CVomitParticle::FlyThink
0x004e59b0 · 1377 bytes · __thiscall
_ZN14CVomitParticle8FlyThinkEv
Decompiled
undefined (1 param)
/* CVomitParticle::FlyThink() */
void __thiscall CVomitParticle::FlyThink(CVomitParticle *this)
{
float fVar1;
float fVar2;
float fVar3;
uint uVar4;
undefined4 uVar5;
undefined4 uVar6;
undefined *puVar7;
IHandleEntity *pIVar8;
int iVar9;
float fVar10;
float fVar11;
float local_f8;
float local_f4;
float local_f0;
undefined4 local_ec;
undefined4 local_e8;
undefined4 local_e4;
CTraceFilterSkipTwoEntities local_e0 [20];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
CBaseEntity *local_24;
if (*(float *)(this + 0x458) <= *(float *)(gpGlobals + 0xc)) {
UTIL_Remove((CBaseEntity *)this);
return;
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_f8 = *(float *)(this + 0x2e0);
local_f4 = *(float *)(this + 0x2e4);
local_f0 = *(float *)(this + 0x2e8);
local_ec = *(undefined4 *)(this + 0x474);
local_e8 = *(undefined4 *)(this + 0x478);
local_e4 = *(undefined4 *)(this + 0x47c);
uVar6 = (**(code **)(*(int *)this + 0x2c8))(this);
uVar4 = *(uint *)(this + 0x470);
pIVar8 = (IHandleEntity *)0x0;
if (((uVar4 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar4 >> 0xc)) {
pIVar8 = *(IHandleEntity **)(puVar7 + 4);
}
CTraceFilterSkipTwoEntities::CTraceFilterSkipTwoEntities(local_e0,(IHandleEntity *)this,pIVar8,0);
local_c8 = *(float *)(this + 0x478);
local_8c = 0;
local_c4 = *(float *)(this + 0x47c);
local_88 = 1;
local_b8 = local_f4 - local_c8;
local_cc = *(float *)(this + 0x474);
local_b4 = local_f0 - local_c4;
local_bc = local_f8 - local_cc;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))(enginetrace,(Vector *)&local_cc,uVar6,local_e0,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
uVar6 = z_vomit_lifetime._28_4_;
if ((local_44 < 1.0) && (local_24 != (CBaseEntity *)0x0)) {
if (*(int *)(z_vomit_debug._28_4_ + 0x30) != 0) {
NDebugOverlay::Line((Vector *)&local_ec,(Vector *)&local_f8,0xff,100,0,true,10.0);
NDebugOverlay::EntityBounds((CBaseEntity *)this,0xff,100,0,0,10.0);
}
OnCollide(this,local_24);
return;
}
*(float *)(this + 0x474) = local_f8;
*(float *)(this + 0x478) = local_f4;
*(float *)(this + 0x47c) = local_f0;
uVar5 = z_vomit_float._28_4_;
fVar10 = (*(float *)(uVar6 + 0x2c) + *(float *)(gpGlobals + 0xc)) - *(float *)(this + 0x458);
fVar11 = *(float *)(z_vomit_velocityfadeend._28_4_ + 0x2c);
fVar1 = *(float *)(z_vomit_velocityfadestart._28_4_ + 0x2c);
if (fVar11 == fVar1) {
fVar11 = (float)(~-(uint)(fVar11 <= fVar10) & 0x3f800000);
}
else {
fVar11 = (fVar10 - fVar1) / (fVar11 - fVar1);
if (1.0 <= fVar11) {
fVar11 = 1.0;
}
if (fVar11 <= 0.0) {
fVar11 = 0.0;
}
fVar11 = 1.0 - fVar11;
}
fVar1 = *(float *)(this + 0x440);
fVar10 = *(float *)(this + 0x444);
fVar2 = *(float *)(z_vomit_drag._28_4_ + 0x2c);
fVar3 = *(float *)(this + 0x448);
*(float *)(this + 0x440) = fVar1 * fVar2;
*(float *)(this + 0x444) = fVar10 * fVar2;
local_c8 = *(float *)(this + 0x450) * fVar11 + fVar10 * fVar2;
*(float *)(this + 0x448) = fVar2 * fVar3;
local_cc = fVar11 * *(float *)(this + 0x44c) + fVar1 * fVar2;
local_c4 = fVar2 * fVar3 + *(float *)(uVar5 + 0x2c) + *(float *)(this + 0x454) * fVar11;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_cc);
if (*(int *)(z_vomit_debug._28_4_ + 0x30) != 0) {
if (*(int *)(this + 0x468) < 1) {
NDebugOverlay::EntityBounds((CBaseEntity *)this,0,100,0xff,0,10.0);
}
else {
iVar9 = (int)(*(float *)(gpGlobals + 0xc) * 10.0) % 0xff;
NDebugOverlay::EntityBounds((CBaseEntity *)this,iVar9,0xff,iVar9,0,10.0);
}
NDebugOverlay::Line((Vector *)&local_ec,(Vector *)&local_f8,0,100,0xff,true,10.0);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.