L L4D2node

CSurvivorRescue::GetRescueNavArea

0x0096afb0 · 96 bytes · __thiscall

_ZN15CSurvivorRescue16GetRescueNavAreaEv

Decompiled

undefined (1 param)

/* CSurvivorRescue::GetRescueNavArea() */

void __thiscall CSurvivorRescue::GetRescueNavArea(CSurvivorRescue *this)

{
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  CNavMesh::GetNearestNavArea(TheNavMesh,(Vector *)(this + 0x2e0),false,350.0,true,true,true);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)