L L4D2node

ZombieBotLocomotion::DetectCollision

0x00a52b70 · 1526 bytes · __thiscall

_ZN19ZombieBotLocomotion15DetectCollisionEP10CGameTraceRiRK6VectorS5_S5_S5_

Decompiled

undefined (7 params)

/* ZombieBotLocomotion::DetectCollision(CGameTrace*, int&, Vector const&, Vector const&, Vector
   const&, Vector const&) */

undefined4 __thiscall
ZombieBotLocomotion::DetectCollision
          (ZombieBotLocomotion *this,CGameTrace *param_1,int *param_2,Vector *param_3,
          Vector *param_4,Vector *param_5,Vector *param_6)

{
  float fVar1;
  uint uVar2;
  code *pcVar3;
  CBaseEntity *pCVar4;
  char cVar5;
  undefined *puVar6;
  int *piVar7;
  undefined4 uVar8;
  int *piVar9;
  int *piVar10;
  CBaseEntity *pCVar11;
  CBaseEntity *pCVar12;
  Vector *pVVar13;
  int iVar14;
  IHandleEntity *pIVar15;
  longdouble lVar16;
  undefined **local_8c [4];
  float local_7c;
  float local_78;
  float local_74;
  float local_6c;
  float local_68;
  float local_64;
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  undefined4 local_3c;
  undefined1 local_38;
  undefined1 local_37;
  
