CFuelBarrelProp::Detonate
0x00904890 · 2959 bytes · __thiscall
_ZN15CFuelBarrelProp8DetonateEv
Decompiled
undefined (1 param)
/* CFuelBarrelProp::Detonate() */
void __thiscall CFuelBarrelProp::Detonate(CFuelBarrelProp *this)
{
uint uVar1;
float fVar2;
CBaseEdict *this_00;
int *piVar3;
code *pcVar4;
char cVar5;
float *pfVar6;
char *pcVar7;
undefined1 *puVar8;
int iVar9;
int iVar10;
CInferno *this_01;
int *piVar11;
undefined4 uVar12;
CBaseEntity *pCVar13;
undefined *puVar14;
undefined1 *puVar15;
longdouble lVar16;
longdouble lVar17;
longdouble lVar18;
QAngle *local_124;
Vector *local_120;
undefined4 local_11c;
undefined4 local_118;
undefined4 local_114;
float local_110;
float local_10c;
float local_108;
Vector local_104 [12];
float local_f8;
float local_f4;
float local_f0;
Vector local_ec [12];
float local_e0;
float local_dc;
float local_d8;
Vector local_d0 [12];
Vector local_c4 [12];
float local_b8;
undefined4 local_b4;
undefined4 local_b0;
float local_a4;
char local_9a;
char local_99;
float local_7c;
float local_78;
float local_74;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_3c;
undefined1 local_38;
undefined1 local_37;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_11c = *(undefined4 *)(this + 0x37c);
local_118 = *(undefined4 *)(this + 0x380);
local_114 = *(undefined4 *)(this + 900);
pfVar6 = (float *)(**(code **)(*(int *)this + 0x288))(this);
local_110 = *pfVar6;
local_10c = pfVar6[1];
local_108 = pfVar6[2];
local_6c = 0;
local_68 = 0;
local_64 = 0xc3000000;
local_37 = 1;
local_44 = 0;
local_48 = 0;
local_4c = 0;
local_3c = 0;
local_38 = 1;
local_54 = 0;
local_58 = 0;
local_5c = 0;
local_7c = local_110;
local_78 = local_10c;
local_74 = local_108;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_e0,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_7c,0x600400b,&local_e0,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,local_c4,0xff,0,0,true,-1.0);
}
if (*(int *)(fuel_barrel_debug._28_4_ + 0x30) != 0) {
uVar1 = *(uint *)(this + 0x16ac);
if ((((uVar1 == 0xffffffff) ||
(puVar14 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar14 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar14 + 8) != uVar1 >> 0xc)) || (iVar9 = *(int *)(puVar14 + 4), iVar9 == 0)) {
puVar15 = &DAT_00d539c2;
pcVar7 = "UNKNOWN";
}
else {
puVar15 = *(undefined1 **)(iVar9 + 0x154);
if (puVar15 == (undefined1 *)0x0) {
puVar15 = &DAT_00d539c2;
}
pcVar7 = "";
if (*(char **)(iVar9 + 0x7c) != (char *)0x0) {
pcVar7 = *(char **)(iVar9 + 0x7c);
}
}
Msg("prop_fuel_barrel exploding with attacker %s %s \n",pcVar7,puVar15);
NDebugOverlay::Cross3D((Vector *)&local_110,10.0,0,0,0xff,true,5.0);
}
local_120 = (Vector *)&local_110;
uVar1 = *(uint *)(this + 0x1464);
if ((((uVar1 != 0xffffffff) &&
(puVar14 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar14 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar14 + 8) == uVar1 >> 0xc &&
((piVar3 = *(int **)(puVar14 + 4), piVar3 != (int *)0x0 &&
(cVar5 = (**(code **)(*piVar3 + 0x16c))(piVar3), cVar5 != '\0')))))) &&
