CBaseCombatCharacter::FixupBurningServerRagdoll
0x005f1c50 · 468 bytes · __thiscall
_ZN20CBaseCombatCharacter25FixupBurningServerRagdollEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity*) */
void __thiscall
CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseCombatCharacter *this,CBaseEntity *param_1)
{
CBaseCombatCharacter CVar1;
CBaseCombatCharacter CVar2;
CBaseCombatCharacter CVar3;
uint uVar4;
CBaseEdict *pCVar5;
CBaseEntity *this_00;
int iVar6;
undefined *puVar7;
if (((byte)this[0x153] & 8) != 0) {
uVar4 = *(uint *)(this + 0x224);
if ((((uVar4 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar4 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
this_00 = (CBaseEntity *)
__dynamic_cast(*(int *)(puVar7 + 4),&CBaseEntity::typeinfo,&CEntityFlame::typeinfo,0
);
if (this_00 != (CBaseEntity *)0x0) {
CBaseEntity::SetEffectEntity((CBaseEntity *)this,(CBaseEntity *)0x0);
CBaseEntity::AddFlag(param_1,0x8000000);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
CBaseEntity::SetAbsOrigin(this_00,(Vector *)(param_1 + 0x2e0));
CEntityFlame::AttachToEntity((CEntityFlame *)this_00,param_1);
*(uint *)(this_00 + 0x14c) = *(uint *)(this_00 + 0x14c) | 0x80;
CBaseEntity::DispatchUpdateTransmitState(this_00);
CBaseEntity::SetEffectEntity(param_1,this_00);
CVar1 = this[0x124];
CVar2 = this[0x125];
CVar3 = this[0x126];
if (CVar1 != *(CBaseCombatCharacter *)(param_1 + 0x124)) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar5 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
*(CBaseCombatCharacter *)(param_1 + 0x124) = CVar1;
}
if (CVar2 != *(CBaseCombatCharacter *)(param_1 + 0x125)) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar5 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
*(CBaseCombatCharacter *)(param_1 + 0x125) = CVar2;
}
if (CVar3 != *(CBaseCombatCharacter *)(param_1 + 0x126)) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
pCVar5 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
*(CBaseCombatCharacter *)(param_1 + 0x126) = CVar3;
return;
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.