CTerrorPlayer::AbortZombie
0x009b8970 · 930 bytes · __thiscall
_ZN13CTerrorPlayer11AbortZombieEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::AbortZombie() */
void __thiscall CTerrorPlayer::AbortZombie(CTerrorPlayer *this)
{
int iVar1;
char cVar2;
uint uVar3;
int iVar4;
int iVar5;
int iVar6;
undefined4 uVar7;
undefined4 uVar8;
undefined4 uVar9;
CCSPlayer *this_00;
CCSPlayer *local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar3 = *(uint *)(this + 0x14c);
if ((uVar3 & 0x800) == 0) {
local_40 = *(undefined4 *)(this + 0x2e0);
local_3c = *(undefined4 *)(this + 0x2e4);
local_38 = *(undefined4 *)(this + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_40 = *(undefined4 *)(this + 0x2e0);
uVar3 = *(uint *)(this + 0x14c);
local_3c = *(undefined4 *)(this + 0x2e4);
local_38 = *(undefined4 *)(this + 0x2e8);
if ((uVar3 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
uVar3 = *(uint *)(this + 0x14c);
}
}
local_34 = *(undefined4 *)(this + 0x37c);
local_30 = *(undefined4 *)(this + 0x380);
local_2c = *(undefined4 *)(this + 900);
if ((uVar3 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_28 = *(undefined4 *)(this + 0x274);
local_24 = *(undefined4 *)(this + 0x278);
local_20 = *(undefined4 *)(this + 0x27c);
iVar4 = (**(code **)(*(int *)this + 0x544))(this);
iVar1 = *(int *)(this + 0x100);
uVar3 = *(uint *)(this + 0x150);
cVar2 = (**(code **)(*(int *)this + 0x558))(this);
if (*(int *)(ZombieDebug._28_4_ + 0x30) != 0) {
uVar7 = ZombieClassName(iVar4);
uVar8 = (**(code **)(*(int *)this + 0xb8))(this);
Msg("ABORTING: %s as %s\n",uVar8,uVar7);
}
CullZombie(this);
if (cVar2 != '\0') {
return;
}
local_44 = (CCSPlayer *)0x0;
ForEachTerrorPlayer<ReplacementPZScan>((ReplacementPZScan *)&local_44);
this_00 = local_44;
if (local_44 == (CCSPlayer *)0x0) {
if (iVar4 == 2) {
this_00 = (CCSPlayer *)NextBotCreatePlayerBot<Boomer>("Boomer");
}
else if (iVar4 < 3) {
if (iVar4 != 1) {
return;
}
this_00 = (CCSPlayer *)NextBotCreatePlayerBot<Smoker>("Smoker");
}
else if (iVar4 == 3) {
this_00 = (CCSPlayer *)NextBotCreatePlayerBot<Hunter>("Hunter");
}
else {
if (iVar4 != 8) {
return;
}
this_00 = (CCSPlayer *)NextBotCreatePlayerBot<Tank>("Tank");
}
if (this_00 == (CCSPlayer *)0x0) {
return;
}
(**(code **)(*(int *)this_00 + 0x8cc))(this_00,3,8,0);
}
g_IsZombieSpawnMobRush = 1;
g_ZombieClass = iVar4;
CCSPlayer::State_Transition(this_00,0);
(**(code **)(*(int *)this_00 + 100))(this_00);
this_00[0x1a90] = *(CCSPlayer *)(this + 0x1a90);
this_00[0x1a91] = *(CCSPlayer *)(this + 0x1a91);
if (((byte)this[0x150] & 2) == 0) {
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
CBaseEntity::SetCollisionBounds
((CBaseEntity *)this_00,(Vector *)(iVar6 + 0xc),(Vector *)(iVar5 + 0x18));
}
else {
CBaseEntity::AddFlag((CBaseEntity *)this_00,2);
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
CBaseEntity::SetCollisionBounds
((CBaseEntity *)this_00,(Vector *)(iVar6 + 0x24),(Vector *)(iVar5 + 0x30));
}
if ((uVar3 & 0x8000000) != 0) {
(**(code **)(*(int *)this_00 + 0x380))(this_00,0x461c3c00,0,0,0);
}
if (iVar1 != *(int *)(this_00 + 0x100)) {
(**(code **)(*(int *)this_00 + 0x214))(this_00,this_00 + 0x100);
*(int *)(this_00 + 0x100) = iVar1;
}
CBaseEntity::SetAbsOrigin((CBaseEntity *)this_00,(Vector *)&local_40);
CBaseEntity::SetAbsAngles((CBaseEntity *)this_00,(QAngle *)&local_34);
CBaseEntity::SetAbsVelocity((CBaseEntity *)this_00,(Vector *)&local_28);
if (*(int *)(ZombieDebug._28_4_ + 0x30) != 0) {
uVar7 = ZombieClassName(iVar4);
uVar8 = (**(code **)(*(int *)this_00 + 0xb8))(this_00);
uVar9 = (**(code **)(*(int *)this + 0xb8))(this);
DevMsg("%s: REPLACED by %s as %s!\n",uVar9,uVar8,uVar7);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.