L L4D2node

CTerrorPlayer::WarpGhostToInitialPosition

0x009c7390 · 2634 bytes · __thiscall

_ZN13CTerrorPlayer26WarpGhostToInitialPositionEb

Decompiled

undefined (2 params)

/* CTerrorPlayer::WarpGhostToInitialPosition(bool) */

void __thiscall CTerrorPlayer::WarpGhostToInitialPosition(CTerrorPlayer *this,bool param_1)

{
  float *pfVar1;
  CBaseEntity *this_00;
  code *pcVar2;
  CBaseEdict *pCVar3;
  char cVar4;
  int iVar5;
  undefined4 uVar6;
  CBasePlayer *pCVar7;
  uint uVar8;
  CBasePlayer *pCVar9;
  CFuncElevator *this_01;
  int iVar10;
  bool bVar11;
  longdouble lVar12;
  float fVar13;
  Vector *pVVar14;
  CTerrorPlayer *pCVar15;
  Vector *local_64;
  int local_50;
  undefined4 local_4c;
  float local_48;
  undefined4 local_44 [3];
  float local_38;
  float local_34;
  float local_30;
  CBaseEntity *local_2c;
  int local_28;
  undefined4 local_24;
  undefined1 local_20;
  undefined1 local_1f;
  
  cVar4 = (**(code **)(*(int *)this + 0x558))(this);
  if (cVar4 == '\0') {
    return;
  }
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  local_50 = *(int *)(this + 0x2e0);
  local_4c = *(undefined4 *)(this + 0x2e4);
  local_48 = *(float *)(this + 0x2e8);
  cVar4 = CDirector::IsFinale(TheDirector);
  if ((((cVar4 != '\0') && (**(int **)(TheDirector + 0x638) != 3)) &&
      ((*(int *)(ZombieFinaleGhostWarpToSurvivor._28_4_ + 0x30) == 0 ||
       (iVar5 = (**(code **)(*(int *)this + 0x544))(this), iVar5 == 8)))) ||
     (cVar4 = CDirectorChallengeMode::AutoSpawnInfectedGhosts
                        (*(CDirectorChallengeMode **)(TheDirector + 0x648)), cVar4 != '\0')) {
    uVar6 = (**(code **)(*(int *)this + 0x544))(this);
    cVar4 = ZombieManager::GetRandomPZSpawnPosition
                      (TheZombieManager,uVar6,10,this,(Vector *)&local_50);
    if (cVar4 != '\0') {
      CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_50);
      (**(code **)(*(int *)this + 0x778))(this);
      goto LAB_009c7c3d;
    }
  }
  cVar4 = (**(code **)(*(int *)this + 0x778))(this);
  if (cVar4 == '\0') {
    iVar5 = *(int *)(this + 0x4024);
    iVar10 = iVar5;
    do {
      uVar8 = iVar10 + 1;
      if (uVar8 < 4) {
        *(uint *)(this + 0x4024) = uVar8;
      }
      else {
        *(undefined4 *)(this + 0x4024) = 0;
        uVar8 = 0;
      }
      pCVar7 = (CBasePlayer *)GetPlayerByCharacter(uVar8);
      if ((((pCVar7 != (CBasePlayer *)0x0) &&
           (cVar4 = (**(code **)(*(int *)pCVar7 + 300))(pCVar7), cVar4 != '\0')) &&
          (cVar4 = CBasePlayer::IsOnElevator(pCVar7), cVar4 == '\0')) &&
         (0.25 < (*(float *)(ZombieNoiseLevelHoldTime._28_4_ + 0x2c) -
                 (*(float *)(gpGlobals + 0xc) - *(float *)(pCVar7 + 0x3310))) +
                 *(float *)(pCVar7 + 0x3304) / *(float *)(ZombieNoiseLevelFadeRate._28_4_ + 0x2c)))
      {
        iVar10 = (**(code **)(*(int *)pCVar7 + 0x52c))(pCVar7);
        if (iVar10 == 0) {
          if (((byte)pCVar7[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition((CBaseEntity *)pCVar7);
          }
          pCVar9 = pCVar7 + 0x2e0;
        }
        else {
          pCVar9 = (CBasePlayer *)(iVar10 + 0x2c);
        }
        local_38 = *(float *)pCVar9;
        local_34 = *(float *)(pCVar9 + 4);
        local_30 = *(float *)(pCVar9 + 8);
        cVar4 = FindNearbySpawnSpot(this,(Vector *)&local_38,0,true,100.0);
        if (cVar4 != '\0') {
          local_50 = (int)local_38;
          local_4c = local_34;
          local_48 = local_30;
          CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_50);
          if (*(int *)(this + 0x2cb0) < 1) {
            if (this[0x6c] == (CTerrorPlayer)0x0) {
              pCVar3 = *(CBaseEdict **)(this + 0x30);
              if (pCVar3 != (CBaseEdict *)0x0) {
                *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
                iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
                *(undefined2 *)(iVar5 + 2) = 0;
              }
            }
            else {
              this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
            }
            *(undefined4 *)(this + 0x2cb0) = 1;
          }
          if (pCVar7 != (CBasePlayer *)0x0) goto LAB_009c75c4;
          goto LAB_009c7c3d;
        }
