z_add
0x00a0ce10 · 1329 bytes · __cdecl
_ZL5z_addRK8CCommand
Decompiled
undefined (1 param)
/* z_add(CCommand const&) */
void z_add(CCommand *param_1)
{
int iVar1;
CBasePlayer *this;
int iVar2;
char *pcVar3;
int *piVar4;
double dVar5;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_44;
char local_3a;
char local_39;
piVar4 = (int *)&stack0xfffffeb4;
this = (CBasePlayer *)UTIL_GetCommandClient();
if (this != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
iVar1 = *(int *)param_1;
if (iVar1 < 4) {
(**(code **)(*(int *)this + 0x234))();
(**(code **)(*(int *)this + 0x234))();
local_8c = 0;
piVar4 = (int *)&stack0xfffffeac;
local_88 = 1;
local_cc = local_f4;
local_c8 = local_f0;
local_b8 = (local_fc * 999999.9 - local_f0) + local_e4;
local_c4 = local_ec;
local_b4 = (local_f8 * 999999.9 - local_ec) + local_e0;
local_bc = (local_100 * 999999.9 - local_f4) + local_e8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
if (((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) {
return;
}
local_f4 = local_64;
local_f0 = local_60;
local_ec = local_5c;
}
else {
pcVar3 = "";
if (1 < iVar1) {
pcVar3 = *(char **)(param_1 + 0x40c);
}
dVar5 = strtod(pcVar3,(char **)0x0);
pcVar3 = "";
local_f4 = (float)dVar5;
if (2 < *(int *)param_1) {
pcVar3 = *(char **)(param_1 + 0x410);
}
dVar5 = strtod(pcVar3,(char **)0x0);
pcVar3 = "";
local_f0 = (float)dVar5;
if (3 < *(int *)param_1) {
pcVar3 = *(char **)(param_1 + 0x414);
}
dVar5 = strtod(pcVar3,(char **)0x0);
local_ec = (float)dVar5;
}
piVar4[2] = 1;
piVar4[1] = -1;
*piVar4 = (int)"infected";
piVar4[-1] = 0xa0cf38;
iVar2 = CreateEntityByName((char *)*piVar4,piVar4[1],SUB41(piVar4[2],0));
if (iVar2 != 0) {
if (((byte)this[0x14d] & 8) != 0) {
*piVar4 = (int)this;
piVar4[-1] = 0xa0d348;
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)*piVar4);
}
local_e8 = *(float *)(this + 0x2e0) - local_f4;
local_e4 = *(float *)(this + 0x2e4) - local_f0;
local_e0 = *(float *)(this + 0x2e8);
*piVar4 = (int)&local_e8;
local_e0 = local_e0 - local_ec;
piVar4[-1] = 0xa0cfab;
VectorNormalize((Vector *)*piVar4);
piVar4[1] = (int)local_dc;
*piVar4 = (int)&local_e8;
piVar4[-1] = 0xa0cfbf;
VectorAngles((Vector *)*piVar4,(QAngle *)piVar4[1]);
piVar4[1] = (int)local_dc;
*piVar4 = iVar2;
piVar4[-1] = 0xa0cfce;
CBaseEntity::SetAbsAngles((CBaseEntity *)*piVar4,(QAngle *)piVar4[1]);
*piVar4 = iVar2;
piVar4[1] = (int)&local_70;
local_70 = local_f4;
local_6c = local_f0;
local_68 = local_ec + 10.0;
piVar4[-1] = 0xa0d009;
CBaseEntity::SetAbsOrigin((CBaseEntity *)*piVar4,(Vector *)piVar4[1]);
piVar4[2] = (int)&local_70;
piVar4[1] = (int)&local_cc;
*piVar4 = iVar2;
local_cc = -13.0;
local_c8 = -13.0;
local_c4 = 0.0;
local_70 = 13.0;
local_6c = 13.0;
local_68 = 68.0;
piVar4[-1] = 0xa0d052;
CBaseEntity::SetCollisionBounds
((CBaseEntity *)*piVar4,(Vector *)piVar4[1],(Vector *)piVar4[2]);
if (iVar1 < 4) {
if ((*(byte *)(iVar2 + 0x14d) & 8) != 0) {
*piVar4 = iVar2;
piVar4[-1] = 0xa0d338;
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)*piVar4);
}
piVar4[6] = 0;
piVar4[5] = 0;
piVar4[4] = 0x200400b;
piVar4[3] = 1;
piVar4[2] = (int)&local_f4;
piVar4[1] = iVar2 + 0x2e0;
*piVar4 = iVar2;
piVar4[-1] = 0xa0d0a4;
EntityPlacementTest((CBaseEntity *)*piVar4,(Vector *)piVar4[1],(Vector *)piVar4[2],
SUB41(piVar4[3],0),piVar4[4],(ITraceFilter *)piVar4[5],(float)piVar4[6])
;
}
piVar4[1] = (int)&local_f4;
*piVar4 = iVar2;
piVar4[-1] = 0xa0d0b0;
CBaseEntity::SetAbsOrigin((CBaseEntity *)*piVar4,(Vector *)piVar4[1]);
piVar4[1] = 1;
*piVar4 = iVar2;
piVar4[-1] = 0xa0d0c0;
DispatchSpawn((CBaseEntity *)*piVar4,SUB41(piVar4[1],0));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.