L L4D2node

CPointCommentaryNode::FinishCommentary

0x0064a880 · 690 bytes · __thiscall

_ZN20CPointCommentaryNode16FinishCommentaryEb

Decompiled

undefined (2 params)

/* CPointCommentaryNode::FinishCommentary(bool) */

void __thiscall CPointCommentaryNode::FinishCommentary(CPointCommentaryNode *this,bool param_1)

{
  undefined4 uVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  uint uVar4;
  undefined *puVar5;
  CBaseEntity *this_00;
  CBaseEntity *this_01;
  undefined1 local_24 [20];
  
  iVar3 = GetCommentaryPlayer();
  if (iVar3 == 0) {
    return;
  }
  if (*(int *)(this + 0x13f8) != 0) {
    g_CommentarySystem[0x14] = 1;
    (**(code **)(*engine + 0x9c))(engine,*(undefined4 *)(iVar3 + 0x30),"%s",*(int *)(this + 0x13f8))
    ;
    (**(code **)(*engine + 0x9c))
              (engine,*(undefined4 *)(iVar3 + 0x30),"commentary_cvarsnotchanging\n");
  }
  *(undefined4 *)(this + 0x1420) = *(undefined4 *)(gpGlobals + 0xc);
  if ((((param_1) && (uVar4 = *(uint *)(this + 0x1418), uVar4 != 0xffffffff)) &&
      (puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar5 + 8) == uVar4 >> 0xc && (*(int *)(puVar5 + 4) != 0)))) {
    if (this[0x1488] != (CPointCommentaryNode)0x0) {
      if (this[0x6c] == (CPointCommentaryNode)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPointCommentaryNode)((byte)this[0x70] | 1);
      }
      this[0x1488] = (CPointCommentaryNode)0x0;
    }
    if (*(float *)(this + 0x468) != 1.0) {
      if (this[0x6c] == (CPointCommentaryNode)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPointCommentaryNode)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x468) = 0x3f800000;
    }
    uVar4 = *(uint *)(this + 0x1418);
    this_00 = (CBaseEntity *)0x0;
    if (((uVar4 != 0xffffffff) &&
        (puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) {
      this_00 = *(CBaseEntity **)(puVar5 + 4);
    }
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
      uVar4 = *(uint *)(this + 0x1418);
    }
    puVar5 = g_pEntityList;
    *(undefined4 *)(this + 0x1424) = *(undefined4 *)(this_00 + 0x2e0);
    *(undefined4 *)(this + 0x1428) = *(undefined4 *)(this_00 + 0x2e4);
    this_01 = (CBaseEntity *)0x0;
    *(undefined4 *)(this + 0x142c) = *(undefined4 *)(this_00 + 0x2e8);
    if (((uVar4 != 0xffffffff) &&
        (puVar5 = puVar5 + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) {
      this_01 = *(CBaseEntity **)(puVar5 + 4);
    }
    if (((byte)this_01[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_01);
    }
    *(undefined4 *)(this + 0x143c) = *(undefined4 *)(this_01 + 0x37c);
    *(undefined4 *)(this + 0x1440) = *(undefined4 *)(this_01 + 0x380);
    uVar1 = *(undefined4 *)(this_01 + 900);
    this[0x1448] = (CPointCommentaryNode)0x1;
    *(undefined4 *)(this + 0x1444) = uVar1;
    CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)UpdateViewPostThink);
    return;
  }
  CleanupPostCommentary(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)