L L4D2node

CTerrorPlayer::UpdateZombieBoomerFallNoise

0x009fd990 · 804 bytes · __thiscall

_ZN13CTerrorPlayer27UpdateZombieBoomerFallNoiseEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateZombieBoomerFallNoise() */

undefined4 __thiscall CTerrorPlayer::UpdateZombieBoomerFallNoise(CTerrorPlayer *this)

{
  char cVar1;
  int iVar2;
  float fVar3;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  char local_39;
  
  iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  if ((((iVar2 == 3) && (iVar2 = (**(code **)(*(int *)this + 0x544))(this), iVar2 == 2)) &&
      (iVar2 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar2 == 0)) &&
     ((cVar1 = CBasePlayer::IsOnLadder((CBasePlayer *)this), cVar1 == '\0' &&
      (cVar1 = (**(code **)(*(int *)this + 0x558))(this), cVar1 == '\0')))) {
    if (((byte)this[0x14d] & 0x10) != 0) {
      CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
    }
    if ((*(float *)(this + 0x27c) <= 0.0 && *(float *)(this + 0x27c) != 0.0) &&
       (this[0x3f5d] == (CTerrorPlayer)0x0)) {
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      local_dc[0] = &PTR_ShouldHitEntity_00c54558;
      if (((byte)this[0x14d] & 8) == 0) {
        local_c4 = *(float *)(this + 0x2e8);
        local_bc = 0.0;
        local_b4 = local_c4 - 75.0;
        local_b8 = 0.0;
        fVar3 = 0.0;
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_c4 = *(float *)(this + 0x2e8);
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
        local_b4 = local_c4 - 75.0;
        if (((byte)this[0x14d] & 8) == 0) {
          local_bc = 0.0;
          local_b8 = local_bc;
          fVar3 = local_bc;
        }
        else {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
          local_bc = local_cc - *(float *)(this + 0x2e0);
          local_c4 = *(float *)(this + 0x2e8);
          local_b8 = local_c8 - *(float *)(this + 0x2e4);
          fVar3 = local_bc * local_bc + local_b8 * local_b8;
          local_cc = *(float *)(this + 0x2e0);
          local_c8 = *(float *)(this + 0x2e4);
        }
      }
      local_b4 = local_b4 - local_c4;
      local_8c = 0;
      local_9c = 0x41200000;
      local_98 = 0x41200000;
      local_88 = 0;
      local_ac = 0;
      local_87 = local_b4 * local_b4 + fVar3 != 0.0;
      local_a8 = 0;
      local_c4 = local_c4 + 5.0;
      local_94 = 0x40a00000;
      local_a4 = 0xc0a00000;
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x200408b,(CTraceFilterSimple *)local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
      }
      if (local_44 < 1.0) {
        return 0;
      }
      if (local_3a != '\0') {
        return 0;
      }
      if (local_39 != '\0') {
        return 0;
      }
      Vocalize(this,"BoomerZombie.Fall",0.0,0.0);
      return 1;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)