CHurdleAwardTemplate::FireGameEvent
0x00857680 · 1576 bytes · __thiscall
_ZN20CHurdleAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHurdleAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CHurdleAwardTemplate::FireGameEvent(CHurdleAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
undefined4 uVar5;
int iVar6;
int *piVar7;
longdouble lVar8;
float fVar9;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [64];
int *local_24;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
{
if ((pcVar2 == "player_jump_apex") ||
(iVar3 = _V_stricmp(pcVar2,"player_jump_apex"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 != 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((this_00 == pCVar4) &&
(cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar1 == '\0')) &&
((*(float *)(this + 0x18) <= 0.0 ||
(lVar8 = (longdouble)CountdownTimer::Now(), *(float *)(this + 0x18) <= (float)lVar8))))
{
uVar5 = (**(code **)(*(int *)this_00 + 0x7a0))(this_00,0);
iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
if (((byte)this_00[0x14d] & 8) == 0) {
local_c4 = *(float *)(this_00 + 0x2e8);
local_b8 = 0.0;
local_bc = 0.0;
local_b4 = local_c4 - 50.0;
fVar9 = 0.0;
local_cc = *(float *)(this_00 + 0x2e0);
local_c8 = *(float *)(this_00 + 0x2e4);
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
local_c4 = *(float *)(this_00 + 0x2e8);
local_cc = *(float *)(this_00 + 0x2e0);
local_c8 = *(float *)(this_00 + 0x2e4);
local_b4 = local_c4 - 50.0;
if (((byte)this_00[0x14d] & 8) == 0) {
local_bc = 0.0;
local_b8 = 0.0;
fVar9 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition(this_00);
local_bc = local_cc - *(float *)(this_00 + 0x2e0);
local_c4 = *(float *)(this_00 + 0x2e8);
local_b8 = local_c8 - *(float *)(this_00 + 0x2e4);
fVar9 = local_b8 * local_b8 + local_bc * local_bc;
local_cc = *(float *)(this_00 + 0x2e0);
local_c8 = *(float *)(this_00 + 0x2e4);
}
}
local_b4 = local_b4 - local_c4;
local_8c = 0;
local_87 = local_b4 * local_b4 + fVar9 != 0.0;
local_9c = (*(float *)(iVar3 + 0x18) - *(float *)(iVar6 + 0xc)) * 0.5;
local_98 = (*(float *)(iVar3 + 0x1c) - *(float *)(iVar6 + 0x10)) * 0.5;
local_94 = (*(float *)(iVar3 + 0x20) - *(float *)(iVar6 + 0x14)) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = (*(float *)(iVar3 + 0x18) + *(float *)(iVar6 + 0xc)) * 0.5;
local_cc = local_cc + local_ac;
local_a8 = (*(float *)(iVar3 + 0x1c) + *(float *)(iVar6 + 0x10)) * 0.5;
local_c8 = local_c8 + local_a8;
local_a4 = (*(float *)(iVar3 + 0x20) + *(float *)(iVar6 + 0x14)) * 0.5;
local_c4 = local_c4 + local_a4;
local_ac = -local_ac;
local_a8 = -local_a8;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this_00,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar5,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if ((local_24 != (int *)0x0) &&
(iVar3 = (**(code **)(*local_24 + 0x144))(local_24), iVar3 != 0)) {
piVar7 = (int *)(**(code **)(*local_24 + 0x144))(local_24);
iVar3 = (**(code **)(*piVar7 + 0x544))(piVar7);
if (iVar3 != 8) {
piVar7 = (int *)(**(code **)(*local_24 + 0x144))(local_24);
iVar3 = (**(code **)(*piVar7 + 0x544))(piVar7);
if (iVar3 != 7) {
return;
}
}
(**(code **)(*(int *)this + 0x14))(this,0x31,0);
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + 1.0 != *(float *)(this + 0x18)) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
*(float *)(this + 0x18) = (float)lVar8 + 1.0;
}
if (*(float *)(this + 0x14) != 1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
*(undefined4 *)(this + 0x14) = 0x3f800000;
}
}
}
}
}
else {
if ((pcVar2 == "map_transition") || (iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 == 0))
{
fVar9 = *(float *)(this + 0x18);
}
else {
if ((pcVar2 != "player_first_spawn") &&
(iVar3 = _V_stricmp(pcVar2,"player_first_spawn"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 != pCVar4) {
return;
}
fVar9 = *(float *)(this + 0x18);
}
if (fVar9 != -1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
*(undefined4 *)(this + 0x18) = 0xbf800000;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.