(piVar11 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"hegrenade_detonate",0,0), piVar11 != (int *)0x0)
) {
pcVar4 = *(code **)(*piVar11 + 0x30);
uVar12 = (**(code **)(*engine + 0x40))(engine,piVar3[0xc]);
(*pcVar4)(piVar11,"userid",uVar12);
pcVar4 = *(code **)(*piVar11 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar4)(piVar11,&DAT_00c147b6,*(undefined4 *)(this + 0x2e0));
pcVar4 = *(code **)(*piVar11 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar4)(piVar11,&DAT_00ca1f7c,*(undefined4 *)(this + 0x2e4));
pcVar4 = *(code **)(*piVar11 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar4)(piVar11,&DAT_00ca1f82,*(undefined4 *)(this + 0x2e8));
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar11,0);
}
UTIL_ScreenShake(local_120,*(undefined4 *)(fuel_barrel_screen_shake_amplitude._28_4_ + 0x2c),
*(undefined4 *)(fuel_barrel_screen_shake_frequency._28_4_ + 0x2c),
*(undefined4 *)(fuel_barrel_screen_shake_duration._28_4_ + 0x2c),
*(undefined4 *)(fuel_barrel_screen_shake_radius._28_4_ + 0x2c),0,0,0);
if (*(int *)(this + 0x169c) != 0) {
DispatchParticleEffect
(*(int *)(this + 0x169c),local_110,local_10c,local_108,vec3_angle,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
}
if (*(char **)(this + 0x16a4) != (char *)0x0) {
CBaseEntity::EmitSound((CBaseEntity *)this,*(char **)(this + 0x16a4),0.0,(float *)0x0);
}
pCVar13 = (CBaseEntity *)0x0;
fVar2 = *(float *)(fuel_barrel_damage_radius._28_4_ + 0x2c);
local_e0 = vec3_origin;
local_dc = DAT_01053d4c;
local_d8 = DAT_01053d50;
uVar1 = *(uint *)(this + 0x16ac);
if (((uVar1 != 0xffffffff) &&
(puVar14 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar14 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar14 + 8) == uVar1 >> 0xc)) {
pCVar13 = *(CBaseEntity **)(puVar14 + 4);
}
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,(CBaseEntity *)this,pCVar13,(Vector *)&local_e0,local_120,
*(float *)(fuel_barrel_damage_amount._28_4_ + 0x2c),0x40,3,(Vector *)0x0);
RadiusDamage((CTakeDamageInfo *)&local_7c,local_120,fVar2,0,(CBaseEntity *)this);
if (*(int *)(this + 0x1688) != 0) {
pCVar13 = (CBaseEntity *)
CBaseEntity::CreateNoSpawn
("prop_physics",local_120,(QAngle *)&local_11c,(CBaseEntity *)this);
if (pCVar13 != (CBaseEntity *)0x0) {
puVar15 = *(undefined1 **)(this + 0x1688);
*(undefined1 **)(pCVar13 + 0x260) = puVar15;
CBaseEntity::DispatchUpdateTransmitState(pCVar13);
puVar8 = &DAT_00d539c2;
if (puVar15 != (undefined1 *)0x0) {
puVar8 = puVar15;
}
iVar9 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar8);
if (iVar9 != *(int *)(pCVar13 + 0xf4)) {
if (pCVar13[0x6c] == (CBaseEntity)0x0) {
this_00 = *(CBaseEdict **)(pCVar13 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
pCVar13[0x70] = (CBaseEntity)((byte)pCVar13[0x70] | 1);
}
*(int *)(pCVar13 + 0xf4) = iVar9;
}
DispatchSpawn(pCVar13,true);
CBaseEntity::SetLocalVelocity(pCVar13,(Vector *)(this + 0x2ec));
AngleVectors((QAngle *)&local_11c,local_104,local_ec,(Vector *)&local_f8);