      }
      iVar10 = *(int *)(this + 0x4024);
    } while (iVar10 != iVar5);
  }
  local_64 = (Vector *)&local_38;
  if ((param_1) && (cVar4 = CTerrorGameRules::IsScavengeMode(), cVar4 != '\0')) {
    local_38 = 0.0;
    local_34 = 0.0;
    local_30 = 0.0;
    local_2c = (CBaseEntity *)0x0;
    local_28 = 0;
                    /* try { // try from 009c7816 to 009c7838 has its CatchHandler @ 009c7e3a */
    ForEachSurvivor<AmbulatorySurvivorCollector>((AmbulatorySurvivorCollector *)local_64);
    if ((int)local_2c < 1) {
      local_2c = (CBaseEntity *)0x0;
      CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_64);
      local_28 = (int)local_38;
      CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_64);
      goto LAB_009c76d8;
    }
    iVar5 = RandomInt(0,(int)local_2c + -1);
    pCVar7 = *(CBasePlayer **)((int)local_38 + iVar5 * 4);
    local_2c = (CBaseEntity *)0x0;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_64);
    local_28 = (int)local_38;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_64);
    if (pCVar7 == (CBasePlayer *)0x0) goto LAB_009c76d8;
LAB_009c7867:
    if (((byte)pCVar7[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)pCVar7);
    }
    local_50 = *(int *)(pCVar7 + 0x2e0);
    local_4c = *(undefined4 *)(pCVar7 + 0x2e4);
    local_48 = *(float *)(pCVar7 + 0x2e8);
    this_01 = (CFuncElevator *)CBasePlayer::GetElevator(pCVar7);
    cVar4 = CDirector::IsFinale(TheDirector);
    bVar11 = false;
    if (cVar4 == '\0') {
      bVar11 = *(int *)(this + 0x2c14) != 0;
    }
    cVar4 = CTerrorGameRules::HasPlayerControlledZombies();
    if ((cVar4 != '\0') &&
       ((bVar11 = this_01 == (CFuncElevator *)0x0, pCVar7[0x1a91] != (CBasePlayer)0x0 ||
        (((byte)pCVar7[0x150] & 2) != 0)))) {
      *(uint *)(this + 0x1cb0) = *(uint *)(this + 0x1cb0) | 4;
      CBaseEntity::AddFlag((CBaseEntity *)this,2);
      if (this[0x1a90] != (CTerrorPlayer)0x1) {
        (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a90);
        this[0x1a90] = (CTerrorPlayer)0x1;
      }
      if (this[0x1a91] != (CTerrorPlayer)0x1) {
        (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a91);
        this[0x1a91] = (CTerrorPlayer)0x1;
      }
      if (*(int *)(this + 0x1a94) != 0) {
        (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a94);
        *(undefined4 *)(this + 0x1a94) = 0;
      }
      pcVar2 = *(code **)(*(int *)this + 0x254);
      iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      (*pcVar2)(this,iVar5 + 0x3c);
      iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      iVar10 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      CBaseEntity::SetCollisionBounds
                ((CBaseEntity *)this,(Vector *)(iVar10 + 0x24),(Vector *)(iVar5 + 0x30));
    }
    local_64 = (Vector *)&local_38;
    if (bVar11) {
      fVar13 = *(float *)(ZombieGhostSpawnDistance._28_4_ + 0x2c) + *(float *)(this + 0x2bc0);
      pCVar15 = this;
      FindGhostSpawnPosition((CTerrorPlayer *)local_64,(CTerrorPlayer *)pCVar7,(float)this);
      pVVar14 = (Vector *)&local_50;
      local_50 = (int)local_38;
      local_4c = local_34;
      local_48 = local_30;
      CBaseEntity::SetAbsOrigin((CBaseEntity *)this,pVVar14);
      if (((*(int *)(this + 0x2cb0) == 0) &&
          (cVar4 = (**(code **)(*(int *)this + 0x778))(this,pVVar14,pCVar15,fVar13), cVar4 == '\0'))
         && (*(int *)(this + 0x2cb0) != 1)) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar3 = *(CBaseEdict **)(this + 0x30);
          if (pCVar3 != (CBaseEdict *)0x0) {
            *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
            iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
            *(undefined2 *)(iVar5 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(this + 0x2cb0) = 1;
      }
      goto LAB_009c7c3d;
    }
    if (((this_01 == (CFuncElevator *)0x0) ||
        (iVar5 = CFuncElevator::GetDestinationFloor(this_01), iVar5 < 0)) ||
       ((*(int *)(this_01 + 0x54c) <= iVar5 ||
        (pfVar1 = (float *)(*(int *)(this_01 + 0x540) + iVar5 * 0xc), pfVar1 == (float *)0x0)))) {
      bVar11 = false;
    }
    else {
      fVar13 = *pfVar1;
      bVar11 = true;
      lVar12 = (longdouble)
