L L4D2node

CPropVehicleDriveable::IsOverturned

0x00b32950 · 93 bytes · __thiscall

_ZN21CPropVehicleDriveable12IsOverturnedEv

Decompiled

undefined (1 param)

/* CPropVehicleDriveable::IsOverturned() */

bool __thiscall CPropVehicleDriveable::IsOverturned(CPropVehicleDriveable *this)

{
  code *pcVar1;
  undefined1 local_18 [8];
  float local_10;
  
  pcVar1 = *(code **)(*(int *)this + 0x3c0);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  (*pcVar1)(this,this + 0x37c,0,0,local_18);
  return local_10 < 0.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)