L L4D2node

CSprayCan::Think

0x007aadc0 · 789 bytes · __thiscall

_ZN9CSprayCan5ThinkEv

Decompiled

undefined (1 param)

/* CSprayCan::Think() */

void __thiscall CSprayCan::Think(CSprayCan *this)

{
  uint uVar1;
  IHandleEntity *pIVar2;
  char cVar3;
  undefined *puVar4;
  int iVar5;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [84];
  
  uVar1 = *(uint *)(this + 0x220);
  if ((((uVar1 != 0xffffffff) &&
       (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
     (pIVar2 = *(IHandleEntity **)(puVar4 + 4), pIVar2 != (IHandleEntity *)0x0)) {
    cVar3 = (**(code **)(*(int *)pIVar2 + 0x16c))(pIVar2);
    if (cVar3 != '\0') {
      if (*(int *)(pIVar2 + 0x30) == 0) {
        iVar5 = 0;
      }
      else {
        iVar5 = *(int *)(pIVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      AngleVectors((QAngle *)(this + 0x37c),(Vector *)&local_e8);
      if (((byte)this[0x14d] & 8) == 0) {
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
        local_c4 = *(float *)(this + 0x2e8);
        local_bc = local_e8 * 128.0 + local_cc;
        local_b8 = local_e4 * 128.0 + local_c8;
        local_b4 = local_e0 * 128.0 + local_c4;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
        local_bc = local_e8 * 128.0 + local_cc;
        local_c4 = *(float *)(this + 0x2e8);
        local_b8 = local_e4 * 128.0 + local_c8;
        local_b4 = local_e0 * 128.0 + local_c4;
        if (((byte)this[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
          local_cc = *(float *)(this + 0x2e0);
          local_c8 = *(float *)(this + 0x2e4);
          local_c4 = *(float *)(this + 0x2e8);
        }
      }
      local_b8 = local_b8 - local_c8;
      local_b4 = local_b4 - local_c4;
      local_bc = local_bc - local_cc;
      local_8c = 0;
      local_94 = 0;
      local_98 = 0;
      local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
      local_9c = 0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      local_88 = 1;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,pIVar2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      UTIL_PlayerDecalTrace((CGameTrace *)local_70,iVar5);
    }
  }
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)