CBaseEntity::PhysicsCustom
0x0078f0d0 · 1260 bytes · __thiscall
_ZN11CBaseEntity13PhysicsCustomEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsCustom() */
void __thiscall CBaseEntity::PhysicsCustom(CBaseEntity *this)
{
byte bVar1;
char cVar2;
uint uVar3;
int iVar4;
int iVar5;
CBaseEntity *this_00;
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_b8;
undefined4 local_b4;
int local_b0;
float local_ac;
float local_a8;
float local_a4;
undefined4 local_a0;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_90;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_80;
float local_7c;
float local_78;
float local_74;
CGameTrace local_70 [54];
char local_3a;
local_c4 = 0;
local_c0 = 0;
if (___atan2f_finite == 0) {
local_b0 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_c4,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x64d,
&PhysicsCustom()::tm_fmt,"(%s)%s","Unaccounted","CBaseEntity::PhysicsCustom");
local_b0 = ___atan2f_finite;
}
iVar5 = _DAT_0105db00;
local_b8 = local_c4;
local_b4 = local_c0;
/* try { // try from 0078f3ce to 0078f41c has its CatchHandler @ 0078f613 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
if ((char *)*_DAT_0105d15c != "CBaseEntity::PhysicsCustom") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb200a,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 0078f1a2 to 0078f2e6 has its CatchHandler @ 0078f5ef */
PhysicsCheckWater(this);
cVar2 = PhysicsRunThink(this,0);
if (cVar2 == '\0') goto LAB_0078f360;
if ((0.0 < *(float *)(this + 0x2f4)) || (iVar5 = GetGroundEntity(this), iVar5 == 0)) {
LAB_0078f1cf:
SetGroundEntity(this,(CBaseEntity *)0x0);
}
else {
this_00 = (CBaseEntity *)GetGroundEntity(this);
cVar2 = IsStandable(this_00);
if (cVar2 == '\0') goto LAB_0078f1cf;
}
uVar3 = *(uint *)(this + 0x14c);
if ((uVar3 & 0x800) != 0) {
CalcAbsolutePosition(this);
uVar3 = *(uint *)(this + 0x14c);
}
local_ac = *(float *)(this + 0x2e0);
local_a8 = *(float *)(this + 0x2e4);
local_a4 = *(float *)(this + 0x2e8);
if ((uVar3 & 0x1000) != 0) {
CalcAbsoluteVelocity(this);
uVar3 = *(uint *)(this + 0x14c);
}
local_a0 = *(undefined4 *)(this + 0x274);
local_9c = *(undefined4 *)(this + 0x278);
local_98 = *(undefined4 *)(this + 0x27c);
if ((uVar3 & 0x800) != 0) {
/* try { // try from 0078f47b to 0078f507 has its CatchHandler @ 0078f5ef */
CalcAbsolutePosition(this);
}
local_94 = *(undefined4 *)(this + 0x37c);
local_90 = *(undefined4 *)(this + 0x380);
local_8c = *(undefined4 *)(this + 900);
local_88 = *(undefined4 *)(this + 0x280);
local_84 = *(undefined4 *)(this + 0x284);
local_80 = *(undefined4 *)(this + 0x288);
(**(code **)(*(int *)this + 0x2d0))
(this,&local_ac,(Vector *)&local_a0,(QAngle *)&local_94,&local_88);
SetAbsVelocity(this,(Vector *)&local_a0);
SetAbsAngles(this,(QAngle *)&local_94);
SetLocalAngularVelocity(this,(QAngle *)&local_88);
if (((byte)this[0x14d] & 8) != 0) {
/* try { // try from 0078f583 to 0078f5af has its CatchHandler @ 0078f5ef */
CalcAbsolutePosition(this);
}
local_7c = local_ac - *(float *)(this + 0x2e0);
local_74 = local_a4 - *(float *)(this + 0x2e8);
local_78 = local_a8 - *(float *)(this + 0x2e4);
if (1e-06 < local_7c * local_7c + local_74 * local_74 + local_78 * local_78) {
PhysicsPushEntity(this,(Vector *)&local_7c,local_70);
PhysicsCheckVelocity(this);
if (local_3a != '\0') goto LAB_0078f360;
bVar1 = **(byte **)(this + 0x30);
}
else {
bVar1 = **(byte **)(this + 0x30);
}
if ((bVar1 & 2) == 0) {
PhysicsCheckWaterTransition(this);
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_b0 == 0) {
return;
}
(**(code **)(local_b0 + 0x54))(local_b0,local_b8,local_b4,0,0,0);
return;
}
LAB_0078f360:
iVar5 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_b0 != 0) {
(**(code **)(local_b0 + 0x54))(local_b0,local_b8,local_b4,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.