InfectedAlert::LookTowardsDisturbance
0x00a19c70 · 696 bytes · __thiscall
_ZN13InfectedAlert22LookTowardsDisturbanceEP8Infected
Decompiled
undefined (2 params)
/* InfectedAlert::LookTowardsDisturbance(Infected*) */
undefined4 __thiscall InfectedAlert::LookTowardsDisturbance(InfectedAlert *this,Infected *param_1)
{
float fVar1;
char cVar2;
int *piVar3;
int *piVar4;
int iVar5;
code *pcVar6;
longdouble lVar7;
float fVar8;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
piVar3 = (int *)(**(code **)(*(int *)param_1 + 0x594))(param_1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_2c = 0.0;
local_34 = *(float *)(this + 0x34) - *(float *)(param_1 + 0x2e0);
local_30 = *(float *)(this + 0x38) - *(float *)(param_1 + 0x2e4);
VectorNormalize((Vector *)&local_34);
piVar4 = (int *)(**(code **)(*(int *)param_1 + 0x570))(param_1);
(**(code **)(*piVar4 + 1000))(&local_28,piVar4);
fVar8 = local_24 * local_30 + local_28 * local_34 + local_20 * local_2c;
if (fVar8 <= 0.7071) {
if (-0.7071 <= fVar8) {
pcVar6 = *(code **)(*piVar3 + 0xd8);
if (local_28 * local_30 - local_34 * local_24 <= 0.7071) {
iVar5 = (*(int *)(this + 0x40) != 1) + 0x23c;
}
else {
iVar5 = (*(int *)(this + 0x40) != 1) + 0x23a;
}
}
else {
pcVar6 = *(code **)(*piVar3 + 0xd8);
iVar5 = (*(int *)(this + 0x40) != 1) + 0x238;
}
}
else {
pcVar6 = *(code **)(*piVar3 + 0xd8);
iVar5 = (*(int *)(this + 0x40) != 1) + 0x236;
}
cVar2 = (*pcVar6)(piVar3,iVar5,0x11);
if (cVar2 != '\0') {
lVar7 = (longdouble)RandomFloat(0x3f800000,0x40000000);
fVar8 = (float)lVar7;
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar8 == *(float *)(this + 0x70)) {
fVar1 = *(float *)(this + 0x6c);
}
else {
(**(code **)(*(int *)(this + 0x68) + 4))(this + 0x68,this + 0x70);
fVar1 = *(float *)(this + 0x6c);
*(float *)(this + 0x70) = (float)lVar7 + fVar8;
}
if (fVar8 != fVar1) {
(**(code **)(*(int *)(this + 0x68) + 4))(this + 0x68,this + 0x6c);
*(float *)(this + 0x6c) = fVar8;
}
lVar7 = (longdouble)RandomFloat(0x40a00000,0x41700000);
fVar8 = (float)lVar7;
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar8 == *(float *)(this + 0x4c)) {
fVar1 = *(float *)(this + 0x48);
}
else {
(**(code **)(*(int *)(this + 0x44) + 4))(this + 0x44,this + 0x4c);
fVar1 = *(float *)(this + 0x48);
*(float *)(this + 0x4c) = (float)lVar7 + fVar8;
}
if (fVar8 == fVar1) {
return 1;
}
(**(code **)(*(int *)(this + 0x44) + 4))(this + 0x44,this + 0x48);
*(float *)(this + 0x48) = fVar8;
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.