L L4D2node

CTerrorPlayer::OnLungeStart

0x009a50b0 · 1323 bytes · __thiscall

_ZN13CTerrorPlayer12OnLungeStartEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::OnLungeStart() */

void __thiscall CTerrorPlayer::OnLungeStart(CTerrorPlayer *this)

{
  CBaseEdict *pCVar1;
  uint uVar2;
  char cVar3;
  int iVar4;
  undefined4 uVar5;
  int *piVar6;
  undefined *puVar7;
  int iVar8;
  undefined *puVar9;
  CTerrorPlayer CVar10;
  undefined4 uVar11;
  undefined *puVar12;
  longdouble lVar13;
  float fVar14;
  int local_20;
  
  OnPounceEnded(this);
  cVar3 = CTerrorGameRules::HasPlayerControlledZombies();
  if (cVar3 == '\0') {
    cVar3 = (**(code **)(*(int *)this + 0x558))(this);
    if (cVar3 == '\0') {
      if ((this[0x1a90] == (CTerrorPlayer)0x0) || (iVar4 = GetStaggerDir(this), iVar4 != 0)) {
        CVar10 = (CTerrorPlayer)0x0;
      }
      else {
        CVar10 = (CTerrorPlayer)((byte)(*(uint *)(this + 0x1cb0) >> 2) & 1);
      }
      if (CVar10 != this[0x3e78]) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        this[0x3e78] = CVar10;
      }
      cVar3 = IsLunging(this);
      if (cVar3 != '\0') goto LAB_009a52a3;
      uVar11 = *(undefined4 *)(ZombiePounceDamageInterrupt._28_4_ + 0x30);
      *(undefined4 *)(this + 0x3e7c) = uVar11;
      if (this[0x3e78] != (CTerrorPlayer)0x0) goto LAB_009a5114;
    }
    else {
LAB_009a52a3:
      if (this[0x3e78] != (CTerrorPlayer)0x0) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        this[0x3e78] = (CTerrorPlayer)0x0;
      }
      *(undefined4 *)(this + 0x3e7c) = *(undefined4 *)(ZombiePounceDamageInterrupt._28_4_ + 0x30);
    }
    cVar3 = (**(code **)(*(int *)this + 0x558))(this);
    if (cVar3 != '\0') goto LAB_009a52d1;
    uVar11 = *(undefined4 *)(this + 0x3e7c);
    uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
    UTIL_LogPrintf("%s starting a lunge, %d damage interrupts\n",uVar5,uVar11);
    CBaseEntity::EmitSound((CBaseEntity *)this,"HunterZombie.Lunge",0.0,(float *)0x0);
  }
  else {
    if (this[0x3e78] != (CTerrorPlayer)0x1) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar4 + 2) = 0;
        }
        this[0x3e78] = (CTerrorPlayer)0x1;
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        this[0x3e78] = (CTerrorPlayer)0x1;
      }
    }
    uVar11 = *(undefined4 *)(ZombiePounceDamageInterrupt._28_4_ + 0x30);
    *(undefined4 *)(this + 0x3e7c) = uVar11;
LAB_009a5114:
    uVar5 = (**(code **)(*(int *)this + 0xb8))(this);
    UTIL_LogPrintf("%s starting a pounce, %d damage interrupts\n",uVar5,uVar11);
    piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
    if (piVar6 != (int *)0x0) {
      (**(code **)(*piVar6 + 0x3f0))(piVar6,0x325);
    }
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    fVar14 = *(float *)(this + 0x2e0);
    if (((fVar14 != *(float *)(this + 16000)) ||
        (*(float *)(this + 0x2e4) != *(float *)(this + 0x3e84))) ||
       (*(float *)(this + 0x2e8) != *(float *)(this + 0x3e88))) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar4 + 2) = 0;
          fVar14 = *(float *)(this + 0x2e0);
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(float *)(this + 16000) = fVar14;
      *(undefined4 *)(this + 0x3e84) = *(undefined4 *)(this + 0x2e4);
      *(undefined4 *)(this + 0x3e88) = *(undefined4 *)(this + 0x2e8);
    }
    if (0.0 < *(float *)(this + 0x3eb4)) {
      lVar13 = (longdouble)IntervalTimer::Now();
      if (((float)lVar13 - *(float *)(this + 0x3eb4) < 1.5) && (0.0 < *(float *)(this + 0x3eb4)))
      goto LAB_009a52d1;
    }
    CBaseEntity::EmitSound((CBaseEntity *)this,"HunterZombie.Pounce",0.0,(float *)0x0);
    lVar13 = (longdouble)IntervalTimer::Now();
    if ((float)lVar13 != *(float *)(this + 0x3eb4)) {
      (**(code **)(*(int *)(this + 0x3eb0) + 4))(this + 0x3eb0,this + 0x3eb4);
      *(float *)(this + 0x3eb4) = (float)lVar13;
    }
  }
  CBasePlayer::RumbleEffect((CBasePlayer *)this,'$','\0','\x04');
LAB_009a52d1:
  puVar7 = g_pEntityList;
  puVar12 = g_pEntityList + 4;
  if ((puVar12 == (undefined *)0x0) || (*(int *)(g_pEntityList + 8) != 0)) {
    local_20 = 0;
  }
  else {
    local_20 = *(int *)(g_pEntityList + 4);
  }
  uVar2 = *(uint *)(this + 0x3e64);
  if (((uVar2 == 0xffffffff) ||
      (puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) {
    iVar4 = 0;
  }
  else {
    iVar4 = *(int *)(puVar9 + 4);
  }
  if (local_20 != iVar4) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
        puVar12 = g_pEntityList + 4;
        puVar7 = g_pEntityList;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x3e64) = 0;
  }
  if ((puVar12 == (undefined *)0x0) || (*(int *)(puVar7 + 8) != 0)) {
    iVar4 = 0;
  }
  else {
    iVar4 = *(int *)(puVar7 + 4);
  }
  uVar2 = *(uint *)(this + 0x3e68);
  if (((uVar2 == 0xffffffff) ||
      (puVar7 = puVar7 + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) {
    iVar8 = 0;
  }
  else {
    iVar8 = *(int *)(puVar7 + 4);
  }
  if (iVar4 != iVar8) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
      *(undefined4 *)(this + 0x3e68) = 0;
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x3e68) = 0;
    }
  }
  lVar13 = (longdouble)IntervalTimer::Now();
  if ((float)lVar13 != *(float *)(this + 0x3eac)) {
    (**(code **)(*(int *)(this + 0x3ea8) + 4))(this + 0x3ea8,this + 0x3eac);
    *(float *)(this + 0x3eac) = (float)lVar13;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)