CDynamicLight::KeyValue
0x0066aa90 · 637 bytes · __thiscall
_ZN13CDynamicLight8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CDynamicLight::KeyValue(char const*, char const*) */
undefined4 __thiscall CDynamicLight::KeyValue(CDynamicLight *this,char *param_1,char *param_2)
{
CBaseEdict *pCVar1;
CDynamicLight CVar2;
int iVar3;
long lVar4;
undefined4 uVar5;
double dVar6;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if ((param_1 == "_light") || (iVar3 = _V_stricmp(param_1,"_light"), iVar3 == 0)) {
V_StringToColor32((color32_s *)&local_28,param_2);
CVar2 = SUB41((uint)local_28 >> 0x10,0);
if (local_28._0_1_ != this[0x124]) {
if (this[0x6c] == (CDynamicLight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CDynamicLight)((byte)this[0x70] | 1);
}
this[0x124] = local_28._0_1_;
}
if (local_28._1_1_ != this[0x125]) {
if (this[0x6c] == (CDynamicLight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CDynamicLight)((byte)this[0x70] | 1);
}
this[0x125] = local_28._1_1_;
}
if (CVar2 != this[0x126]) {
if (this[0x6c] == (CDynamicLight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CDynamicLight)((byte)this[0x70] | 1);
}
this[0x126] = CVar2;
}
return 1;
}
if ((param_1 != "pitch") && (iVar3 = _V_stricmp(param_1,"pitch"), iVar3 != 0)) {
if ((param_1 != "spawnflags") && (iVar3 = _V_stricmp(param_1,"spawnflags"), iVar3 != 0)) {
uVar5 = CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
return uVar5;
}
lVar4 = strtol(param_2,(char **)0x0,10);
CVar2 = SUB41(lVar4,0);
if (this[0x441] != CVar2) {
if (this[0x6c] == (CDynamicLight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CDynamicLight)((byte)this[0x70] | 1);
}
this[0x441] = CVar2;
}
this[0x440] = CVar2;
return 1;
}
dVar6 = strtod(param_2,(char **)0x0);
if ((float)dVar6 == 0.0) {
return 1;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_24 = *(undefined4 *)(this + 0x380);
local_28 = -(float)dVar6;
local_20 = *(undefined4 *)(this + 900);
CBaseEntity::SetAbsAngles((CBaseEntity *)this,(QAngle *)&local_28);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.