ForEachPlayer<ChargeImpactDistributor>
0x004d6510 · 1147 bytes · __cdecl
_Z13ForEachPlayerI23ChargeImpactDistributorEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachPlayer<ChargeImpactDistributor>(ChargeImpactDistributor&) */
bool ForEachPlayer<ChargeImpactDistributor>(ChargeImpactDistributor *param_1)
{
uint uVar1;
char cVar2;
CBaseEntity *this;
int iVar3;
undefined *puVar4;
float *pfVar5;
float *pfVar6;
int iVar7;
CBaseEntity *this_00;
float fVar8;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a0;
undefined4 local_9c;
int local_98;
uint local_94;
uint local_90;
uint local_8c;
uint local_88;
uint local_84;
uint local_80;
CTakeDamageInfo local_7c [108];
local_ac = 0;
local_a8 = 0;
if (___atan2f_finite == 0) {
local_98 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_ac,0,0,0,0,"/data/src/game/server/player.h",0x595,
&ForEachPlayer<ChargeImpactDistributor>(ChargeImpactDistributor&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachPlayer");
local_98 = ___atan2f_finite;
}
iVar7 = _DAT_0105db00;
local_a0 = local_ac;
local_9c = local_a8;
/* try { // try from 004d66e6 to 004d6734 has its CatchHandler @ 004d69c1 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar7 == iVar3)) {
if ((char *)*_DAT_0105d15c != "ForEachPlayer") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0d94f,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (0 < *(int *)(gpGlobals + 0x14)) {
iVar7 = 1;
do {
while ((this = (CBaseEntity *)UTIL_PlayerByIndex(iVar7), this == (CBaseEntity *)0x0 ||
(*(int *)(this + 0x30) == 0))) {
LAB_004d6638:
iVar7 = iVar7 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar7) goto LAB_004d6674;
}
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0) {
/* try { // try from 004d65fd to 004d664c has its CatchHandler @ 004d699d */
cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
/* try { // try from 004d678f to 004d698b has its CatchHandler @ 004d699d */
if (((cVar2 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
((cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 != '\0' &&
((cVar2 = (**(code **)(*(int *)this + 300))(this), cVar2 != '\0' &&
(cVar2 = (**(code **)(*(int *)this + 0x7e8))(this), cVar2 == '\0')))))) {
iVar3 = CBaseEntity::GetTeamNumber(this);
cVar2 = IsASurvivorTeam(iVar3);
if ((cVar2 == '\0') ||
(*(char *)(*(int *)(param_1 + 4) + 0x49c + *(int *)(this + 0x2ba0)) == '\0')) {
uVar1 = *(uint *)(*(int *)(param_1 + 4) + 0x44c);
this_00 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar4 + 4);
}
pfVar5 = (float *)(**(code **)(*(int *)this_00 + 0x288))(this_00);
pfVar6 = (float *)(**(code **)(*(int *)this + 0x288))(this);
fVar8 = SQRT((*pfVar6 - *pfVar5) * (*pfVar6 - *pfVar5) +
(pfVar6[2] - pfVar5[2]) * (pfVar6[2] - pfVar5[2]) +
(pfVar6[1] - pfVar5[1]) * (pfVar6[1] - pfVar5[1]));
if (fVar8 < *(float *)param_1 || fVar8 == *(float *)param_1) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_94 = *(uint *)(this_00 + 0x2e0);
local_90 = *(uint *)(this_00 + 0x2e4);
local_8c = *(uint *)(this_00 + 0x2e8);
CTerrorPlayer::OnStaggered
((CTerrorPlayer *)this,(CBaseEntity *)0x0,(Vector *)&local_94);
CTakeDamageInfo::CTakeDamageInfo(local_7c,this_00,this_00,2.0,0x80,0);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_80 = local_8c ^ 0x80000000;
local_84 = local_90 ^ 0x80000000;
local_88 = local_94 ^ 0x80000000;
CalculateMeleeDamageForce
(local_7c,(Vector *)&local_88,(Vector *)(this_00 + 0x2e0),0.01);
CBaseEntity::TakeDamage(this,local_7c);
}
}
}
goto LAB_004d6638;
}
iVar7 = iVar7 + 1;
} while (iVar7 <= *(int *)(gpGlobals + 0x14));
}
LAB_004d6674:
iVar7 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar7 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_98 != 0) {
(**(code **)(local_98 + 0x54))(local_98,local_a0,local_9c,0,0,0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.