L L4D2node

FindSafeStandingPosition

0x009a8ce0 · 1330 bytes · __cdecl

_Z24FindSafeStandingPositionP13CTerrorPlayerRK6VectorP13TerrorNavArea

Decompiled

undefined (3 params)

/* FindSafeStandingPosition(CTerrorPlayer*, Vector const&, TerrorNavArea*) */

CTerrorPlayer *
FindSafeStandingPosition(CTerrorPlayer *param_1,Vector *param_2,TerrorNavArea *param_3)

{
  char cVar1;
  int iVar2;
  int iVar3;
  undefined4 *puVar4;
  longdouble lVar5;
  float fVar6;
  float fVar7;
  CNavArea *in_stack_00000010;
  float local_4c;
  float local_48;
  float local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_2);
  if (((byte)param_2[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
  }
  local_4c = *(float *)(param_2 + 0x2e0);
  local_48 = *(float *)(param_2 + 0x2e4);
  local_44 = *(float *)(param_2 + 0x2e8);
  if (param_2[0x1a90] == (Vector)0x0) {
    iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    puVar4 = (undefined4 *)(iVar3 + 0xc);
  }
  else {
    iVar3 = (**(code **)(*g_pGameRules + 0x7c))();
    puVar4 = (undefined4 *)(iVar3 + 0x24);
  }
  local_40 = *puVar4;
  local_3c = puVar4[1];
  local_38 = puVar4[2];
  if (param_2[0x1a90] == (Vector)0x0) {
    iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    puVar4 = (undefined4 *)(iVar3 + 0x18);
  }
  else {
    iVar3 = (**(code **)(*g_pGameRules + 0x7c))();
    puVar4 = (undefined4 *)(iVar3 + 0x30);
  }
  local_34 = *puVar4;
  local_30 = puVar4[1];
  local_2c = puVar4[2];
  cVar1 = UTIL_IsSpaceEmptyForTeam
                    ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
  if (cVar1 == '\0') {
    local_44 = local_44 + 18.0;
    cVar1 = UTIL_IsSpaceEmptyForTeam
                      ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
    if (cVar1 == '\0') {
      local_44 = local_44 + 18.0;
      cVar1 = UTIL_IsSpaceEmptyForTeam
                        ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
      if (cVar1 == '\0') {
        if (((byte)param_2[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
        }
        local_48 = *(float *)(param_2 + 0x2e4);
        local_4c = *(float *)(param_2 + 0x2e0) + 18.0;
        local_44 = *(float *)(param_2 + 0x2e8) + 18.0;
        cVar1 = UTIL_IsSpaceEmptyForTeam
                          ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
        if (cVar1 == '\0') {
          if (((byte)param_2[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
          }
          local_48 = *(float *)(param_2 + 0x2e4);
          local_4c = *(float *)(param_2 + 0x2e0) - 18.0;
          local_44 = *(float *)(param_2 + 0x2e8) + 18.0;
          cVar1 = UTIL_IsSpaceEmptyForTeam
                            ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
          if (cVar1 == '\0') {
            if (((byte)param_2[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
            }
            local_4c = *(float *)(param_2 + 0x2e0);
            local_48 = *(float *)(param_2 + 0x2e4) + 18.0;
            local_44 = *(float *)(param_2 + 0x2e8) + 18.0;
            cVar1 = UTIL_IsSpaceEmptyForTeam
                              ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
            if (cVar1 == '\0') {
              if (((byte)param_2[0x14d] & 8) != 0) {
                CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
              }
              local_4c = *(float *)(param_2 + 0x2e0);
              local_48 = *(float *)(param_2 + 0x2e4) - 18.0;
              local_44 = *(float *)(param_2 + 0x2e8) + 18.0;
              cVar1 = UTIL_IsSpaceEmptyForTeam
                                ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,iVar2);
              if (cVar1 == '\0') {
                iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
                fVar6 = *(float *)(iVar3 + 0x18);
                if ((in_stack_00000010 != (CNavArea *)0x0) &&
