CPropVehicleDriveable::IsOverturned
0x00b32950 · 93 bytes · __thiscall
_ZN21CPropVehicleDriveable12IsOverturnedEv
Decompiled
undefined (1 param)
/* CPropVehicleDriveable::IsOverturned() */
bool __thiscall CPropVehicleDriveable::IsOverturned(CPropVehicleDriveable *this)
{
code *pcVar1;
undefined1 local_18 [8];
float local_10;
pcVar1 = *(code **)(*(int *)this + 0x3c0);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar1)(this,this + 0x37c,0,0,local_18);
return local_10 < 0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.