WitchWander::BuildWanderPath
0x00a44880 · 1836 bytes · __thiscall
_ZN11WitchWander15BuildWanderPathEP8Infected
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WitchWander::BuildWanderPath(Infected*) */
bool __thiscall WitchWander::BuildWanderPath(WitchWander *this,Infected *param_1)
{
uint *puVar1;
CNavArea CVar2;
char cVar3;
bool bVar4;
int iVar5;
INextBot *pIVar6;
Path *this_00;
Vector *pVVar7;
int *piVar8;
CNavArea *pCVar9;
CNavArea *pCVar10;
CBaseEntity *pCVar11;
int iVar12;
WitchWander *pWVar13;
Infected *pIVar14;
longdouble lVar15;
longdouble lVar16;
float fVar17;
PathFollower *local_8c;
CNavArea *local_70;
undefined4 local_6c;
undefined4 local_68;
float local_60;
float local_5c;
float local_58;
undefined4 local_54;
undefined4 local_50;
int local_4c;
float local_48;
float local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined **local_30;
Infected *local_2c;
int *local_28;
undefined4 local_24;
iVar5 = FindWanderArea(this,param_1);
if (iVar5 == 0) goto LAB_00a44d65;
local_30 = &PTR_operator___00d26e08;
pIVar14 = (Infected *)0x0;
if (param_1 != (Infected *)0x0) {
pIVar14 = param_1 + 0x1a3c;
}
local_2c = pIVar14;
local_24 = (**(code **)(*(int *)pIVar14 + 0xc0))(pIVar14);
local_28 = (int *)(**(code **)(*(int *)pIVar14 + 0xb4))(pIVar14);
if ((local_28 == (int *)0x0) ||
(cVar3 = (**(code **)(*local_28 + 0x16c))(local_28), cVar3 == '\0')) {
local_28 = (int *)0x0;
}
fVar17 = *(float *)(iVar5 + 0x10) - *(float *)(iVar5 + 4);
lVar15 = (longdouble)RandomFloat(fVar17 * -0.25,fVar17 * 0.25);
fVar17 = *(float *)(iVar5 + 0x14) - *(float *)(iVar5 + 8);
lVar16 = (longdouble)RandomFloat(fVar17 * -0.25,fVar17 * 0.25);
local_6c = 0;
local_60 = (float)lVar15 + *(float *)(iVar5 + 0x2c);
local_68 = 0;
pIVar6 = (INextBot *)(param_1 + 0x1a3c);
local_5c = (float)lVar16 + *(float *)(iVar5 + 0x30);
if (param_1 == (Infected *)0x0) {
pIVar6 = (INextBot *)0x0;
}
local_58 = *(float *)(iVar5 + 0x34);
this_00 = (Path *)(this + 0x40);
if (_towlower == 0) {
local_4c = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_6c,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x113,
&Path::
Compute<WanderingWitchPathCost>(INextBot*,Vector_const&,WanderingWitchPathCost&,float)
::tm_fmt,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
local_4c = _towlower;
}
iVar5 = _DAT_0105db00;
local_54 = local_6c;
local_50 = local_68;
/* try { // try from 00a44dce to 00a44e2e has its CatchHandler @ 00a44fc6 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar12 = ThreadGetCurrentId(), iVar5 == iVar12)) {
if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00a44a61 to 00a44d0b has its CatchHandler @ 00a44fdb */
(**(code **)(*(int *)(this + 0x40) + 0x48))(this_00);
pVVar7 = (Vector *)(**(code **)(*(int *)pIVar6 + 0xd4))(pIVar6);
piVar8 = (int *)(**(code **)(*(int *)pIVar6 + 0xb4))(pIVar6);
pCVar9 = (CNavArea *)(**(code **)(*piVar8 + 0x52c))(piVar8);
if (pCVar9 == (CNavArea *)0x0) {
(**(code **)(*(int *)(this + 0x40) + 100))(this_00,pIVar6,2);
LAB_00a44d0c:
bVar4 = false;
}
else {
pCVar10 = (CNavArea *)
CNavMesh::GetNearestNavArea(TheNavMesh,(Vector *)&local_60,true,200.0,true,true,false)
;
if (pCVar9 == pCVar10) {
Path::BuildTrivialPath(this_00,pIVar6,(Vector *)&local_60);
bVar4 = true;
}
else {
local_48 = local_60;