  lVar16 = (longdouble)CountdownTimer::Now();
  pIVar15 = (IHandleEntity *)0x0;
  if (((((float)lVar16 < *(float *)(this + 0x148)) &&
       (uVar2 = *(uint *)(this + 0x14c), uVar2 != 0xffffffff)) &&
      (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
    pIVar15 = *(IHandleEntity **)(puVar6 + 4);
  }
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_8c,pIVar15,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  local_8c[0] = &PTR_ShouldHitEntity_00d28be8;
  piVar7 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
  piVar7 = (int *)(**(code **)(*piVar7 + 0xc4))(piVar7);
  uVar8 = (**(code **)(*piVar7 + 0x130))(piVar7);
  local_3c = 0;
  local_6c = *(float *)param_4 - *(float *)param_3;
  local_68 = *(float *)(param_4 + 4) - *(float *)(param_3 + 4);
  local_64 = *(float *)(param_4 + 8) - *(float *)(param_3 + 8);
  local_37 = local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0;
  local_4c = (*(float *)param_6 - *(float *)param_5) * 0.5;
  local_5c = (*(float *)param_6 + *(float *)param_5) * 0.5;
  local_58 = (*(float *)(param_6 + 4) + *(float *)(param_5 + 4)) * 0.5;
  local_48 = (*(float *)(param_6 + 4) - *(float *)(param_5 + 4)) * 0.5;
  local_44 = (*(float *)(param_6 + 8) - *(float *)(param_5 + 8)) * 0.5;
  local_54 = (*(float *)(param_6 + 8) + *(float *)(param_5 + 8)) * 0.5;
  local_7c = *(float *)param_3 + local_5c;
  local_74 = *(float *)(param_3 + 8) + local_54;
  local_38 = local_48 * local_48 + local_4c * local_4c + local_44 * local_44 < 1e-06;
  local_78 = *(float *)(param_3 + 4) + local_58;
  local_5c = -local_5c;
  local_58 = -local_58;
  local_54 = -local_54;
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CTakeDamageInfo *)&local_7c,uVar8,(CTraceFilterSimple *)local_8c,param_1);
  if ((*(float *)(param_1 + 0x2c) <= 1.0 && *(float *)(param_1 + 0x2c) != 1.0) ||
     (param_1[0x36] != (CGameTrace)0x0)) {
    cVar5 = CGameTrace::DidHitNonWorldEntity(param_1);
  }
  else {
    if (param_1[0x37] == (CGameTrace)0x0) {
      return 0;
    }
    cVar5 = CGameTrace::DidHitNonWorldEntity(param_1);
  }
  if (((cVar5 != '\0') && (pCVar4 = *(CBaseEntity **)(param_1 + 0x4c), pCVar4 != (CBaseEntity *)0x0)
      ) && ((iVar14 = (**(code **)(*(int *)pCVar4 + 0x144))(pCVar4), iVar14 == 0 &&
            ((cVar5 = (**(code **)(*(int *)this + 0x164))(this,pCVar4,0), cVar5 != '\0' &&
             (uVar8 = IsFlimsy(pCVar4), (char)uVar8 != '\0')))))) {
    if (*param_2 < 1) {
      return uVar8;
    }
    *param_2 = *param_2 + -1;
    piVar7 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    pCVar11 = (CBaseEntity *)(**(code **)(*piVar7 + 0xb4))(piVar7);
    piVar7 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    pCVar12 = (CBaseEntity *)(**(code **)(*piVar7 + 0xb4))(piVar7);
    CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c,pCVar12,pCVar11,100.0,1,0);
    pVVar13 = (Vector *)(**(code **)(*(int *)this + 0x14c))(this);
    CalculateExplosiveDamageForce
              ((CTakeDamageInfo *)&local_7c,pVVar13,(Vector *)(param_1 + 0xc),1.0);
    CBaseEntity::TakeDamage(pCVar4,(CTakeDamageInfo *)&local_7c);
    uVar8 = DetectCollision(this,param_1,param_2,param_3,param_4,param_5,param_6);
    return uVar8;
  }
  piVar9 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
  cVar5 = (**(code **)(*piVar9 + 0xf4))(piVar9,*(undefined4 *)(param_1 + 0x4c));
  if (cVar5 != '\0') {
    piVar9 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
    (**(code **)(*piVar9 + 0x1c))(piVar9,*(undefined4 *)(param_1 + 0x4c),param_1);
  }
  piVar9 = *(int **)(param_1 + 0x4c);
  if ((piVar9 != (int *)0x0) &&
     (piVar10 = (int *)__dynamic_cast(piVar9,&CBaseEntity::typeinfo,&INextBot::typeinfo,0xfffffffe),
     piVar10 != (int *)0x0)) {
    cVar5 = (**(code **)(*piVar10 + 0xf4))(piVar10,*(undefined4 *)(this + 0x78));
    if (cVar5 != '\0') {
      (**(code **)(*piVar10 + 0x1c))(piVar10,*(undefined4 *)(this + 0x78),0);
      goto LAB_00a52ea2;
    }
    piVar9 = *(int **)(param_1 + 0x4c);
  }
  pcVar3 = *(code **)(*piVar9 + 0x1b4);
  piVar9 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
  uVar8 = (**(code **)(*piVar9 + 0xb4))(piVar9);
  (*pcVar3)(*(undefined4 *)(param_1 + 0x4c),uVar8);
LAB_00a52ea2:
  cVar5 = (**(code **)(*piVar7 + 0xe8))(piVar7,2);
  if ((cVar5 != '\0') &&
     (cVar5 = (**(code **)(**(int **)(param_1 + 0x4c) + 0x16c))(*(int **)(param_1 + 0x4c)),
     cVar5 != '\0')) {
    iVar14 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(param_1 + 0x4c));
    uVar8 = IsASurvivorTeam(iVar14);
    if (((char)uVar8 != '\0') && (*(char *)(*(int *)(param_1 + 0x4c) + 0x186) == '\t')) {
      iVar14 = (**(code **)(*(int *)(*(int *)(this + 0x78) + 0x1a3c) + 0xd4))
                         (*(int *)(this + 0x78) + 0x1a3c);
      pCVar4 = *(CBaseEntity **)(param_1 + 0x4c);
      fVar1 = *(float *)(iVar14 + 8);
      if (((byte)pCVar4[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(pCVar4);
      }
      if (fVar1 - *(float *)(pCVar4 + 0x2e8) <= 0.0) {
        return uVar8;
      }
      CBaseEntity::SetMoveType(*(CBaseEntity **)(param_1 + 0x4c),2,0);
      return uVar8;
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)