CPlayerMove::SetupMove
0x007c6f20 · 1337 bytes · __thiscall
_ZN11CPlayerMove9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData
Decompiled
undefined (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPlayerMove::SetupMove(CBasePlayer*, CUserCmd*, IMoveHelper*, CMoveData*) */
void __thiscall
CPlayerMove::SetupMove
(CPlayerMove *this,CBasePlayer *param_1,CUserCmd *param_2,IMoveHelper *param_3,
CMoveData *param_4)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
uint uVar4;
CBaseEntity *pCVar5;
int iVar6;
char cVar7;
float *pfVar8;
undefined4 *puVar9;
int iVar10;
undefined *puVar11;
undefined4 local_94;
undefined4 local_90;
undefined4 local_88;
undefined4 local_84;
int local_80;
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
local_94 = 0;
local_90 = 0;
if (___atan2f_finite == 0) {
local_80 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_94,0,0,0,0,"/data/src/game/server/player_command.cpp",0x84,
&SetupMove(CBasePlayer*,CUserCmd*,IMoveHelper*,CMoveData*)::tm_fmt,"(%s)%s",
"Unaccounted","CPlayerMove::SetupMove");
local_80 = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_88 = local_94;
local_84 = local_90;
/* try { // try from 007c7293 to 007c72e5 has its CatchHandler @ 007c748a */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar10 = ThreadGetCurrentId(), iVar6 == iVar10)) {
if ((char *)*_DAT_0105d15c != "CPlayerMove::SetupMove") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc46a,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
*param_4 = (CMoveData)((byte)*param_4 & 0xfd | 1);
if (((byte)param_1[0x14d] & 8) != 0) {
/* try { // try from 007c7006 to 007c721d has its CatchHandler @ 007c74a2 */
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
pfVar8 = (float *)CBasePlayer::GetPreviouslyPredictedOrigin(param_1);
if (((*(float *)(param_1 + 0x2e0) != *pfVar8) || (*(float *)(param_1 + 0x2e4) != pfVar8[1])) ||
(*(float *)(param_1 + 0x2e8) != pfVar8[2])) {
*param_4 = (CMoveData)((byte)*param_4 | 2);
}
puVar11 = g_pEntityList;
*(uint *)(param_4 + 8) = (uint)(byte)param_2[0x28];
uVar1 = *(undefined4 *)(param_2 + 0xc);
*(undefined4 *)(param_4 + 0xc) = uVar1;
uVar2 = *(undefined4 *)(param_2 + 0x10);
*(undefined4 *)(param_4 + 0x10) = uVar2;
uVar3 = *(undefined4 *)(param_2 + 0x14);
*(undefined4 *)(param_4 + 0x14) = uVar3;
uVar4 = *(uint *)(param_1 + 0x188);
if (((uVar4 == 0xffffffff) ||
(puVar11 = puVar11 + (uVar4 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar11 + 8) != uVar4 >> 0xc ||
(pCVar5 = *(CBaseEntity **)(puVar11 + 4), pCVar5 == (CBaseEntity *)0x0)))) {
*(undefined4 *)(param_4 + 0x18) = uVar1;
*(undefined4 *)(param_4 + 0x1c) = uVar2;
*(undefined4 *)(param_4 + 0x20) = uVar3;
}
else {
AngleMatrix((QAngle *)(param_4 + 0xc),local_7c);
if (((byte)pCVar5[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar5);
}
ConcatTransforms((matrix3x4_t *)(pCVar5 + 0x28c),local_7c,local_4c);
MatrixAngles(local_4c,(float *)(param_4 + 0x18));
}
*(undefined4 *)(param_4 + 0x24) = *(undefined4 *)(param_2 + 0x24);
