CollectClosestCommonInfectedScan::operator()
0x0056b920 · 664 bytes · __thiscall
_ZN32CollectClosestCommonInfectedScanclEP20CBaseCombatCharacter
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CollectClosestCommonInfectedScan::TEMPNAMEPLACEHOLDERVALUE(CBaseCombatCharacter*) */
undefined4 __thiscall
CollectClosestCommonInfectedScan::operator()
(CollectClosestCommonInfectedScan *this,CBaseCombatCharacter *param_1)
{
CBaseCombatCharacter *pCVar1;
char cVar2;
int iVar3;
int iVar4;
float local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/terror/terrorfunctorutils.h",0x58b,
&operator()(CBaseCombatCharacter*)::tm_fmt,"(%s)%s","Unaccounted",
"CollectClosestCommonInfectedScan()");
local_10 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0056ba86 to 0056bad4 has its CatchHandler @ 0056bbd5 */
iVar3 = ThreadGetCurrentId();
if (iVar4 == iVar3) {
if ((char *)*_DAT_0105d15c != "CollectClosestCommonInfectedScan()") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc510e4,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 0056b9db to 0056b9e0 has its CatchHandler @ 0056bbea */
cVar2 = (**(code **)(*(int *)param_1 + 300))(param_1);
pCVar1 = param_1;
if (cVar2 != '\0') {
/* try { // try from 0056bafe to 0056bbcf has its CatchHandler @ 0056bbea */
iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
if (iVar4 == 3) {
iVar4 = (**(code **)(*(int *)pCVar1 + 0x544))(pCVar1);
pCVar1 = param_1;
if ((iVar4 == 0) && (*(CBaseCombatCharacter **)(this + 0x18) != param_1)) {
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_28 = (*(float *)(this + 4) - *(float *)(pCVar1 + 0x2e0)) *
(*(float *)(this + 4) - *(float *)(pCVar1 + 0x2e0)) +
(*(float *)(this + 8) - *(float *)(pCVar1 + 0x2e4)) *
(*(float *)(this + 8) - *(float *)(pCVar1 + 0x2e4)) +
(*(float *)(this + 0xc) - *(float *)(pCVar1 + 0x2e8)) *
(*(float *)(this + 0xc) - *(float *)(pCVar1 + 0x2e8));
if ((local_28 < *(float *)(this + 0x10) || local_28 == *(float *)(this + 0x10)) &&
(*(int *)(this + 0x28) < *(int *)(this + 0x14))) {
CUtlVector<CBaseCombatCharacter*,CUtlMemory<CBaseCombatCharacter*,int>>::InsertBefore
((CUtlVector<CBaseCombatCharacter*,CUtlMemory<CBaseCombatCharacter*,int>> *)
(this + 0x1c),*(int *)(this + 0x28),¶m_1);
CUtlVector<float,CUtlMemory<float,int>>::InsertBefore
((CUtlVector<float,CUtlMemory<float,int>> *)(this + 0x30),*(int *)(this + 0x3c),
&local_28);
}
}
}
}
iVar4 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar4 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.