L L4D2node

CSkeetShootAwardTemplate::FireGameEvent

0x0085e9d0 · 1244 bytes · __thiscall

_ZN24CSkeetShootAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CSkeetShootAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CSkeetShootAwardTemplate::FireGameEvent(CSkeetShootAwardTemplate *this,IGameEvent *param_1)

{
  float fVar1;
  char *pcVar2;
  CBaseEntity *this_00;
  int iVar3;
  CBaseEntity *this_01;
  CBaseEntity *pCVar4;
  int iVar5;
  longdouble lVar6;
  float fVar7;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar2 != (char *)0x0) &&
      (this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
  {
    if ((pcVar2 != "player_death") && (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 != 0)) {
      return;
    }
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
    if (((this_00 == pCVar4) && (this_01 != (CBaseEntity *)0x0)) &&
       ((iVar3 = CBaseEntity::GetTeamNumber(this_01), iVar3 == 3 &&
        (iVar3 = (**(code **)(*(int *)this_01 + 0x544))(this_01), iVar3 == 3)))) {
      iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      if (((byte)this_01[0x14d] & 8) == 0) {
        local_c4 = *(float *)(this_01 + 0x2e8);
        fVar7 = 0.0;
        local_bc = 0.0;
        local_b4 = local_c4 - 30.0;
        local_cc = *(float *)(this_01 + 0x2e0);
        local_c8 = *(float *)(this_01 + 0x2e4);
        local_b8 = 0.0;
      }
      else {
        CBaseEntity::CalcAbsolutePosition(this_01);
        local_c4 = *(float *)(this_01 + 0x2e8);
        fVar1 = *(float *)(this_01 + 0x2e0);
        local_b8 = *(float *)(this_01 + 0x2e4);
        local_b4 = local_c4 - 30.0;
        if (((byte)this_01[0x14d] & 8) == 0) {
          fVar7 = 0.0;
          local_bc = 0.0;
          local_cc = fVar1;
          local_c8 = local_b8;
          local_b8 = fVar7;
        }
        else {
          CBaseEntity::CalcAbsolutePosition(this_01);
          local_cc = *(float *)(this_01 + 0x2e0);
          local_c8 = *(float *)(this_01 + 0x2e4);
          local_bc = fVar1 - local_cc;
          local_c4 = *(float *)(this_01 + 0x2e8);
          local_b8 = local_b8 - local_c8;
          fVar7 = local_b8 * local_b8 + local_bc * local_bc;
        }
      }
      local_b4 = local_b4 - local_c4;
      local_8c = 0;
      local_87 = local_b4 * local_b4 + fVar7 != 0.0;
      local_9c = (*(float *)(iVar3 + 0x18) - *(float *)(iVar5 + 0xc)) * 0.5;
      local_98 = (*(float *)(iVar3 + 0x1c) - *(float *)(iVar5 + 0x10)) * 0.5;
      local_94 = (*(float *)(iVar3 + 0x20) - *(float *)(iVar5 + 0x14)) * 0.5;
      local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
      local_ac = (*(float *)(iVar3 + 0x18) + *(float *)(iVar5 + 0xc)) * 0.5;
      local_cc = local_cc + local_ac;
      local_a8 = (*(float *)(iVar3 + 0x1c) + *(float *)(iVar5 + 0x10)) * 0.5;
      local_c8 = local_c8 + local_a8;
      local_a4 = (*(float *)(iVar3 + 0x20) + *(float *)(iVar5 + 0x14)) * 0.5;
      local_ac = -local_ac;
      local_a8 = -local_a8;
      local_c4 = local_c4 + local_a4;
      local_a4 = -local_a4;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)this_01,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
      }
      if ((1.0 <= local_44) &&
         (lVar6 = (longdouble)CTerrorPlayer::GetTimeSinceInjured((CTerrorPlayer *)this_01),
         2.0 <= (float)lVar6)) {
        if (((byte)this_00[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition(this_00);
        }
        if (((byte)this_01[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition(this_01);
        }
        if (300.0 <= SQRT((*(float *)(this_01 + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
                          (*(float *)(this_01 + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
                          (*(float *)(this_01 + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
                          (*(float *)(this_01 + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
                          (*(float *)(this_01 + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
                          (*(float *)(this_01 + 0x2e4) - *(float *)(this_00 + 0x2e4)))) {
          (**(code **)(*(int *)this + 0x14))(this,0x14,0);
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)