
            ((cVar4 = (**(code **)(*(int *)pCVar7 + 0x16c))(pCVar7), cVar4 != '\0' &&
             (*(int *)(pCVar7 + 0x1f6c) != 2)))))) &&
          (iVar5 = CBaseEntity::GetTeamNumber(pCVar7), iVar5 == 2)) &&
         (*(uint *)(pCVar7 + 0x2ba0) < 8)) {
        local_9c[*(uint *)(pCVar7 + 0x2ba0)] = pCVar7;
      }
      iVar10 = iVar10 + 1;
    } while (iVar10 <= *(int *)(gpGlobals + 0x14));
  }
  puVar6 = local_9c;
  local_b4 = (anonymous_namespace)::s_infinity;
  local_b0 = (anonymous_namespace)::s_infinity;
  local_ac = (anonymous_namespace)::s_infinity;
  puVar11 = local_7c;
  do {
    pCVar7 = (CBaseEntity *)*puVar6;
    if (pCVar7 == (CBaseEntity *)0x0) {
      pCVar7 = (CBaseEntity *)&local_b4;
    }
    else {
      if (((byte)pCVar7[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(pCVar7);
      }
      pCVar7 = pCVar7 + 0x2e0;
    }
    puVar6 = puVar6 + 1;
    *puVar11 = *(undefined4 *)pCVar7;
    puVar11[1] = *(undefined4 *)(pCVar7 + 4);
    puVar11[2] = *(undefined4 *)(pCVar7 + 8);
    puVar11 = puVar11 + 3;
  } while (local_7c != puVar6);
  local_d4 = 0;
  pfVar13 = local_70;
  pSVar14 = this + 0x20;
  pSVar12 = this;
  while( true ) {
    local_d4 = local_d4 + 1;
    *(float *)(pSVar14 + -0x20) = 0.0;
    if (local_d4 == 8) break;
    fVar1 = pfVar13[-3];
    fVar2 = pfVar13[-2];
    fVar3 = pfVar13[-1];
    pfVar8 = pfVar13;
    pSVar9 = pSVar14;
    iVar10 = local_d4;
    do {
      fVar15 = SQRT((fVar3 - pfVar8[2]) * (fVar3 - pfVar8[2]) +
                    (fVar1 - *pfVar8) * (fVar1 - *pfVar8) +
                    (fVar2 - pfVar8[1]) * (fVar2 - pfVar8[1]));
      *(float *)pSVar9 = fVar15;
      *(float *)(pSVar12 + iVar10 * 4) = fVar15;
      iVar10 = iVar10 + 1;
      pfVar8 = pfVar8 + 3;
      pSVar9 = pSVar9 + 0x20;
    } while (iVar10 != 8);
    pSVar12 = pSVar12 + 0x20;
    pfVar13 = pfVar13 + 3;
    pSVar14 = pSVar14 + 0x24;
  }
  local_a8 = TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
  local_a4 = 0;
  local_a0 = 0;
  ForEachTerrorPlayer<SurvivorsInSafeExitArea>((SurvivorsInSafeExitArea *)&local_a8);
  *(undefined4 *)(this + 0x100) = local_a4;
  *(undefined4 *)(this + 0x104) = local_a0;
  iVar10 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar5 = ThreadGetCurrentId(), iVar10 == iVar5)) {
    cVar4 = CVProfNode::ExitScope();
    if (cVar4 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_b8 != 0) {
    (**(code **)(local_b8 + 0x54))(local_b8,local_c0,local_bc,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)