CDirector::Restart
0x008875e0 · 1811 bytes · __thiscall
_ZN9CDirector7RestartEv
Decompiled
undefined (1 param)
/* CDirector::Restart() */
void __thiscall CDirector::Restart(CDirector *this)
{
CTerrorPlayer *this_00;
bool bVar1;
bool bVar2;
bool bVar3;
char cVar4;
char *pcVar5;
CBaseEntity *this_01;
int iVar6;
KeyValues *this_02;
Checkpoint *this_03;
int iVar7;
byte bVar8;
int in_GS_OFFSET;
byte bVar9;
char local_c1;
RestartCleanup local_b5;
undefined4 local_b4;
undefined4 local_b0;
undefined1 local_ac;
int local_a8;
undefined4 local_a4;
char *local_a0;
undefined1 local_9c;
undefined4 local_98;
undefined4 local_94;
char *local_90;
uint local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_80;
uint local_7c;
int local_78;
int local_74 [5];
char local_60 [32];
char local_40 [32];
int local_20;
bVar9 = 0;
bVar8 = 1;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
cVar4 = IsFirstMapInScenario();
if (cVar4 == '\0') {
bVar8 = (byte)this[0x28e] ^ 1;
}
if ((*(int *)(this + 0x284) == 1) && (*(int *)(sv_permawipe._28_4_ + 0x30) == 0)) {
bVar2 = false;
local_c1 = '\x01';
}
else {
ForEachTerrorPlayer<DispatchPlayerReportFlush>((DispatchPlayerReportFlush *)&local_84);
bVar2 = true;
local_c1 = '\x01';
if (bVar8 == 0) {
local_c1 = CTerrorGameRules::IsSurvivalMode();
}
}
HideScoreboard(this);
local_b0 = 0xffffffff;
local_ac = 0;
local_a8 = 0;
local_b4 = 0xffffffff;
ForEachPlayer<PlayerCounter>((PlayerCounter *)&local_b4);
iVar7 = local_a8;
local_a4 = 0xffffffff;
local_a0 = "info_window";
local_9c = 0;
local_98 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_a4);
if ((iVar7 == 0) || (cVar4 = CTerrorGameRules::HasPlayerControlledZombies(), cVar4 == '\0')) {
bVar3 = false;
LAB_008876cf:
if (*(int *)(sv_permawipe._28_4_ + 0x30) == 0) {
cVar4 = CTerrorGameRules::IsSurvivalMode();
if (cVar4 != '\0') {
local_94 = 0xffffffff;
local_90 = "fullscreen_survival_scoreboard";
local_8c = local_8c & 0xffffff00;
local_88 = 0;
ForEachTerrorPlayer<CShowViewportPanel>((CShowViewportPanel *)&local_94);
local_80 = 2;
local_7c = local_7c & 0xffffff00;
local_78 = 0;
local_84 = 0xffffffff;
ForEachPlayer<PlayerCounter>((PlayerCounter *)&local_84);
if ((local_78 < 1) && (*(int *)(AllowAllBotGame._28_4_ + 0x30) == 0)) goto LAB_008876db;
}
pcVar5 = (char *)GetTransitionedLandmarkName();
V_strncpy(local_60,pcVar5,0x20);
local_94 = vec3_origin;
local_90 = DAT_01053d4c;
local_8c = DAT_01053d50;
this_01 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,local_60,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (this_01 != (CBaseEntity *)0x0) {
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
local_94 = *(undefined4 *)(this_01 + 0x2e0);
local_90 = *(char **)(this_01 + 0x2e4);
local_8c = *(uint *)(this_01 + 0x2e8);
}
ClearTransitionedLandmarkName();
ForEachTerrorPlayer<RestartCleanup>(&local_b5);
pcVar5 = local_40;
for (iVar7 = 8; iVar7 != 0; iVar7 = iVar7 + -1) {
pcVar5[0] = '\0';
pcVar5[1] = '\0';
pcVar5[2] = '\0';
pcVar5[3] = '\0';
pcVar5 = pcVar5 + (uint)bVar9 * -8 + 4;
}
if (local_c1 == '\0') {
V_strncpy(local_40,(char *)(this + 0x3b4),0x20);
UTIL_LogPrintf("Reloading original map %s\n",local_40);
(**(code **)(*(int *)this + 0x28))(this,0);
(**(code **)(*(int *)g_pGameRules + 0x9c))(g_pGameRules,local_40);
DirectorChangelevel((char *)this,local_40);
goto LAB_008876e3;
}
this[0x28f] = (CDirector)0x1;
if (bVar2) {
