L L4D2node

CCSPlayer::UpdateRadar

0x006521b0 · 663 bytes · __thiscall

_ZN9CCSPlayer11UpdateRadarEv

Decompiled

undefined (1 param)

/* CCSPlayer::UpdateRadar() */

void __thiscall CCSPlayer::UpdateRadar(CCSPlayer *this)

{
  int iVar1;
  code *pcVar2;
  char cVar3;
  CBaseEntity *this_00;
  int iVar4;
  int iVar5;
  int iVar6;
  longdouble lVar7;
  uint local_40;
  undefined **local_3c [11];
  
  if ((*(float *)(this + 0x2430) + 1.0 <= *(float *)(gpGlobals + 0xc)) &&
     (cVar3 = (**(code **)(*(int *)this + 0x778))(this), cVar3 == '\0')) {
    local_40 = 0;
    *(undefined4 *)(this + 0x2430) = *(undefined4 *)(gpGlobals + 0xc);
    pcVar2 = *(code **)(*engine + 0xa8);
    (**(code **)(*(int *)this + 0x234))(local_3c,this);
    (*pcVar2)(engine,0,local_3c,&local_40);
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 00652288 to 0065228c has its CatchHandler @ 00652451 */
    CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,(CBasePlayer *)this);
                    /* try { // try from 0065229b to 00652439 has its CatchHandler @ 00652466 */
    UserMessageBegin((IRecipientFilter *)local_3c,"UpdateRadar");
    iVar6 = 0;
    do {
      iVar1 = iVar6 + 1;
      this_00 = (CBaseEntity *)UTIL_PlayerByIndex(iVar1);
      if ((this_00 != (CBaseEntity *)0x0) &&
         (cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar3 != '\0')) {
        iVar4 = CBaseEntity::GetTeamNumber(this_00);
        iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
        if ((((local_40 & 1 << ((byte)iVar6 & 0x1f)) == 0) || (iVar4 != iVar5)) &&
           ((((this != (CCSPlayer *)this_00 &&
              (cVar3 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar3 != '\0')) &&
             (((byte)this_00[0x1d20] & 8) == 0)) && (*(int *)(this_00 + 0x1f6c) != 2)))) {
          MessageWriteByte(iVar1);
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
          }
          MessageWriteSBitLong((int)(*(float *)(this_00 + 0x2e0) * 0.25),0xd);
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
          }
          MessageWriteSBitLong((int)(*(float *)(this_00 + 0x2e4) * 0.25),0xd);
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
          }
          MessageWriteSBitLong((int)(*(float *)(this_00 + 0x2e8) * 0.25),0xd);
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
          }
          lVar7 = (longdouble)AngleNormalize(*(float *)(this_00 + 0x380));
          MessageWriteSBitLong((int)lVar7,9);
        }
      }
      iVar6 = iVar1;
    } while (iVar1 != 0x20);
    MessageWriteByte(0);
    MessageEnd();
    local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)