DebugMoveTo::Update
0x00a2f3b0 · 900 bytes · __thiscall
_ZN11DebugMoveTo6UpdateEP8Infectedf
Decompiled
undefined (3 params)
/* DebugMoveTo::Update(Infected*, float) */
DebugMoveTo * __thiscall DebugMoveTo::Update(DebugMoveTo *this,Infected *param_1,float param_2)
{
INextBot *this_00;
char cVar1;
int *piVar2;
int *piVar3;
undefined4 *puVar4;
longdouble lVar5;
float fVar6;
float fVar7;
float fVar8;
undefined4 uVar9;
piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,2);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,4);
if (cVar1 == '\0') {
this_00 = (INextBot *)((int)param_2 + 0x1a3c);
PathFollower::Update((PathFollower *)(param_1 + 0x40),this_00);
lVar5 = (longdouble)CountdownTimer::Now();
if (((float)lVar5 < *(float *)(param_1 + 0x4828)) && (0 < *(int *)(param_1 + 0x4444))) {
if ((*(byte *)((int)param_2 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
fVar6 = *(float *)((int)param_2 + 0x2e4) - *(float *)(param_1 + 0x38);
fVar8 = *(float *)((int)param_2 + 0x2e8) - *(float *)(param_1 + 0x3c);
fVar7 = *(float *)((int)param_2 + 0x2e0) - *(float *)(param_1 + 0x34);
if (400.0 <= fVar6 * fVar6 + fVar8 * fVar8 + fVar7 * fVar7) {
cVar1 = (**(code **)(*(int *)((int)param_2 + 0x1a3c) + 0x104))(this_00);
if (cVar1 != '\0') {
lVar5 = (longdouble)(**(code **)(*(int *)((int)param_2 + 0x1a3c) + 0x108))(this_00);
if (5.0 < (float)lVar5) {
cVar1 = (**(code **)(*piVar2 + 0xe4))(piVar2,0x26b);
if (cVar1 == '\0') {
(**(code **)(*piVar2 + 0xd8))(piVar2,0x26b,1);
}
goto LAB_00a2f633;
}
}
uVar9 = 4;
cVar1 = INextBot::IsDebugging(this_00,4);
if (cVar1 != '\0') {
uVar9 = 0;
PathFollower::Draw((Segment *)(param_1 + 0x40));
}
cVar1 = (**(code **)(*piVar3 + 200))(piVar3,uVar9);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*piVar3 + 0x114))(piVar3);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*piVar3 + 0xf8))(piVar3);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*piVar2 + 0x100))(piVar2,0);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*piVar2 + 0xe4))(piVar2,0x260);
if (cVar1 == '\0') {
(**(code **)(*piVar2 + 0xd8))(piVar2,0x260,0);
}
}
else {
cVar1 = (**(code **)(*piVar2 + 0xe4))(piVar2,0x255);
if (cVar1 == '\0') {
(**(code **)(*piVar2 + 0xd8))(piVar2,0x255,0);
}
}
}
}
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
}
LAB_00a2f633:
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
}
puVar4 = ::operator_new(0x38);
*(undefined4 *)this = 2;
puVar4[8] = 0;
puVar4[9] = 0;
puVar4[10] = 0;
puVar4[3] = 0;
puVar4[4] = 0;
puVar4[5] = 0;
puVar4[6] = 0;
puVar4[7] = 0;
puVar4[2] = 0;
*(undefined1 *)(puVar4 + 0xc) = 0;
*(undefined1 *)((int)puVar4 + 0x31) = 0;
puVar4[0xb] = 0;
*puVar4 = &PTR__InfectedChangePosture_00d219e8;
puVar4[1] = &PTR__InfectedChangePosture_00d21b4c;
puVar4[0xd] = 0;
*(undefined4 **)(this + 4) = puVar4;
*(undefined4 *)(param_1 + 0x20) = 0;
*(undefined4 *)(param_1 + 0x24) = 0;
*(undefined4 *)(param_1 + 0x28) = 0;
*(undefined4 *)(param_1 + 0x2c) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.