CTerrorPlayer::UpdateZombieBoomerFallNoise
0x009fd990 · 804 bytes · __thiscall
_ZN13CTerrorPlayer27UpdateZombieBoomerFallNoiseEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateZombieBoomerFallNoise() */
undefined4 __thiscall CTerrorPlayer::UpdateZombieBoomerFallNoise(CTerrorPlayer *this)
{
char cVar1;
int iVar2;
float fVar3;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((((iVar2 == 3) && (iVar2 = (**(code **)(*(int *)this + 0x544))(this), iVar2 == 2)) &&
(iVar2 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar2 == 0)) &&
((cVar1 = CBasePlayer::IsOnLadder((CBasePlayer *)this), cVar1 == '\0' &&
(cVar1 = (**(code **)(*(int *)this + 0x558))(this), cVar1 == '\0')))) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if ((*(float *)(this + 0x27c) <= 0.0 && *(float *)(this + 0x27c) != 0.0) &&
(this[0x3f5d] == (CTerrorPlayer)0x0)) {
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
if (((byte)this[0x14d] & 8) == 0) {
local_c4 = *(float *)(this + 0x2e8);
local_bc = 0.0;
local_b4 = local_c4 - 75.0;
local_b8 = 0.0;
fVar3 = 0.0;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_c4 = *(float *)(this + 0x2e8);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b4 = local_c4 - 75.0;
if (((byte)this[0x14d] & 8) == 0) {
local_bc = 0.0;
local_b8 = local_bc;
fVar3 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = local_cc - *(float *)(this + 0x2e0);
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_c8 - *(float *)(this + 0x2e4);
fVar3 = local_bc * local_bc + local_b8 * local_b8;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
}
local_b4 = local_b4 - local_c4;
local_8c = 0;
local_9c = 0x41200000;
local_98 = 0x41200000;
local_88 = 0;
local_ac = 0;
local_87 = local_b4 * local_b4 + fVar3 != 0.0;
local_a8 = 0;
local_c4 = local_c4 + 5.0;
local_94 = 0x40a00000;
local_a4 = 0xc0a00000;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200408b,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (local_44 < 1.0) {
return 0;
}
if (local_3a != '\0') {
return 0;
}
if (local_39 != '\0') {
return 0;
}
Vocalize(this,"BoomerZombie.Fall",0.0,0.0);
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.