L L4D2node

CZombieBorder::Spawn

0x00717470 · 67 bytes · __thiscall

_ZN13CZombieBorder5SpawnEv

Decompiled

undefined (1 param)

/* CZombieBorder::Spawn() */

void __thiscall CZombieBorder::Spawn(CZombieBorder *this)

{
  CBaseEntity::Spawn((CBaseEntity *)this);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  AngleVectors((QAngle *)(this + 0x37c),(Vector *)(this + 0x444));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)