lVar16 = (longdouble)RandomFloat(0x442f0000,0x447a0000);
local_dc = (float)lVar16;
local_e0 = -local_f8 * local_dc;
local_d8 = -local_f0 * 1.5 * local_dc;
local_dc = -local_f4 * local_dc;
iVar9 = rand();
local_7c = (float)iVar9 * 0.0012207404 - 20.0;
iVar9 = rand();
local_78 = (float)iVar9 * 0.0012207404 - 20.0;
iVar9 = rand();
local_74 = (float)iVar9 * 0.0012207404 - 20.0;
CBaseEntity::ApplyLocalAngularVelocityImpulse(pCVar13,(Vector *)&local_7c);
CBaseEntity::ApplyAbsVelocityImpulse(pCVar13,(Vector *)&local_e0);
if (*(int *)(fuel_barrel_debug._28_4_ + 0x30) != 0) {
if (((byte)this[0x14d] & 8) == 0) {
local_7c = local_e0 + *(float *)(this + 0x2e0);
local_78 = local_dc + *(float *)(this + 0x2e4);
local_74 = local_d8 + *(float *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_7c = local_e0 + *(float *)(this + 0x2e0);
local_78 = local_dc + *(float *)(this + 0x2e4);
local_74 = local_d8 + *(float *)(this + 0x2e8);
if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
NDebugOverlay::Line((Vector *)(this + 0x2e0),(Vector *)&local_7c,0,0,0xff,true,5.0);
}
}
}
local_124 = (QAngle *)&local_11c;
iVar9 = 0;
do {
if ((*(int *)(this + iVar9 * 4 + 0x168c) != 0) &&
(pCVar13 = (CBaseEntity *)
CFuelBarrelPiece::Create
(local_120,local_124,*(undefined4 *)(this + iVar9 * 4 + 0x168c),
*(undefined4 *)(this + 0x16a0)), pCVar13 != (CBaseEntity *)0x0)) {
CBaseEntity::SetLocalVelocity(pCVar13,(Vector *)(this + 0x2ec));
iVar10 = rand();
local_7c = (float)iVar10 * 0.0012207404 - 20.0;
iVar10 = rand();
local_78 = (float)iVar10 * 0.0012207404 - 20.0;
iVar10 = rand();
local_74 = (float)iVar10 * 0.0012207404 - 20.0;
CBaseEntity::ApplyLocalAngularVelocityImpulse(pCVar13,(Vector *)&local_7c);
lVar16 = (longdouble)RandomFloat(0x442f0000,0x447a0000);
lVar17 = (longdouble)RandomFloat(0xc3480000,0x43480000);
lVar18 = (longdouble)RandomFloat(0xc3480000,0x43480000);
local_7c = (float)lVar18;
local_78 = (float)lVar17;
local_74 = (float)lVar16;
CBaseEntity::ApplyAbsVelocityImpulse(pCVar13,(Vector *)&local_7c);
}
iVar9 = iVar9 + 1;
} while (iVar9 != 4);
uVar1 = *(uint *)(this + 0x16ac);
pCVar13 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar14 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar14 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar14 + 8) == uVar1 >> 0xc)) {
pCVar13 = *(CBaseEntity **)(puVar14 + 4);
}
this_01 = (CInferno *)CBaseEntity::Create("inferno",local_120,local_124,pCVar13);
if (this_01 != (CInferno *)0x0) {
if (((local_a4 < 1.0) || (local_9a != '\0')) || (local_99 != '\0')) {
local_e0 = local_b8;
local_dc = (float)local_b4;
local_d8 = (float)local_b0;
}
else {
local_e0 = 0.0;
local_dc = 0.0;
local_d8 = 1.0;
}
local_7c = vec3_origin;
local_74 = DAT_01053d50;
local_78 = DAT_01053d4c;
*(undefined4 *)(this_01 + 0xba4) = *(undefined4 *)(fuel_barrel_flame_instances._28_4_ + 0x30);
*(undefined4 *)(this_01 + 0xbb4) = 3;
CInferno::StartBurning(this_01,local_120,(Vector *)&local_e0,(Vector *)&local_7c,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.