CEnvBeam::RandomArea
0x00683570 · 1812 bytes · __thiscall
_ZN8CEnvBeam10RandomAreaEv
Decompiled
undefined (1 param)
/* CEnvBeam::RandomArea() */
void __thiscall CEnvBeam::RandomArea(CEnvBeam *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
longdouble lVar6;
longdouble lVar7;
longdouble lVar8;
int local_178;
float local_154;
float local_150;
float local_14c;
float local_148;
float local_144;
float local_140;
CTraceFilterSimple local_13c [16];
float local_12c;
float local_128;
float local_124;
float local_11c;
float local_118;
float local_114;
undefined4 local_10c;
undefined4 local_108;
undefined4 local_104;
undefined4 local_fc;
undefined4 local_f8;
undefined4 local_f4;
undefined4 local_ec;
undefined1 local_e8;
undefined1 local_e7;
Vector local_d0 [12];
float local_c4;
float local_c0;
float local_bc;
float local_a4;
float local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
float local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_3c;
undefined1 local_38;
undefined1 local_37;
local_178 = 10;
do {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar1 = *(float *)(this + 0x2e0);
fVar2 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x2e8);
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
lVar7 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
lVar8 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
local_154 = (float)lVar8;
local_150 = (float)lVar7;
local_14c = (float)lVar6;
VectorNormalize((Vector *)&local_154);
local_64 = *(float *)(this + 0x510);
local_6c = local_154 * local_64;
local_68 = local_150 * local_64;
local_64 = local_64 * local_14c;
local_44 = 0;
local_48 = 0;
local_4c = 0;
local_3c = 0;
local_38 = 1;
local_54 = 0;
local_58 = 0;
local_37 = local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0;
local_5c = 0;
local_7c = fVar1;
local_78 = fVar2;
local_74 = fVar3;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_12c,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(Vector *)&local_7c,0x400b,(CTraceFilterSimple *)&local_12c,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
if (local_a4 != 1.0) {
do {
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
fVar4 = (float)lVar6;
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
fVar5 = (float)lVar6;
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbf800000,0x3f800000);
local_148 = (float)lVar6;
local_144 = fVar5;
local_140 = fVar4;
} while (0.0 < fVar5 * local_150 + local_148 * local_154 + fVar4 * local_14c);
VectorNormalize((Vector *)&local_148);
local_114 = *(float *)(this + 0x510);
local_11c = local_148 * local_114;
local_118 = local_144 * local_114;
local_114 = local_114 * local_140;
local_f4 = 0;
local_f8 = 0;
local_fc = 0;
local_ec = 0;
local_e8 = 1;
local_104 = 0;
local_108 = 0;
local_10c = 0;
local_e7 = local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0;
local_12c = fVar1;
local_128 = fVar2;
local_124 = fVar3;
CTraceFilterSimple::CTraceFilterSimple
(local_13c,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CTraceFilterSimple *)&local_12c,0x400b,local_13c,(Vector *)&local_7c);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
}
if ((local_50 != 1.0) &&
(*(float *)(this + 0x510) * 0.1 <=
SQRT((local_c0 - local_6c) * (local_c0 - local_6c) +
(local_c4 - local_70) * (local_c4 - local_70) +
(local_bc - local_68) * (local_bc - local_68)))) {
local_11c = local_70 - local_c4;
local_114 = local_68 - local_bc;
local_118 = local_6c - local_c0;
local_12c = local_c4;
local_128 = local_c0;
local_124 = local_bc;
local_f4 = 0;
local_f8 = 0;
local_fc = 0;
local_ec = 0;
local_e7 = local_114 * local_114 + local_11c * local_11c + local_118 * local_118 != 0.0;
local_e8 = 1;
local_104 = 0;
local_108 = 0;
local_10c = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_13c,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CTraceFilterSimple *)&local_12c,0x400b,local_13c,(Vector *)&local_7c
);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
}
if (local_50 == 1.0) {
Zap(this,(Vector *)&local_c4,(Vector *)&local_70);
return;
}
}
}
local_178 = local_178 + -1;
if (local_178 == 0) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.