UTIL_LogPrintf("Staying on original map %s\n",this + 0x3b4);
this[0x28e] = (CDirector)0x0;
}
else {
m_isTransitioning = 1;
this[0x28e] = (CDirector)0x1;
}
this[0x28c] = (CDirector)0x1;
CDirectorChallengeMode::ShutdownScriptedMode
(*(CDirectorChallengeMode **)(this + 0x648),2 - (uint)!bVar3,&DAT_00d539c2);
(**(code **)(*(int *)g_pGameRules + 0x2cc))(g_pGameRules);
m_isTransitioning = 0;
cVar4 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar4 == '\0') {
if (*(int *)(this + 0x284) == 1) {
if (bVar8 == 0) {
local_74[0] = 0;
local_74[1] = 0;
local_74[2] = 0;
local_74[3] = 0;
local_74[4] = 0;
local_84 = 2;
local_80 = 2;
local_7c = 3;
local_78 = 9;
/* try { // try from 00887c5f to 00887cdb has its CatchHandler @ 00887d31 */
ForEachPlayer<PlayerCollector>((PlayerCollector *)&local_84);
SetTransitionedLandmark(local_60,(Vector *)&local_94);
if (0 < local_74[3]) {
iVar7 = 0;
do {
this_00 = *(CTerrorPlayer **)(local_74[0] + iVar7 * 4);
CTerrorPlayer::SetTransitioned(this_00,true);
CTerrorPlayer::TransitionRestore(this_00);
iVar7 = iVar7 + 1;
} while (iVar7 < local_74[3]);
}
SetTransitionedLandmark(local_60,(Vector *)&local_94);
this_03 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
if (this_03 != (Checkpoint *)0x0) {
Checkpoint::RespawnSurvivors(this_03);
}
local_74[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_74);
local_74[4] = local_74[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_74);
if (*(int *)(this + 0x284) != 4) goto LAB_00887d09;
}
LAB_008878df:
SetNeedToRestoreTransitionedEntities(false);
}
else {
if ((*(int *)(this + 0x284) == 4) || (bVar8 != 0)) goto LAB_008878df;
LAB_00887d09:
SetNeedToRestoreTransitionedEntities(true);
}
RestoreTransitionedEntities();
}
(**(code **)(*(int *)this + 0x40))(this);
CDirectorScriptedEventManager::OnRestartMap(*(CDirectorScriptedEventManager **)(this + 0x638))
;
this[0x28c] = (CDirector)0x0;
this[0x28f] = (CDirector)0x0;
goto LAB_008876e3;
}
}
else {
if ((*(int *)(this + 0x284) == 0x12) && (cVar4 = AreTeamsFlipped(this), cVar4 == '\0')) {
bVar3 = false;
}
else {
bVar3 = true;
}
if (this[0x4e6] == (CDirector)0x0) {
bVar1 = false;
local_c1 = '\x01';
}
else {
bVar1 = true;
if (*(int *)(versus_winning_team_goes_last._28_4_ + 0x30) != 0) {
bVar1 = true;
iVar7 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,2);
iVar7 = CTerrorGameRules::GetTeamScore(g_pGameRules,iVar7,true);
iVar6 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,3);
iVar6 = CTerrorGameRules::GetTeamScore(g_pGameRules,iVar6,true);
if (iVar6 < iVar7) {
bVar3 = false;
}
}
}
if ((*(int *)(this + 0x284) == 0x12) ||
(cVar4 = CTerrorGameRules::IsScavengeMode(), cVar4 == '\0')) {
LAB_008879a8:
if (bVar3) {
SwapTeams(this);
}
}
else {
iVar7 = CTerrorGameRules::GetWinningTeamNumber(g_pGameRules,-1);
iVar6 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,3);
if (iVar7 != iVar6) goto LAB_008879a8;
bVar3 = false;
}
if (!bVar1) goto LAB_008876cf;
this_02 = (KeyValues *)CTerrorGameRules::GetMissionNextMap((KeyValues **)0x0);
if (this_02 != (KeyValues *)0x0) {
pcVar5 = (char *)KeyValues::GetString(this_02,"map","");
(**(code **)(*(int *)this + 0x28))(this,0);
(**(code **)(*(int *)g_pGameRules + 0x9c))(g_pGameRules,pcVar5);
DirectorChangelevel((char *)this,pcVar5);
goto LAB_008876e3;
}
}
LAB_008876db:
FinishScenarioExit(this);
LAB_008876e3:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.