InfectedWander::OnSound
0x00a3a9e0 · 1365 bytes · __cdecl
_ZN14InfectedWander7OnSoundEP8InfectedP11CBaseEntityRK6VectorP9KeyValues
Decompiled
undefined (4 params)
/* InfectedWander::OnSound(Infected*, CBaseEntity*, Vector const&, KeyValues*) */
Infected *
InfectedWander::OnSound(Infected *param_1,CBaseEntity *param_2,Vector *param_3,KeyValues *param_4)
{
float fVar1;
uint uVar2;
char cVar3;
KeyValues *this;
char *pcVar4;
int iVar5;
InfectedAttack *this_00;
undefined *puVar6;
CBaseEntity *this_01;
undefined4 uVar7;
longdouble lVar8;
longdouble lVar9;
KeyValues *in_stack_00000018;
Infected *pIVar10;
Vector *in_stack_ffffffac;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if ((in_stack_00000018 != (KeyValues *)0x0) && (((byte)param_3[0x1c74] & 8) == 0)) {
in_stack_ffffffac = (Vector *)0x0;
this = (KeyValues *)KeyValues::FindKey(in_stack_00000018,"Reaction",false);
if (this != (KeyValues *)0x0) {
pcVar4 = (char *)KeyValues::GetString(this,(char *)0x0,"");
if (((pcVar4 != "SeekAndDestroy") && (iVar5 = _V_stricmp("SeekAndDestroy",pcVar4), iVar5 != 0)
) || (cVar3 = (**(code **)(*(int *)(param_3 + 0x1a3c) + 0x114))
(param_3 + 0x1a3c,param_4,
*(undefined4 *)(ZombieForceAttackFromSoundRange._28_4_ + 0x2c)),
cVar3 == '\0')) {
in_stack_ffffffac = (Vector *)&DAT_00d539c2;
pcVar4 = (char *)KeyValues::GetString(this,(char *)0x0,"");
if ((pcVar4 != "ChaseFromAnywhere") &&
(iVar5 = _V_stricmp("ChaseFromAnywhere",pcVar4), iVar5 != 0)) goto LAB_00a3ab00;
}
uVar2 = *(uint *)(param_4 + 0x180);
if (((uVar2 != 0xffffffff) &&
((puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar2 >> 0xc)))) &&
(*(CBaseEntity **)(puVar6 + 4) != (CBaseEntity *)0x0)) {
iVar5 = CBaseEntity::GetGender(*(CBaseEntity **)(puVar6 + 4));
if (iVar5 != 0x10) {
uVar2 = *(uint *)(param_4 + 0x180);
this_01 = (CBaseEntity *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
this_01 = *(CBaseEntity **)(puVar6 + 4);
}
iVar5 = CBaseEntity::GetGender(this_01);
if (iVar5 != 0x11) goto LAB_00a3aacb;
}
iVar5 = CBaseEntity::GetGender((CBaseEntity *)param_3);
if (iVar5 != 0x10) {
uVar7 = 0;
uVar2 = *(uint *)(param_4 + 0x180);
if (((uVar2 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
uVar7 = *(undefined4 *)(puVar6 + 4);
}
cVar3 = (**(code **)(*(int *)param_3 + 0x42c))(param_3,uVar7,0);
if (cVar3 != '\0') goto LAB_00a3aacb;
}
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
LAB_00a3aacb:
this_00 = ::operator_new(0x48);
/* try { // try from 00a3aae0 to 00a3aae4 has its CatchHandler @ 00a3af4c */
InfectedAttack::InfectedAttack(this_00,(CBaseEntity *)param_4);
*(undefined4 *)param_1 = 1;
*(InfectedAttack **)(param_1 + 4) = this_00;
*(char **)(param_1 + 8) = "Heard a sound that forced me to attack its source";
*(undefined4 *)(param_1 + 0xc) = 2;
return param_1;
}
}
LAB_00a3ab00:
if (((param_4 == (KeyValues *)0x0) ||
(cVar3 = (**(code **)(*(int *)param_4 + 0x16c))(param_4), cVar3 == '\0')) ||
(cVar3 = (**(code **)(*(int *)param_4 + 300))(param_4), cVar3 == '\0')) goto LAB_00a3ab13;
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_4);
cVar3 = IsASurvivorTeam(iVar5);
if ((cVar3 == '\0') || (cVar3 = (**(code **)(*(int *)param_3 + 0x588))(param_3), cVar3 == '\0'))
goto LAB_00a3ab13;
lVar8 = (longdouble)CTerrorPlayer::GetTimeSinceLastFiredWeapon((CTerrorPlayer *)param_4);
if ((float)lVar8 < 1.0) {
lVar8 = (longdouble)(**(code **)(*(int *)(param_3 + 0x1a3c) + 0x124))(param_3 + 0x1a3c,param_4);
pIVar10 = (Infected *)param_3;
lVar9 = (longdouble)GetAttentionModifier((InfectedWander *)param_2,(Infected *)param_3);
if ((float)lVar9 * *(float *)(ZombieHearGunfireRange._28_4_ + 0x2c) <= (float)lVar8)
goto LAB_00a3ab99;
(**(code **)(*(int *)param_4 + 0x288))();
fVar1 = *(float *)(param_2 + 0x4c);
}
else {
LAB_00a3ab99:
cVar3 = (**(code **)(*(int *)param_4 + 0x5c8))(param_4);
if ((cVar3 == '\0') ||
((0.0 < *(float *)(param_4 + 0x2ecc) &&
(lVar8 = (longdouble)IntervalTimer::Now(),
(float)lVar8 - *(float *)(param_4 + 0x2ecc) <= 2.0)))) goto LAB_00a3ab13;
pIVar10 = (Infected *)param_4;
lVar8 = (longdouble)(**(code **)(*(int *)(param_3 + 0x1a3c) + 0x124))(param_3 + 0x1a3c);
if (*(float *)(ZombieHearRunnerNearRange._28_4_ + 0x2c) <= (float)lVar8) {
pIVar10 = (Infected *)param_4;
lVar8 = (longdouble)(**(code **)(*(int *)(param_3 + 0x1a3c) + 0x124))(param_3 + 0x1a3c);
if (*(float *)(ZombieHearRunnerFarRange._28_4_ + 0x2c) <= (float)lVar8) goto LAB_00a3ab13;
if (((byte)param_3[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_3);
}
if (((byte)param_4[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_4);
}
local_34 = *(float *)(param_4 + 0x2e0) - *(float *)(param_3 + 0x2e0);
local_30 = *(float *)(param_4 + 0x2e4) - *(float *)(param_3 + 0x2e4);
local_2c = *(float *)(param_4 + 0x2e8) - *(float *)(param_3 + 0x2e8);
VectorNormalize((Vector *)&local_34);
if (((byte)param_4[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_4);
}
local_28 = *(float *)(param_4 + 0x274);
local_24 = *(float *)(param_4 + 0x278);
local_20 = *(float *)(param_4 + 0x27c);
VectorNormalize((Vector *)&local_28);
if (-0.9396 <= local_24 * local_30 + local_28 * local_34 + local_20 * local_2c)
goto LAB_00a3ab13;
(**(code **)(*(int *)param_4 + 0x288))();
fVar1 = *(float *)(param_2 + 0x4c);
}
else {
(**(code **)(*(int *)param_4 + 0x288))();
fVar1 = *(float *)(param_2 + 0x4c);
}
}
if (fVar1 <= 0.0) {
BecomeAlert((InfectedWander *)param_4,pIVar10,in_stack_ffffffac);
}
LAB_00a3ab13:
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.