L L4D2node

CTerrorPlayer::UpdateBeingDragged

0x00a00840 · 557 bytes · __thiscall

_ZN13CTerrorPlayer18UpdateBeingDraggedEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateBeingDragged() */

void __thiscall CTerrorPlayer::UpdateBeingDragged(CTerrorPlayer *this)

{
  ushort uVar1;
  uint uVar2;
  int iVar3;
  char cVar4;
  undefined *puVar5;
  int iVar6;
  CBaseEntity *pCVar7;
  CBaseEntity *this_00;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  cVar4 = (**(code **)(*(int *)this + 0x7e8))(this);
  if (((cVar4 != '\0') && (this[0x39f1] == (CTerrorPlayer)0x0)) &&
     (this[0x33dc] == (CTerrorPlayer)0x0)) {
    uVar2 = *(uint *)(this + 0x2d68);
    if (((uVar2 != 0xffffffff) &&
        (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar5 + 8) == uVar2 >> 0xc &&
        (pCVar7 = *(CBaseEntity **)(puVar5 + 4), pCVar7 != (CBaseEntity *)0x0)))) {
      if (((byte)pCVar7[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(pCVar7);
      }
      if (((*(float *)(this + 0x2d88) == *(float *)(pCVar7 + 0x2e0)) &&
          (*(float *)(this + 0x2d8c) == *(float *)(pCVar7 + 0x2e4))) &&
         (*(float *)(this + 0x2d90) == *(float *)(pCVar7 + 0x2e8))) {
        return;
      }
      uVar1 = *(ushort *)(this + 0x2d78);
      iVar3 = *(int *)(this + 0x2d6c);
      iVar6 = (uint)uVar1 * 0x10;
      local_28 = *(undefined4 *)(iVar3 + iVar6);
      local_24 = *(undefined4 *)(iVar3 + 4 + iVar6);
      local_20 = *(undefined4 *)(iVar3 + 8 + iVar6);
      CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
      ::Unlink((CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
                *)(this + 0x2d6c),uVar1);
      *(undefined2 *)(*(int *)(this + 0x2d6c) + 0xe + iVar6) = *(undefined2 *)(this + 0x2d7c);
      puVar5 = g_pEntityList;
      pCVar7 = (CBaseEntity *)0x0;
      uVar2 = *(uint *)(this + 0x2d68);
      *(ushort *)(this + 0x2d7c) = uVar1;
      if (((uVar2 != 0xffffffff) &&
          (puVar5 = puVar5 + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
        pCVar7 = *(CBaseEntity **)(puVar5 + 4);
      }
      if (((byte)pCVar7[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(pCVar7);
      }
      this_00 = (CBaseEntity *)0x0;
      CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
      ::InsertBefore((CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
                      *)(this + 0x2d6c),0xffff,(Vector *)(pCVar7 + 0x2e0));
      CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_28);
      uVar2 = *(uint *)(this + 0x2d68);
      if (((uVar2 != 0xffffffff) &&
          (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
        this_00 = *(CBaseEntity **)(puVar5 + 4);
      }
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      *(undefined4 *)(this + 0x2d88) = *(undefined4 *)(this_00 + 0x2e0);
      *(undefined4 *)(this + 0x2d8c) = *(undefined4 *)(this_00 + 0x2e4);
      *(undefined4 *)(this + 0x2d90) = *(undefined4 *)(this_00 + 0x2e8);
      return;
    }
  }
  StopBeingDragged(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)