FBoxVisible
0x006e0df0 · 1081 bytes · __cdecl
_Z11FBoxVisibleP11CBaseEntityS0_R6Vectorf
Decompiled
undefined (4 params)
/* FBoxVisible(CBaseEntity*, CBaseEntity*, Vector&, float) */
undefined4 FBoxVisible(CBaseEntity *param_1,CBaseEntity *param_2,Vector *param_3,float param_4)
{
CBaseEntity *pCVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
code *pcVar6;
float *pfVar7;
int iVar8;
longdouble lVar9;
longdouble lVar10;
longdouble lVar11;
int local_110;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
if (param_1[0x253] == (CBaseEntity)0x3) {
if (param_2[0x253] == (CBaseEntity)0x0) {
return 0;
}
}
else if (param_2[0x253] == (CBaseEntity)0x3) {
return 0;
}
pCVar1 = param_2 + 0x194;
(**(code **)(*(int *)param_1 + 0x234))(&local_e8,param_1);
local_110 = 5;
while( true ) {
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_2);
}
fVar2 = *(float *)(param_2 + 0x2e4);
fVar3 = *(float *)(param_2 + 0x2e8);
fVar4 = *(float *)(param_2 + 0x2e0);
pcVar6 = *(code **)(*random_valve + 4);
pfVar7 = (float *)(**(code **)(*(int *)(param_2 + 0x194) + 8))(pCVar1);
fVar5 = *pfVar7;
pfVar7 = (float *)(**(code **)(*(int *)(param_2 + 0x194) + 4))(pCVar1);
lVar9 = (longdouble)(*pcVar6)(random_valve,param_4 + *pfVar7,fVar5 - param_4);
pcVar6 = *(code **)(*random_valve + 4);
iVar8 = (**(code **)(*(int *)(param_2 + 0x194) + 8))(pCVar1);
fVar5 = *(float *)(iVar8 + 4);
iVar8 = (**(code **)(*(int *)(param_2 + 0x194) + 4))(pCVar1);
lVar10 = (longdouble)(*pcVar6)(random_valve,param_4 + *(float *)(iVar8 + 4),fVar5 - param_4);
pcVar6 = *(code **)(*random_valve + 4);
iVar8 = (**(code **)(*(int *)(param_2 + 0x194) + 8))(pCVar1);
fVar5 = *(float *)(iVar8 + 8);
iVar8 = (**(code **)(*(int *)(param_2 + 0x194) + 4))(pCVar1);
lVar11 = (longdouble)(*pcVar6)(random_valve,param_4 + *(float *)(iVar8 + 8),fVar5 - param_4);
local_bc = ((float)lVar9 + fVar4) - local_e8;
local_cc = local_e8;
local_c8 = local_e4;
local_b8 = ((float)lVar10 + fVar2) - local_e4;
local_94 = 0;
local_b4 = ((float)lVar11 + fVar3) - local_e0;
local_c4 = local_e0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x4041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) break;
local_110 = local_110 + -1;
if (local_110 == 0) {
return 0;
}
}
*(float *)param_3 = (float)lVar9 + fVar4;
*(float *)(param_3 + 4) = (float)lVar10 + fVar2;
*(float *)(param_3 + 8) = (float)lVar11 + fVar3;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.