CSkeetShootAwardTemplate::FireGameEvent
0x0085e9d0 · 1244 bytes · __thiscall
_ZN24CSkeetShootAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CSkeetShootAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CSkeetShootAwardTemplate::FireGameEvent(CSkeetShootAwardTemplate *this,IGameEvent *param_1)
{
float fVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *this_01;
CBaseEntity *pCVar4;
int iVar5;
longdouble lVar6;
float fVar7;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
{
if ((pcVar2 != "player_death") && (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((this_00 == pCVar4) && (this_01 != (CBaseEntity *)0x0)) &&
((iVar3 = CBaseEntity::GetTeamNumber(this_01), iVar3 == 3 &&
(iVar3 = (**(code **)(*(int *)this_01 + 0x544))(this_01), iVar3 == 3)))) {
iVar3 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
if (((byte)this_01[0x14d] & 8) == 0) {
local_c4 = *(float *)(this_01 + 0x2e8);
fVar7 = 0.0;
local_bc = 0.0;
local_b4 = local_c4 - 30.0;
local_cc = *(float *)(this_01 + 0x2e0);
local_c8 = *(float *)(this_01 + 0x2e4);
local_b8 = 0.0;
}
else {
CBaseEntity::CalcAbsolutePosition(this_01);
local_c4 = *(float *)(this_01 + 0x2e8);
fVar1 = *(float *)(this_01 + 0x2e0);
local_b8 = *(float *)(this_01 + 0x2e4);
local_b4 = local_c4 - 30.0;
if (((byte)this_01[0x14d] & 8) == 0) {
fVar7 = 0.0;
local_bc = 0.0;
local_cc = fVar1;
local_c8 = local_b8;
local_b8 = fVar7;
}
else {
CBaseEntity::CalcAbsolutePosition(this_01);
local_cc = *(float *)(this_01 + 0x2e0);
local_c8 = *(float *)(this_01 + 0x2e4);
local_bc = fVar1 - local_cc;
local_c4 = *(float *)(this_01 + 0x2e8);
local_b8 = local_b8 - local_c8;
fVar7 = local_b8 * local_b8 + local_bc * local_bc;
}
}
local_b4 = local_b4 - local_c4;
local_8c = 0;
local_87 = local_b4 * local_b4 + fVar7 != 0.0;
local_9c = (*(float *)(iVar3 + 0x18) - *(float *)(iVar5 + 0xc)) * 0.5;
local_98 = (*(float *)(iVar3 + 0x1c) - *(float *)(iVar5 + 0x10)) * 0.5;
local_94 = (*(float *)(iVar3 + 0x20) - *(float *)(iVar5 + 0x14)) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = (*(float *)(iVar3 + 0x18) + *(float *)(iVar5 + 0xc)) * 0.5;
local_cc = local_cc + local_ac;
local_a8 = (*(float *)(iVar3 + 0x1c) + *(float *)(iVar5 + 0x10)) * 0.5;
local_c8 = local_c8 + local_a8;
local_a4 = (*(float *)(iVar3 + 0x20) + *(float *)(iVar5 + 0x14)) * 0.5;
local_ac = -local_ac;
local_a8 = -local_a8;
local_c4 = local_c4 + local_a4;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this_01,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if ((1.0 <= local_44) &&
(lVar6 = (longdouble)CTerrorPlayer::GetTimeSinceInjured((CTerrorPlayer *)this_01),
2.0 <= (float)lVar6)) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
if (300.0 <= SQRT((*(float *)(this_01 + 0x2e0) - *(float *)(this_00 + 0x2e0)) *
(*(float *)(this_01 + 0x2e0) - *(float *)(this_00 + 0x2e0)) +
(*(float *)(this_01 + 0x2e8) - *(float *)(this_00 + 0x2e8)) *
(*(float *)(this_01 + 0x2e8) - *(float *)(this_00 + 0x2e8)) +
(*(float *)(this_01 + 0x2e4) - *(float *)(this_00 + 0x2e4)) *
(*(float *)(this_01 + 0x2e4) - *(float *)(this_00 + 0x2e4)))) {
(**(code **)(*(int *)this + 0x14))(this,0x14,0);
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.