                   (cVar1 = CNavArea::IsBlocked(in_stack_00000010,2,false), cVar1 == '\0')) {
                  iVar3 = 0;
                  local_4c = *(float *)(in_stack_00000010 + 0x2c);
                  local_48 = *(float *)(in_stack_00000010 + 0x30);
                  local_44 = *(float *)(in_stack_00000010 + 0x34);
                  fVar7 = (fVar6 + fVar6) - 1.0;
                  local_28 = local_4c - *(float *)param_3;
                  local_24 = local_48 - *(float *)(param_3 + 4);
                  local_20 = local_44 - *(float *)(param_3 + 8);
                  lVar5 = (longdouble)VectorNormalize((Vector *)&local_28);
                  fVar6 = (float)lVar5;
                  if (fVar7 <= (float)lVar5) {
                    fVar6 = fVar7;
                  }
                  local_44 = *(float *)(param_3 + 8) + 18.0 + local_20 * fVar6;
                  local_48 = local_24 * fVar6 + *(float *)(param_3 + 4);
                  local_4c = fVar6 * local_28 + *(float *)param_3;
                  cVar1 = UTIL_IsSpaceEmptyForTeam
                                    ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,
                                     iVar2);
                  if (cVar1 != '\0') goto LAB_009a8d8a;
                  do {
                    if (iVar3 == 2) {
                      local_4c = *(float *)(in_stack_00000010 + 0x10);
                      local_48 = *(float *)(in_stack_00000010 + 0x14);
                      local_44 = *(float *)(in_stack_00000010 + 0x18);
                    }
                    else if (iVar3 == 3) {
                      local_44 = *(float *)(in_stack_00000010 + 0x28);
                      local_48 = *(float *)(in_stack_00000010 + 0x14);
                      local_4c = *(float *)(in_stack_00000010 + 4);
                    }
                    else if (iVar3 == 1) {
                      local_44 = *(float *)(in_stack_00000010 + 0x24);
                      local_48 = *(float *)(in_stack_00000010 + 8);
                      local_4c = *(float *)(in_stack_00000010 + 0x10);
                    }
                    else {
                      local_4c = *(float *)(in_stack_00000010 + 4);
                      local_48 = *(float *)(in_stack_00000010 + 8);
                      local_44 = *(float *)(in_stack_00000010 + 0xc);
                    }
                    local_24 = local_48 - *(float *)(param_3 + 4);
                    local_20 = local_44 - *(float *)(param_3 + 8);
                    local_28 = local_4c - *(float *)param_3;
                    lVar5 = (longdouble)VectorNormalize((Vector *)&local_28);
                    fVar6 = (float)lVar5;
                    if (fVar7 <= (float)lVar5) {
                      fVar6 = fVar7;
                    }
                    local_44 = *(float *)(param_3 + 8) + 18.0 + local_20 * fVar6;
                    local_48 = local_24 * fVar6 + *(float *)(param_3 + 4);
                    local_4c = fVar6 * local_28 + *(float *)param_3;
                    cVar1 = UTIL_IsSpaceEmptyForTeam
                                      ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,
                                       iVar2);
                    if (cVar1 != '\0') goto LAB_009a8d8a;
                    iVar3 = iVar3 + 1;
                  } while (iVar3 != 4);
                }
                *(undefined4 *)param_1 = *(undefined4 *)param_3;
                *(undefined4 *)(param_1 + 4) = *(undefined4 *)(param_3 + 4);
                *(undefined4 *)(param_1 + 8) = *(undefined4 *)(param_3 + 8);
                return param_1;
              }
            }
          }
        }
      }
    }
  }
LAB_009a8d8a:
  *(float *)param_1 = local_4c;
  *(float *)(param_1 + 4) = local_48;
  *(float *)(param_1 + 8) = local_44;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)