FindEmptySpace
0x00505180 · 1632 bytes · __cdecl
_Z14FindEmptySpaceP11CBaseEntityjRK6VectorPS1_
Decompiled
undefined (4 params)
/* FindEmptySpace(CBaseEntity*, unsigned int, Vector const&, Vector*) */
undefined4 FindEmptySpace(CBaseEntity *param_1,uint param_2,Vector *param_3,Vector *param_4)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
longdouble lVar5;
float fVar6;
float fVar7;
float fVar8;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
(**(code **)(*(int *)(param_1 + 0x194) + 0x3c))(param_1 + 0x194,&local_100,&local_f4);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
fVar1 = *(float *)(param_1 + 0x2e8);
fVar2 = *(float *)(param_1 + 0x2e4);
fVar3 = *(float *)(param_1 + 0x2e0);
local_f8 = (local_f8 + 1.0) - fVar1;
local_ec = (local_ec - fVar1) - 1.0;
local_100 = (local_100 + 1.0) - fVar3;
local_fc = (local_fc + 1.0) - fVar2;
local_f4 = (local_f4 - fVar3) - 1.0;
local_f0 = (local_f0 - fVar2) - 1.0;
if (4.0 < local_ec - local_f8) {
local_f8 = local_f8 + 2.0;
}
local_e0 = 0.0;
local_e8 = -*(float *)param_3;
local_e4 = -*(float *)(param_3 + 4);
if ((((-0.01 < local_e8) && (local_e8 < 0.01)) && (-0.01 < local_e4)) && (local_e4 < 0.01)) {
lVar5 = (longdouble)RandomFloat(0xbf800000,0x3f800000);
local_e8 = (float)lVar5;
lVar5 = (longdouble)RandomFloat(0xbf800000,0x3f800000);
local_e4 = (float)lVar5;
}
iVar4 = 1;
VectorNormalize((Vector *)&local_e8);
do {
fVar6 = (float)iVar4;
local_bc = 0.0;
local_87 = 0;
local_b8 = 0.0;
local_b4 = 0.0;
local_8c = 0;
fVar8 = local_e8 * fVar6 + fVar3;
fVar7 = local_e0 * fVar6 + fVar1;
fVar6 = local_e4 * fVar6 + fVar2;
local_9c = (local_f4 - local_100) * 0.5;
local_ac = (local_f4 + local_100) * 0.5;
local_98 = (local_f0 - local_fc) * 0.5;
local_a8 = (local_f0 + local_fc) * 0.5;
local_94 = (local_ec - local_f8) * 0.5;
local_a4 = (local_ec + local_f8) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_cc = fVar8 + local_ac;
local_ac = -local_ac;
local_c8 = fVar6 + local_a8;
local_a8 = -local_a8;
local_c4 = fVar7 + local_a4;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)param_1,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,param_2,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (local_3a == '\0') {
local_dc[0] = &PTR_ShouldHitEntity_00c2ac08;
local_88 = 1;
local_bc = fVar8 - fVar3;
local_94 = 0.0;
local_b4 = fVar7 - fVar1;
local_98 = 0.0;
local_9c = 0.0;
local_b8 = fVar6 - fVar2;
local_8c = 0;
local_a4 = 0.0;
local_a8 = 0.0;
local_ac = 0.0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
local_cc = fVar3;
local_c8 = fVar2;
local_c4 = fVar1;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_39 == '\0') && (1.0 <= local_44)) && (local_3a == '\0')) {
*(float *)param_4 = fVar8;
*(float *)(param_4 + 4) = fVar6;
*(float *)(param_4 + 8) = fVar7;
return 1;
}
}
iVar4 = iVar4 + 10;
if (iVar4 == 0x65) {
return 0;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.