CRagdollMagnet::GetForceVector
0x0064fe00 · 509 bytes · __cdecl
_ZN14CRagdollMagnet14GetForceVectorEP11CBaseEntity
Decompiled
undefined (1 param)
/* CRagdollMagnet::GetForceVector(CBaseEntity*) */
CBaseEntity * CRagdollMagnet::GetForceVector(CBaseEntity *param_1)
{
int *piVar1;
Vector *pVVar2;
float *pfVar3;
undefined1 *puVar4;
longdouble lVar5;
float fVar6;
CBaseEntity *in_stack_00000008;
int *in_stack_0000000c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
if (((byte)in_stack_00000008[0x148] & 2) == 0) {
pfVar3 = (float *)(**(code **)(*in_stack_0000000c + 0x288))();
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
local_2c = *(float *)(in_stack_00000008 + 0x2e4) - pfVar3[1];
local_28 = *(float *)(in_stack_00000008 + 0x2e8) - pfVar3[2];
local_30 = *(float *)(in_stack_00000008 + 0x2e0) - *pfVar3;
VectorNormalize((Vector *)&local_30);
fVar6 = *(float *)(in_stack_00000008 + 0x448);
*(float *)(param_1 + 4) = local_2c * fVar6;
*(float *)(param_1 + 8) = local_28 * fVar6;
*(float *)param_1 = local_30 * fVar6;
}
else {
CPlane::CPlane((CPlane *)&local_30);
if (((byte)in_stack_00000008[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(in_stack_00000008);
}
pVVar2 = (Vector *)(**(code **)(*in_stack_0000000c + 0x288))();
CalcClosestPointOnLineSegment
(pVVar2,(Vector *)(in_stack_00000008 + 0x2e0),(Vector *)(in_stack_00000008 + 0x44c),
(Vector *)&local_3c,(float *)0x0);
pfVar3 = (float *)(**(code **)(*in_stack_0000000c + 0x288))();
local_44 = local_38 - pfVar3[1];
local_48 = local_3c - *pfVar3;
local_40 = local_34 - pfVar3[2];
VectorNormalize((Vector *)&local_48);
fVar6 = *(float *)(in_stack_00000008 + 0x448);
*(float *)(param_1 + 4) = local_44 * fVar6;
*(float *)(param_1 + 8) = local_40 * fVar6;
*(float *)param_1 = local_48 * fVar6;
}
if ((*(int *)(ai_debug_ragdoll_magnets._28_4_ + 0x30) != 0) &&
(piVar1 = (int *)in_stack_0000000c[0x8e], piVar1 != (int *)0x0)) {
puVar4 = &DAT_00d539c2;
if ((undefined1 *)in_stack_0000000c[0x1f] != (undefined1 *)0x0) {
puVar4 = (undefined1 *)in_stack_0000000c[0x1f];
}
lVar5 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
Msg("Ragdoll magnet adding %f inches/sec to %s\n",(double)(fVar6 / (float)lVar5),puVar4);
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.