CTerrorPlayer::UpdateLeap
0x009f9ab0 · 1997 bytes · __thiscall
_ZN13CTerrorPlayer10UpdateLeapEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateLeap() */
void __thiscall CTerrorPlayer::UpdateLeap(CTerrorPlayer *this)
{
float fVar1;
uint uVar2;
CBaseEntity *this_00;
char cVar3;
char cVar4;
int iVar5;
undefined *puVar6;
longdouble lVar7;
float fVar8;
float local_b0;
float local_ac;
float local_a8;
float local_a4;
float local_a0;
float local_9c;
float local_98;
float local_94;
float local_90;
float local_8c;
float local_88;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
uVar2 = *(uint *)(this + 0x3ee0);
if ((((uVar2 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) &&
((*(int *)(puVar6 + 4) != 0 && (this[0x39f1] == (CTerrorPlayer)0x0)))) {
CBaseEntity::SetMoveType((CBaseEntity *)this,2,0);
}
uVar2 = *(uint *)(this + 0x3edc);
if (((uVar2 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar2 >> 0xc ||
(this_00 = *(CBaseEntity **)(puVar6 + 4), this_00 == (CBaseEntity *)0x0)))) {
cVar3 = (**(code **)(*(int *)this + 300))(this);
if (cVar3 == '\0') {
return;
}
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar5 != 3) {
return;
}
iVar5 = (**(code **)(*(int *)this + 0x544))(this);
if (iVar5 != 5) {
return;
}
cVar3 = (**(code **)(*(int *)this + 0x558))(this);
if (cVar3 != '\0') {
return;
}
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 < *(float *)(this + 0x30a0)) {
return;
}
lVar7 = (longdouble)RandomFloat(0x40000000,0x40600000);
Vocalize(this,"JockeyZombie.Recognize",(float)lVar7,(float)lVar7);
return;
}
cVar3 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
if (cVar3 != '\0') {
OnRideEnded(this,(CTerrorPlayer *)0x0);
return;
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
local_ac = *(float *)(this_00 + 0x2e0);
local_a8 = *(float *)(this_00 + 0x2e4);
local_a4 = *(float *)(this_00 + 0x2e8);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_a0 = *(float *)(this + 0x2e0);
local_9c = *(float *)(this + 0x2e4);
local_98 = *(float *)(this + 0x2e8);
if (0.0 < *(float *)(this + 0x3efc)) {
lVar7 = (longdouble)CountdownTimer::Now();
fVar1 = *(float *)(this + 0x3efc);
if ((float)lVar7 < fVar1) {
fVar8 = 1.0;
if (*(float *)(this + 0x3f00) != 0.0) {
lVar7 = (longdouble)CountdownTimer::Now();
fVar8 = 1.0 - (fVar1 - (float)lVar7) / *(float *)(this + 0x3f00);
if (1.0 <= fVar8) {
fVar8 = 1.0;
}
if (fVar8 <= 0.0) {
fVar8 = 0.0;
}
}
local_9c = (local_a8 - local_9c) * fVar8 + local_9c;
local_98 = (local_a4 - local_98) * fVar8 + local_98;
local_a0 = (local_ac - local_a0) * fVar8 + local_a0;
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_a0);
if (this[0x3f04] != (CTerrorPlayer)0x0) {
this[0x3f04] = (CTerrorPlayer)0x0;
}
goto LAB_009f9d07;
}
}
if (this[0x3f04] == (CTerrorPlayer)0x0) {
this[0x3f04] = (CTerrorPlayer)0x1;
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_ac);
(**(code **)(*(int *)this + 0x98))(this,this_00,0xffffffff);
CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
}
LAB_009f9d07:
fVar1 = *(float *)(ZombieJockeyStaggerSpeed._28_4_ + 0x2c);
fVar8 = *(float *)(ZombieJockeySpeedBlend._28_4_ + 0x2c);
lVar7 = (longdouble)RandomFloat(fVar1,fVar1 + fVar1);
*(float *)(this + 0x3eb8) =
(float)lVar7 * *(float *)(gpGlobals + 0x10) + *(float *)(this + 0x3eb8);
lVar7 = (longdouble)RandomFloat(fVar1,fVar1 + fVar1);
*(float *)(this + 0x3ebc) =
(float)lVar7 * *(float *)(gpGlobals + 0x10) + *(float *)(this + 0x3ebc);
lVar7 = (longdouble)RandomFloat(fVar8,fVar8 + fVar8);
*(float *)(this + 0x3ec0) =
(float)lVar7 * *(float *)(gpGlobals + 0x10) + *(float *)(this + 0x3ec0);
lVar7 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x3ecc) <= (float)lVar7) {
cVar3 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
local_b0 = *(float *)(ZombieJockeyRideDamage._28_4_ + 0x2c);
iVar5 = GetDifficulty();
if (iVar5 == 2) {
local_b0 = local_b0 + local_b0;
}
else if (iVar5 == 3) {
local_b0 = local_b0 * 3.0;
}
cVar4 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
if (cVar4 != '\0') {
fVar1 = *(float *)(SurvivorIncapacitatedHealth._28_4_ + 0x2c);
iVar5 = (**(code **)(*(int *)this_00 + 0x1fc))(this_00);
local_b0 = (fVar1 / (float)iVar5) * local_b0;
}
(**(code **)(*(int *)this_00 + 0x234))(&local_7c,this_00);
(**(code **)(*(int *)this + 0x478))((Vector *)&local_88,this);
local_94 = local_88 - local_7c;
local_90 = local_84 - local_78;
local_8c = local_80 - local_74;
CTakeDamageInfo::CTakeDamageInfo
((CTakeDamageInfo *)&local_7c,(CBaseEntity *)this,(CBaseEntity *)this,local_b0,0x80,0)
;
(**(code **)(*(int *)this + 0x478))((Vector *)&local_88,this);
CalculateMeleeDamageForce
((CTakeDamageInfo *)&local_7c,(Vector *)&local_94,(Vector *)&local_88,1.0);
CBaseEntity::TakeDamage(this_00,(CTakeDamageInfo *)&local_7c);
cVar4 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00);
if (cVar3 != cVar4) {
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 2.0 != *(float *)(this_00 + 0x30a0)) {
(**(code **)(*(int *)(this_00 + 0x3098) + 4))(this_00 + 0x3098,this_00 + 0x30a0);
*(float *)(this_00 + 0x30a0) = (float)lVar7 + 2.0;
}
if (*(float *)(this_00 + 0x309c) != 2.0) {
(**(code **)(*(int *)(this_00 + 0x3098) + 4))(this_00 + 0x3098,this_00 + 0x309c);
*(undefined4 *)(this_00 + 0x309c) = 0x40000000;
}
}
fVar1 = *(float *)(ZombieJockeyRideDamageInterval._28_4_ + 0x2c);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar1 != *(float *)(this + 0x3ecc)) {
(**(code **)(*(int *)(this + 0x3ec4) + 4))(this + 0x3ec4,this + 0x3ecc);
*(float *)(this + 0x3ecc) = (float)lVar7 + fVar1;
}
if (fVar1 != *(float *)(this + 0x3ec8)) {
(**(code **)(*(int *)(this + 0x3ec4) + 4))(this + 0x3ec4,this + 0x3ec8);
*(float *)(this + 0x3ec8) = fVar1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.