local_44 = local_5c;
local_40 = local_58;
if (pCVar10 == (CNavArea *)0x0) {
CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_48,&local_40,(Vector *)0x0);
}
else {
lVar15 = (longdouble)CNavArea::GetZ(pCVar10,local_60,local_5c);
local_40 = (float)lVar15;
}
pCVar11 = (CBaseEntity *)(**(code **)(*(int *)pIVar6 + 0xb4))(pIVar6);
if (((byte)pCVar11[0x14d] & 8) != 0) {
/* try { // try from 00a44e95 to 00a44fbb has its CatchHandler @ 00a44fdb */
CBaseEntity::CalcAbsolutePosition(pCVar11);
}
local_3c = *(undefined4 *)(pCVar11 + 0x2e0);
local_70 = (CNavArea *)0x0;
local_38 = *(undefined4 *)(pCVar11 + 0x2e4);
local_34 = *(undefined4 *)(pCVar11 + 0x2e8);
pCVar11 = (CBaseEntity *)(**(code **)(*(int *)pIVar6 + 0xb4))(pIVar6);
iVar5 = CBaseEntity::GetTeamNumber(pCVar11);
bVar4 = NavAreaBuildPath<WanderingWitchPathCost>
(pCVar9,pCVar10,(Vector *)&local_3c,(Vector *)&local_60,
(WanderingWitchPathCost *)&local_30,&local_70,0.0,iVar5,false);
if (local_70 == (CNavArea *)0x0) goto LAB_00a44d0c;
if (pCVar9 == local_70) {
LAB_00a44f66:
Path::BuildTrivialPath(this_00,pIVar6,(Vector *)&local_60);
}
else {
iVar5 = 1;
pCVar10 = local_70;
do {
pCVar10 = *(CNavArea **)(pCVar10 + 0x78);
if (pCVar10 == (CNavArea *)0x0) break;
iVar5 = iVar5 + 1;
} while (pCVar9 != pCVar10);
if (iVar5 < 0x100) {
if (iVar5 == 1) goto LAB_00a44f66;
*(int *)(this + 0x4444) = iVar5;
}
else {
iVar5 = 0xff;
*(undefined4 *)(this + 0x4444) = 0xff;
}
pCVar9 = local_70;
iVar12 = iVar5;
pWVar13 = this + (iVar5 + -1) * 0x44 + 0x44;
do {
*(CNavArea **)pWVar13 = pCVar9;
iVar12 = iVar12 + -1;
CVar2 = pCVar9[0x7c];
*(undefined4 *)(pWVar13 + 0x18) = 0;
*(uint *)(pWVar13 + 4) = (byte)CVar2 & 0xf;
pCVar9 = *(CNavArea **)(pCVar9 + 0x78);
if (pCVar9 == (CNavArea *)0x0) break;
pWVar13 = pWVar13 + -0x44;
} while (iVar12 != 0);
iVar5 = iVar5 * 0x44;
*(CNavArea **)(this + iVar5 + 0x44) = local_70;
*(float *)(this_00 + iVar5 + 0xc) = local_48;
*(float *)(this_00 + iVar5 + 0x10) = local_44;
*(float *)(this_00 + iVar5 + 0x14) = local_40;
iVar5 = *(int *)(this + 0x4444);
*(undefined4 *)(this + iVar5 * 0x44 + 0x58) = 0;
*(undefined4 *)(this + iVar5 * 0x44 + 0x48) = 9;
*(undefined4 *)(this + iVar5 * 0x44 + 0x5c) = 0;
*(int *)(this + 0x4444) = iVar5 + 1;
cVar3 = Path::ComputePathDetails(this_00,pIVar6,pVVar7);
if (cVar3 == '\0') {
(**(code **)(*(int *)(this + 0x40) + 0x48))(this_00);
(**(code **)(*(int *)(this + 0x40) + 100))(this_00,pIVar6,2);
goto LAB_00a44d0c;
}
Path::Optimize((INextBot *)this_00);
Path::PostProcess(this_00);
(**(code **)(*(int *)(this + 0x40) + 100))(this_00,pIVar6,!bVar4);
}
}
}
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar12 = ThreadGetCurrentId(), iVar5 == iVar12)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_4c != 0) {
(**(code **)(local_4c + 0x54))(local_4c,local_54,local_50,0,0,0);
}
if (bVar4 != false) {
*(undefined4 *)(this + 0x4840) = 0;
return bVar4;
}
LAB_00a44d65:
local_8c = (PathFollower *)(this + 0x40);
*(int *)(this + 0x4840) = *(int *)(this + 0x4840) + 1;
PathFollower::Invalidate(local_8c);
if (10 < *(int *)(this + 0x4840)) {
if (*(int *)(param_1 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
Msg("Witch %d failing excessively!\n",iVar5);
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.