L L4D2node

z_add

0x00a0ce10 · 1329 bytes · __cdecl

_ZL5z_addRK8CCommand

Decompiled

undefined (1 param)

/* z_add(CCommand const&) */

void z_add(CCommand *param_1)

{
  int iVar1;
  CBasePlayer *this;
  int iVar2;
  char *pcVar3;
  int *piVar4;
  double dVar5;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_44;
  char local_3a;
  char local_39;
  
  piVar4 = (int *)&stack0xfffffeb4;
  this = (CBasePlayer *)UTIL_GetCommandClient();
  if (this != (CBasePlayer *)0x0) {
    CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
    iVar1 = *(int *)param_1;
    if (iVar1 < 4) {
      (**(code **)(*(int *)this + 0x234))();
      (**(code **)(*(int *)this + 0x234))();
      local_8c = 0;
      piVar4 = (int *)&stack0xfffffeac;
      local_88 = 1;
      local_cc = local_f4;
      local_c8 = local_f0;
      local_b8 = (local_fc * 999999.9 - local_f0) + local_e4;
      local_c4 = local_ec;
      local_b4 = (local_f8 * 999999.9 - local_ec) + local_e0;
      local_bc = (local_100 * 999999.9 - local_f4) + local_e8;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))();
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
      }
      if (((1.0 <= local_44) && (local_3a == '\0')) && (local_39 == '\0')) {
        return;
      }
      local_f4 = local_64;
      local_f0 = local_60;
      local_ec = local_5c;
    }
    else {
      pcVar3 = "";
      if (1 < iVar1) {
        pcVar3 = *(char **)(param_1 + 0x40c);
      }
      dVar5 = strtod(pcVar3,(char **)0x0);
      pcVar3 = "";
      local_f4 = (float)dVar5;
      if (2 < *(int *)param_1) {
        pcVar3 = *(char **)(param_1 + 0x410);
      }
      dVar5 = strtod(pcVar3,(char **)0x0);
      pcVar3 = "";
      local_f0 = (float)dVar5;
      if (3 < *(int *)param_1) {
        pcVar3 = *(char **)(param_1 + 0x414);
      }
      dVar5 = strtod(pcVar3,(char **)0x0);
      local_ec = (float)dVar5;
    }
    piVar4[2] = 1;
    piVar4[1] = -1;
    *piVar4 = (int)"infected";
    piVar4[-1] = 0xa0cf38;
    iVar2 = CreateEntityByName((char *)*piVar4,piVar4[1],SUB41(piVar4[2],0));
    if (iVar2 != 0) {
      if (((byte)this[0x14d] & 8) != 0) {
        *piVar4 = (int)this;
        piVar4[-1] = 0xa0d348;
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)*piVar4);
      }
      local_e8 = *(float *)(this + 0x2e0) - local_f4;
      local_e4 = *(float *)(this + 0x2e4) - local_f0;
      local_e0 = *(float *)(this + 0x2e8);
      *piVar4 = (int)&local_e8;
      local_e0 = local_e0 - local_ec;
      piVar4[-1] = 0xa0cfab;
      VectorNormalize((Vector *)*piVar4);
      piVar4[1] = (int)local_dc;
      *piVar4 = (int)&local_e8;
      piVar4[-1] = 0xa0cfbf;
      VectorAngles((Vector *)*piVar4,(QAngle *)piVar4[1]);
      piVar4[1] = (int)local_dc;
      *piVar4 = iVar2;
      piVar4[-1] = 0xa0cfce;
      CBaseEntity::SetAbsAngles((CBaseEntity *)*piVar4,(QAngle *)piVar4[1]);
      *piVar4 = iVar2;
      piVar4[1] = (int)&local_70;
      local_70 = local_f4;
      local_6c = local_f0;
      local_68 = local_ec + 10.0;
      piVar4[-1] = 0xa0d009;
      CBaseEntity::SetAbsOrigin((CBaseEntity *)*piVar4,(Vector *)piVar4[1]);
      piVar4[2] = (int)&local_70;
      piVar4[1] = (int)&local_cc;
      *piVar4 = iVar2;
      local_cc = -13.0;
      local_c8 = -13.0;
      local_c4 = 0.0;
      local_70 = 13.0;
      local_6c = 13.0;
      local_68 = 68.0;
      piVar4[-1] = 0xa0d052;
      CBaseEntity::SetCollisionBounds
                ((CBaseEntity *)*piVar4,(Vector *)piVar4[1],(Vector *)piVar4[2]);
      if (iVar1 < 4) {
        if ((*(byte *)(iVar2 + 0x14d) & 8) != 0) {
          *piVar4 = iVar2;
          piVar4[-1] = 0xa0d338;
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)*piVar4);
        }
        piVar4[6] = 0;
        piVar4[5] = 0;
        piVar4[4] = 0x200400b;
        piVar4[3] = 1;
        piVar4[2] = (int)&local_f4;
        piVar4[1] = iVar2 + 0x2e0;
        *piVar4 = iVar2;
        piVar4[-1] = 0xa0d0a4;
        EntityPlacementTest((CBaseEntity *)*piVar4,(Vector *)piVar4[1],(Vector *)piVar4[2],
                            SUB41(piVar4[3],0),piVar4[4],(ITraceFilter *)piVar4[5],(float)piVar4[6])
        ;
      }
      piVar4[1] = (int)&local_f4;
      *piVar4 = iVar2;
      piVar4[-1] = 0xa0d0b0;
      CBaseEntity::SetAbsOrigin((CBaseEntity *)*piVar4,(Vector *)piVar4[1]);
      piVar4[1] = 1;
      *piVar4 = iVar2;
      piVar4[-1] = 0xa0d0c0;
      DispatchSpawn((CBaseEntity *)*piVar4,SUB41(piVar4[1],0));
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)