CPointPlayerMoveConstraint::ConstraintThink
0x007dbad0 · 442 bytes · __thiscall
_ZN26CPointPlayerMoveConstraint15ConstraintThinkEv
Decompiled
undefined (1 param)
/* CPointPlayerMoveConstraint::ConstraintThink() */
void __thiscall CPointPlayerMoveConstraint::ConstraintThink(CPointPlayerMoveConstraint *this)
{
int iVar1;
uint uVar2;
CBasePlayer *this_00;
char cVar3;
int iVar4;
undefined *puVar5;
int iVar6;
int iVar7;
float fVar8;
int local_20;
iVar7 = *(int *)(this + 0x45c);
local_20 = iVar7 + -1;
if (-1 < local_20) {
iVar7 = iVar7 * 4;
LAB_007dbb19:
do {
iVar1 = iVar7 + -4;
uVar2 = *(uint *)(*(int *)(this + 0x450) + -4 + iVar7);
if ((((uVar2 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) &&
(this_00 = *(CBasePlayer **)(puVar5 + 4), this_00 != (CBasePlayer *)0x0)) {
cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if (cVar3 != '\0') {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this_00);
}
fVar8 = (*(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4)) *
(*(float *)(this_00 + 0x2e4) - *(float *)(this + 0x2e4)) +
(*(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8)) *
(*(float *)(this_00 + 0x2e8) - *(float *)(this + 0x2e8)) +
(*(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0)) *
(*(float *)(this_00 + 0x2e0) - *(float *)(this + 0x2e0));
if (*(float *)(this + 0x44c) <= fVar8 && fVar8 != *(float *)(this + 0x44c)) {
CBasePlayer::DeactivateMovementConstraint(this_00);
iVar4 = *(int *)(this + 0x45c);
iVar6 = (iVar4 - local_20) + -1;
if (0 < iVar6) {
_V_memmove((void *)(*(int *)(this + 0x450) + iVar1),
(void *)(*(int *)(this + 0x450) + iVar7),iVar6 * 4);
iVar4 = *(int *)(this + 0x45c);
}
*(int *)(this + 0x45c) = iVar4 + -1;
COutputEvent::FireOutput
((COutputEvent *)(this + 0x464),(CBaseEntity *)this,(CBaseEntity *)this_00,0.0
);
local_20 = local_20 + -1;
iVar7 = iVar1;
if (local_20 == -1) break;
goto LAB_007dbb19;
}
}
}
local_20 = local_20 + -1;
iVar7 = iVar1;
} while (local_20 != -1);
iVar7 = *(int *)(this + 0x45c);
}
if (iVar7 != 0) {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.