               CFuncElevator::GetCurrentHeight(this_01,"CTerrorPlayer::WarpGhostToInitialPosition");
      local_48 = (fVar13 + local_48) - (float)lVar12;
    }
  }
  else {
LAB_009c76d8:
    local_64 = (Vector *)&local_38;
    local_38 = -9999.0;
    local_34 = 2.8026e-45;
    local_30 = 0.0;
    local_2c = (CBaseEntity *)0x0;
    local_28 = 1;
    local_24 = 0;
    ForEachTerrorPlayer<HighestFlowDistance>((HighestFlowDistance *)local_64);
    pCVar7 = (CBasePlayer *)local_2c;
    if (local_2c != (CBaseEntity *)0x0) goto LAB_009c7867;
    local_38 = 0.0;
    local_34 = 0.0;
    local_30 = 0.0;
    local_2c = (CBaseEntity *)0x0;
    local_28 = 0;
                    /* try { // try from 009c7741 to 009c7763 has its CatchHandler @ 009c7e25 */
    ForEachSurvivor<SurvivorCollector>((SurvivorCollector *)local_64);
    if ((int)local_2c < 1) {
                    /* try { // try from 009c7e0b to 009c7e1c has its CatchHandler @ 009c7e25 */
      GetPlayerSpawnPosition(8,&local_50,0,0);
    }
    else {
      iVar5 = RandomInt(0,(int)local_2c + -1);
      this_00 = *(CBaseEntity **)((int)local_38 + iVar5 * 4);
      if (((byte)this_00[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
      local_50 = *(int *)(this_00 + 0x2e0);
      local_4c = *(undefined4 *)(this_00 + 0x2e4);
      local_48 = *(float *)(this_00 + 0x2e8);
    }
    local_64 = (Vector *)&local_38;
    local_2c = (CBaseEntity *)0x0;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_64);
    bVar11 = false;
    local_28 = (int)local_38;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_64);
  }
  cVar4 = FindNearbySpawnSpot(this,(Vector *)&local_50,0,true,100.0);
  if ((cVar4 == '\0') &&
     (cVar4 = FindNearbySpawnSpot(this,(Vector *)&local_50,0,true,1000.0), cVar4 == '\0')) {
    GetPlayerSpawnPosition(8,(Vector *)&local_50,0,0);
  }
  CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_50);
  if (this[0x1a90] != (CTerrorPlayer)0x1) {
    (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a90);
    this[0x1a90] = (CTerrorPlayer)0x1;
  }
  if (this[0x1a91] != (CTerrorPlayer)0x0) {
    (**(code **)(*(int *)(this + 0x1a40) + 4))(this + 0x1a40,this + 0x1a91);
    this[0x1a91] = (CTerrorPlayer)0x0;
  }
  CBaseEntity::AddFlag((CBaseEntity *)this,2);
  iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  iVar10 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  CBaseEntity::SetCollisionBounds
            ((CBaseEntity *)this,(Vector *)(iVar10 + 0x24),(Vector *)(iVar5 + 0x30));
  if (bVar11) {
    return;
  }
LAB_009c7c3d:
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  local_64 = (Vector *)&local_38;
  local_38 = *(float *)(this + 0x2e0);
  local_2c = (CBaseEntity *)0x0;
  local_28 = 0x4cbebc20;
  local_34 = *(float *)(this + 0x2e4);
  local_24 = 0;
  local_30 = *(float *)(this + 0x2e8);
  local_20 = 1;
  local_1f = 0;
  ForEachTerrorPlayer<ClosestSurvivorScan>((ClosestSurvivorScan *)local_64);
  pCVar7 = (CBasePlayer *)local_2c;
  if (local_2c != (CBaseEntity *)0x0) {
LAB_009c75c4:
    local_64 = (Vector *)&local_38;
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    if (((byte)*(CBaseEntity *)(pCVar7 + 0x14d) & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)pCVar7);
    }
    local_38 = *(float *)(pCVar7 + 0x2e0) - *(float *)(this + 0x2e0);
    local_34 = *(float *)(pCVar7 + 0x2e4) - *(float *)(this + 0x2e4);
    local_30 = *(float *)(pCVar7 + 0x2e8) - *(float *)(this + 0x2e8);
    VectorAngles(local_64,(QAngle *)local_44);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    if (((byte)*(CBaseEntity *)(pCVar7 + 0x14d) & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)pCVar7);
    }
    if (SQRT((*(float *)(pCVar7 + 0x2e4) - *(float *)(this + 0x2e4)) *
             (*(float *)(pCVar7 + 0x2e4) - *(float *)(this + 0x2e4)) +
             (*(float *)(pCVar7 + 0x2e8) - *(float *)(this + 0x2e8)) *
             (*(float *)(pCVar7 + 0x2e8) - *(float *)(this + 0x2e8)) +
             (*(float *)(pCVar7 + 0x2e0) - *(float *)(this + 0x2e0)) *
             (*(float *)(pCVar7 + 0x2e0) - *(float *)(this + 0x2e0))) < 64.0) {
      local_44[0] = 0;
    }
    CBasePlayer::SnapEyeAngles((CBasePlayer *)this,(QAngle *)local_44);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)