CTerrorPlayer::UpdatePound
0x009fa2b0 · 761 bytes · __thiscall
_ZN13CTerrorPlayer11UpdatePoundEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdatePound() */
void __thiscall CTerrorPlayer::UpdatePound(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
uint uVar3;
CBaseEdict *this_00;
CBaseEntity *this_01;
char cVar4;
int iVar5;
undefined *puVar6;
uint uVar7;
undefined4 *puVar8;
CTerrorPlayer *pCVar9;
float fVar10;
float local_18;
float local_14;
float local_10;
uVar3 = *(uint *)(this + 0x3e4c);
if (uVar3 == 0xffffffff) {
LAB_009fa2e8:
uVar3 = *(uint *)(this + 0x3e48);
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar3 >> 0xc &&
(this_01 = *(CBaseEntity **)(puVar6 + 4), this_01 != (CBaseEntity *)0x0)))) {
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
fVar10 = *(float *)(this_01 + 0x2e0);
fVar1 = *(float *)(this_01 + 0x2e4);
fVar2 = *(float *)(this_01 + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_14 = (*(float *)(this + 0x2e4) - fVar1) * 0.8 + fVar1;
local_10 = (*(float *)(this + 0x2e8) - fVar2) * 0.8 + fVar2;
local_18 = (*(float *)(this + 0x2e0) - fVar10) * 0.8 + fVar10;
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_18);
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
return;
}
return;
}
uVar7 = uVar3 & 0xfff;
puVar8 = (undefined4 *)(g_pEntityList + uVar7 * 0x10 + 4);
if (((puVar8 == (undefined4 *)0x0) ||
(*(uint *)(g_pEntityList + uVar7 * 0x10 + 8) != uVar3 >> 0xc)) ||
(*(int *)(g_pEntityList + uVar7 * 0x10 + 4) == 0)) goto LAB_009fa2e8;
fVar10 = *(float *)(this + 0x3e50);
if (fVar10 == -1.0) {
cVar4 = IsStaggering(this);
if (cVar4 != '\0') {
return;
}
uVar3 = *(uint *)(this + 0x3e4c);
pCVar9 = (CTerrorPlayer *)0x0;
if (((uVar3 == 0xffffffff) ||
(puVar8 = (undefined4 *)(g_pEntityList + (uVar3 & 0xfff) * 0x10 + 4),
puVar8 == (undefined4 *)0x0)) || (puVar8[1] != uVar3 >> 0xc)) goto LAB_009fa34b;
}
else if (*(float *)(gpGlobals + 0xc) <= fVar10 && fVar10 != *(float *)(gpGlobals + 0xc)) {
return;
}
pCVar9 = (CTerrorPlayer *)*puVar8;
LAB_009fa34b:
CBaseEntity::RemoveFlag((CBaseEntity *)this,0x20);
QueuePummelVictim(this,(CTerrorPlayer *)0x0,-1.0);
*(undefined4 *)(pCVar9 + 0x3e54) = 0xffffffff;
cVar4 = (**(code **)(*(int *)pCVar9 + 300))(pCVar9);
if (cVar4 == '\0') {
return;
}
cVar4 = (**(code **)(*(int *)this + 300))(this);
if (cVar4 == '\0') {
return;
}
OnStartPummelingSurvivor(this,pCVar9);
(**(code **)(*(int *)this + 0x7fc))(this,0x4a,0);
(**(code **)(*(int *)pCVar9 + 0x7fc))(pCVar9,0x4e,0);
CBaseEntity::EmitSound((CBaseEntity *)this,"ChargerZombie.VocalizePummel",0.0,(float *)0x0);
fVar10 = *(float *)(gpGlobals + 0xc) + 5.0;
if (fVar10 == *(float *)(this + 0x401c)) {
return;
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(float *)(this + 0x401c) = fVar10;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.