L L4D2node

CBaseEntity::PhysicsRigidChild

0x00478f50 · 1309 bytes · __thiscall

_ZN11CBaseEntity17PhysicsRigidChildEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsRigidChild() */

void __thiscall CBaseEntity::PhysicsRigidChild(CBaseEntity *this)

{
  undefined4 uVar1;
  code *pcVar2;
  int iVar3;
  char cVar4;
  uint uVar5;
  int iVar6;
  CBaseEntity *pCVar7;
  CBaseEntity *pCVar8;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_40;
  undefined4 local_3c;
  CBaseEntity *local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  CBaseEntity *local_20;
  
  local_54 = 0;
  local_50 = 0;
  if (___atan2f_finite == (CBaseEntity *)0x0) {
    local_38 = (CBaseEntity *)0x0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_54,0,0,0,0,
               "/data/src/game/server/../../game/shared/physics_main_shared.cpp",0x6d3,
               &PhysicsRigidChild()::tm_fmt,"(%s)%s","Unaccounted","CBaseEntity::PhysicsRigidChild")
    ;
    local_38 = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_40 = local_54;
  local_3c = local_50;
                    /* try { // try from 00479236 to 00479284 has its CatchHandler @ 004794c4 */
  if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
     (iVar6 = ThreadGetCurrentId(), iVar3 != iVar6)) {
    uVar5 = *(uint *)(this + 0x14c);
  }
  else {
    if (*(char **)_DAT_0105d15c != "CBaseEntity::PhysicsRigidChild") {
      _DAT_0105d15c =
           (CBaseEntity *)
           CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc17fe0,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
    uVar5 = *(uint *)(this + 0x14c);
  }
  if ((uVar5 & 0x800) != 0) {
                    /* try { // try from 0047929e to 004792a2 has its CatchHandler @ 004794d8 */
    CalcAbsolutePosition(this);
    uVar5 = *(uint *)(this + 0x14c);
  }
  local_34 = *(undefined4 *)(this + 0x2e0);
  local_30 = *(undefined4 *)(this + 0x2e4);
  local_2c = *(undefined4 *)(this + 0x2e8);
                    /* try { // try from 004793cc to 004793d0 has its CatchHandler @ 004794d8 */
  if (((uVar5 & 0x400000) == 0) && (cVar4 = PhysicsRunThink(), iVar3 = _DAT_0105db00, cVar4 == '\0')
     ) {
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = *(CBaseEntity **)(_DAT_0105d15c + 100);
      }
      DAT_0105d158 = _DAT_0105d15c == (CBaseEntity *)0x105d160;
    }
    if (local_38 != (CBaseEntity *)0x0) {
      (**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
      return;
    }
  }
  else {
    local_4c = 0;
    local_48 = 0;
    if (___atan2f_finite == (CBaseEntity *)0x0) {
      local_20 = (CBaseEntity *)0x0;
    }
    else {
                    /* try { // try from 004790b0 to 004790b2 has its CatchHandler @ 004794d8 */
      (**(code **)(___atan2f_finite + 0x50))
                (___atan2f_finite,&local_4c,0,0,0,0,
                 "/data/src/game/server/../../game/shared/physics_main_shared.cpp",0x6de,
                 &PhysicsRigidChild()::tm_fmt,"(%s)%s","Unaccounted",
                 "CBaseEntity::PhysicsRigidChild-2");
      local_20 = ___atan2f_finite;
    }
    iVar3 = _DAT_0105db00;
    local_28 = local_4c;
    local_24 = local_48;
                    /* try { // try from 004792c6 to 00479314 has its CatchHandler @ 00479498 */
    if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
       (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
      if (*(char **)_DAT_0105d15c != "CBaseEntity::PhysicsRigidChild-2") {
        _DAT_0105d15c =
             (CBaseEntity *)
             CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc18040,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
    pCVar8 = this;
                    /* try { // try from 004790ed to 00479187 has its CatchHandler @ 004794c8 */
    PhysicsTouchTriggers(this,(Vector *)&local_34);
    if (*(int *)(this + 0x238) != 0) {
      uVar5 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(this + 0x194);
      pCVar8 = *(CBaseEntity **)(this + 0x238);
      pcVar2 = *(code **)(*(int *)pCVar8 + 0x118);
      uVar1 = *(undefined4 *)(gpGlobals + 0x10);
      if ((uVar5 & 0xfffffffd) == 0) {
        uVar5 = *(uint *)(this + 0x14c) & 0x800;
        pCVar7 = (CBaseEntity *)&vec3_angle;
      }
      else {
        uVar5 = 0;
        if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
                    /* try { // try from 00479483 to 00479487 has its CatchHandler @ 004794c8 */
          CalcAbsolutePosition(this);
          uVar5 = *(uint *)(this + 0x14c) & 0x800;
        }
        pCVar7 = this + 0x37c;
      }
      if (uVar5 != 0) {
        CalcAbsolutePosition(this);
      }
      (*pcVar2)(pCVar8,this + 0x2e0,pCVar7,1,uVar1);
    }
    iVar3 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
      pCVar8 = _DAT_0105d15c;
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = *(CBaseEntity **)(_DAT_0105d15c + 100);
      }
      DAT_0105d158 = _DAT_0105d15c == (CBaseEntity *)0x105d160;
    }
    if (local_20 != (CBaseEntity *)0x0) {
      pCVar8 = local_20;
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
    iVar3 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar6 = ThreadGetCurrentId(pCVar8), iVar3 == iVar6)) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = *(CBaseEntity **)(_DAT_0105d15c + 100);
      }
      DAT_0105d158 = _DAT_0105d15c == (CBaseEntity *)0x105d160;
    }
    if (local_38 != (CBaseEntity *)0x0) {
      (**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)