if (((byte)param_1[0x150] & 0x40) == 0) {
*(undefined4 *)(param_4 + 0x2c) = *(undefined4 *)(param_2 + 0x18);
*(undefined4 *)(param_4 + 0x30) = *(undefined4 *)(param_2 + 0x1c);
*(undefined4 *)(param_4 + 0x34) = *(undefined4 *)(param_2 + 0x20);
}
else {
*(undefined4 *)(param_4 + 0x2c) = 0;
*(undefined4 *)(param_4 + 0x30) = 0;
*(undefined4 *)(param_4 + 0x34) = 0;
}
*(undefined4 *)(param_4 + 0x3c) = *(undefined4 *)(param_1 + 0x1ff8);
*(undefined4 *)(param_4 + 0x28) = *(undefined4 *)(param_1 + 0x1aa8);
*(undefined4 *)(param_4 + 0x4c) = *(undefined4 *)(param_1 + 0x1c84);
*(undefined4 *)(param_4 + 0x50) = *(undefined4 *)(param_1 + 0x1c88);
*(undefined4 *)(param_4 + 0x54) = *(undefined4 *)(param_1 + 0x1c8c);
if (((byte)param_1[0x14d] & 0x10) != 0) {
/* try { // try from 007c7363 to 007c73f2 has its CatchHandler @ 007c74a2 */
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
}
*(undefined4 *)(param_4 + 0x40) = *(undefined4 *)(param_1 + 0x274);
*(undefined4 *)(param_4 + 0x44) = *(undefined4 *)(param_1 + 0x278);
*(undefined4 *)(param_4 + 0x48) = *(undefined4 *)(param_1 + 0x27c);
puVar9 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(param_4 + 4) = *puVar9;
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
puVar11 = g_pEntityList;
*(undefined4 *)(param_4 + 0x9c) = *(undefined4 *)(param_1 + 0x2e0);
*(undefined4 *)(param_4 + 0xa0) = *(undefined4 *)(param_1 + 0x2e4);
*(undefined4 *)(param_4 + 0xa4) = *(undefined4 *)(param_1 + 0x2e8);
uVar4 = *(uint *)(param_1 + 0x208c);
if ((((uVar4 == 0xffffffff) ||
(puVar11 = puVar11 + (uVar4 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar11 + 8) != uVar4 >> 0xc)) ||
(pCVar5 = *(CBaseEntity **)(puVar11 + 4), pCVar5 == (CBaseEntity *)0x0)) {
*(undefined4 *)(param_4 + 0x80) = *(undefined4 *)(param_1 + 0x2090);
*(undefined4 *)(param_4 + 0x84) = *(undefined4 *)(param_1 + 0x2094);
*(undefined4 *)(param_4 + 0x88) = *(undefined4 *)(param_1 + 0x2098);
}
else {
if (((byte)pCVar5[0x14d] & 8) != 0) {
/* try { // try from 007c7483 to 007c7487 has its CatchHandler @ 007c74a2 */
CBaseEntity::CalcAbsolutePosition(pCVar5);
}
*(undefined4 *)(param_4 + 0x80) = *(undefined4 *)(pCVar5 + 0x2e0);
*(undefined4 *)(param_4 + 0x84) = *(undefined4 *)(pCVar5 + 0x2e4);
*(undefined4 *)(param_4 + 0x88) = *(undefined4 *)(pCVar5 + 0x2e8);
}
*(undefined4 *)(param_4 + 0x8c) = *(undefined4 *)(param_1 + 0x209c);
*(undefined4 *)(param_4 + 0x90) = *(undefined4 *)(param_1 + 0x20a0);
*(undefined4 *)(param_4 + 0x94) = *(undefined4 *)(param_1 + 0x20a4);
*(CBasePlayer *)(param_4 + 0x98) = param_1[0x20a8];
(**(code **)(*(int *)g_pGameMovement + 0x34))(g_pGameMovement,param_4);
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar10 = ThreadGetCurrentId(), iVar6 == iVar10)) {
cVar7 = CVProfNode::ExitScope();
if (cVar7 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_80 != 0) {
(**(code **)(local_80 + 0x54))(local_80,local_88,local_84,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.