L L4D2node

CBreakableSurface::OnTakeDamage

0x006b81e0 · 481 bytes · __thiscall

_ZN17CBreakableSurface12OnTakeDamageERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CBreakableSurface::OnTakeDamage(CTakeDamageInfo const&) */

undefined4 __thiscall
CBreakableSurface::OnTakeDamage(CBreakableSurface *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  float *pfVar2;
  undefined *puVar3;
  CBaseEntity *this_00;
  CBreakableSurface *in_stack_ffffffc4;
  Vector *this_01;
  CBaseEntity *in_stack_ffffffc8;
  Vector *in_stack_ffffffcc;
  float local_28;
  float local_24;
  float local_20;
  
  if ((this[0x524] == (CBreakableSurface)0x0) && (*(int *)(param_1 + 0x48) == 1)) {
    local_28 = *(float *)param_1;
    local_24 = *(float *)(param_1 + 4);
    local_20 = *(float *)(param_1 + 8);
LAB_006b833c:
    Die(in_stack_ffffffc4,in_stack_ffffffc8,in_stack_ffffffcc);
    return 0;
  }
  if (*(int *)(this + 0x528) == 0) {
    if ((*(uint *)(param_1 + 0x48) & 0x40) == 0) {
      if ((*(uint *)(param_1 + 0x48) & 4) != 0) {
        local_28 = *(float *)param_1;
        local_24 = *(float *)(param_1 + 4);
        local_20 = *(float *)(param_1 + 8);
        if (this[0x524] != (CBreakableSurface)0x0) {
          return 0;
        }
        goto LAB_006b833c;
      }
    }
    else {
      this_00 = (CBaseEntity *)0x0;
      pfVar2 = (float *)(**(code **)(*(int *)this + 0x288))(this);
      uVar1 = *(uint *)(param_1 + 0x30);
      if (((uVar1 != 0xffffffff) &&
          (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
        this_00 = *(CBaseEntity **)(puVar3 + 4);
      }
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      local_28 = *(float *)(this_00 + 0x2e0) - *pfVar2;
      local_24 = *(float *)(this_00 + 0x2e4) - pfVar2[1];
      this_01 = (Vector *)&local_28;
      local_20 = *(float *)(this_00 + 0x2e8) - pfVar2[2];
      VectorNormalize(this_01);
      if (this[0x524] == (CBreakableSurface)0x0) {
        Die((CBreakableSurface *)this_01,in_stack_ffffffc8,in_stack_ffffffcc);
      }
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)