CFish::Initialize
0x006a41b0 · 730 bytes · __thiscall
_ZN5CFish10InitializeEP9CFishPoolj
Decompiled
undefined (3 params)
/* CFish::Initialize(CFishPool*, unsigned int) */
void __thiscall CFish::Initialize(CFish *this,CFishPool *param_1,uint param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
CFishPool CVar5;
undefined4 uVar6;
code *UNRECOVERED_JUMPTABLE;
CBaseEdict *pCVar7;
undefined4 *puVar8;
int iVar9;
undefined4 local_20 [4];
if (param_1 == (CFishPool *)0x0) {
*(undefined4 *)(this + 0x13f4) = 0xffffffff;
*(uint *)(this + 0x13f8) = param_2;
CVar5 = CRam0000014d;
}
else {
puVar8 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar6 = *puVar8;
*(uint *)(this + 0x13f8) = param_2;
*(undefined4 *)(this + 0x13f4) = uVar6;
CVar5 = param_1[0x14d];
}
if (((byte)CVar5 & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
fVar1 = *(float *)(param_1 + 0x2e0);
fVar2 = *(float *)(param_1 + 0x2e4);
fVar3 = *(float *)(param_1 + 0x2e8);
if (((fVar1 != *(float *)(this + 0x1428)) || (fVar2 != *(float *)(this + 0x142c))) ||
(fVar3 != *(float *)(this + 0x1430))) {
if (this[0x6c] == (CFish)0x0) {
pCVar7 = *(CBaseEdict **)(this + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1428) = fVar1;
*(float *)(this + 0x142c) = fVar2;
*(float *)(this + 0x1430) = fVar3;
}
fVar1 = *(float *)(param_1 + 0x458);
if (fVar1 != *(float *)(this + 0x1434)) {
if (this[0x6c] == (CFish)0x0) {
pCVar7 = *(CBaseEdict **)(this + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1434) = fVar1;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar1 = *(float *)(this + 0x2e0);
fVar2 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x1428);
fVar4 = *(float *)(this + 0x142c);
if (fVar1 - fVar3 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CFish)0x0) {
pCVar7 = *(CBaseEdict **)(this + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar1 - fVar3;
}
if (fVar2 - fVar4 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CFish)0x0) {
pCVar7 = *(CBaseEdict **)(this + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar2 - fVar4;
}
fVar1 = *(float *)(this + 0x1430);
if (fVar1 != *(float *)(this + 0x1404)) {
if (this[0x6c] == (CFish)0x0) {
pCVar7 = *(CBaseEdict **)(this + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1404) = fVar1;
}
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x70);
(**(code **)(*(int *)param_1 + 0x20))(local_20,param_1);
/* WARNING: Could not recover jumptable at 0x006a42d0. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.