L L4D2node

CFire::StartFire

0x006a02c0 · 1012 bytes · __thiscall

_ZN5CFire9StartFireEv

Decompiled

undefined (1 param)

/* CFire::StartFire() */

void __thiscall CFire::StartFire(CFire *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  uint uVar3;
  undefined *puVar4;
  uint uVar5;
  uint uVar6;
  float fVar7;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  float local_64;
  undefined4 local_60;
  undefined4 local_5c;
  
  uVar5 = *(uint *)(this + 0x440);
  if ((((uVar5 == 0xffffffff) ||
       (puVar4 = g_pEntityList + (uVar5 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar4 + 8) != uVar5 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) {
    uVar5 = *(uint *)(this + 0x148);
    if ((uVar5 & 0x10) == 0) {
      if (((byte)this[0x14d] & 8) == 0) {
        local_c4 = *(float *)(this + 0x2e8);
        local_bc = 0.0;
        local_b4 = local_c4 - 1024.0;
        fVar7 = 0.0;
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
        local_b8 = 0.0;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_c4 = *(float *)(this + 0x2e8);
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
        local_b4 = local_c4 - 1024.0;
        if (((byte)this[0x14d] & 8) == 0) {
          local_bc = 0.0;
          fVar7 = local_bc;
          local_b8 = local_bc;
        }
        else {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
          local_bc = local_cc - *(float *)(this + 0x2e0);
          local_c4 = *(float *)(this + 0x2e8);
          local_b8 = local_c8 - *(float *)(this + 0x2e4);
          fVar7 = local_b8 * local_b8 + local_bc * local_bc;
          local_cc = *(float *)(this + 0x2e0);
          local_c8 = *(float *)(this + 0x2e4);
        }
      }
      local_b4 = local_b4 - local_c4;
      local_87 = local_b4 * local_b4 + fVar7 != 0.0;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_88 = 1;
      local_8c = 0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4003,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
      }
      uVar5 = *(uint *)(this + 0x148);
      local_cc = local_64;
      local_c8 = (float)local_60;
      local_c4 = (float)local_5c;
    }
    else {
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        uVar5 = *(uint *)(this + 0x148);
      }
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
      local_c4 = *(float *)(this + 0x2e8);
    }
    uVar6 = uVar5 | 4;
    uVar3 = uVar5;
    if (uVar6 != uVar5) {
      if (this[0x6c] == (CFire)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CFire)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar6;
      uVar3 = uVar6;
    }
    Init(this,(Vector *)&local_cc,*(float *)(this + 0x458),*(float *)(this + 0x474),
         (float)*(int *)(this + 0x100),uVar3,*(int *)(this + 0x448));
    Start(this);
    if (*(uint *)(this + 0x148) != uVar5) {
      if (this[0x6c] == (CFire)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CFire)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar5;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)