L L4D2node

BehaviorMoveTo<Hunter,InfectedPathCost>::ComputePath

0x00a9e9f0 · 1515 bytes · __thiscall

_ZN14BehaviorMoveToI6Hunter16InfectedPathCostE11ComputePathEPS0_RK6VectorP12PathFollower

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* BehaviorMoveTo<Hunter, InfectedPathCost>::ComputePath(Hunter*, Vector const&, PathFollower*) */

bool __thiscall
BehaviorMoveTo<Hunter,InfectedPathCost>::ComputePath
          (BehaviorMoveTo<Hunter,InfectedPathCost> *this,Hunter *param_1,Vector *param_2,
          PathFollower *param_3)

{
  uint *puVar1;
  CNavArea CVar2;
  char cVar3;
  bool bVar4;
  CBaseEntity *pCVar5;
  int iVar6;
  INextBot *pIVar7;
  Vector *pVVar8;
  int *piVar9;
  CNavArea *pCVar10;
  CNavArea *pCVar11;
  int iVar12;
  PathFollower *pPVar13;
  Hunter *pHVar14;
  longdouble lVar15;
  CNavArea *local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_58;
  undefined4 local_54;
  int local_50;
  float local_4c;
  float local_48;
  float local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined **local_34;
  Hunter *local_30;
  CBaseEntity *local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_34 = &PTR_operator___00d20e60;
  pHVar14 = (Hunter *)0x0;
  if (param_1 != (Hunter *)0x0) {
    pHVar14 = param_1 + 0x4028;
  }
  local_30 = pHVar14;
  local_28 = (**(code **)(*(int *)pHVar14 + 0xc0))(pHVar14);
  pCVar5 = (CBaseEntity *)(**(code **)(*(int *)pHVar14 + 0xb4))(pHVar14);
  iVar6 = (**(code **)(*(int *)pCVar5 + 0x14c))(pCVar5);
  if (iVar6 == 0) {
    local_24 = 0x3f800000;
  }
  else {
    local_24 = *(undefined4 *)(iVar6 + 0x1cec);
  }
  cVar3 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5);
  local_2c = (CBaseEntity *)0x0;
  if (cVar3 != '\0') {
    local_2c = pCVar5;
  }
  iVar6 = CBaseEntity::GetTeamNumber(pCVar5);
  local_20 = 9;
  if (iVar6 == 3) {
    local_20 = (**(code **)(*(int *)pCVar5 + 0x544))(pCVar5);
  }
  pIVar7 = (INextBot *)(param_1 + 0x4028);
  if (param_1 == (Hunter *)0x0) {
    pIVar7 = (INextBot *)0x0;
  }
  local_64 = 0;
  local_60 = 0;
  if (_towlower == 0) {
    local_50 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_64,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x113,
               &Path::Compute<InfectedPathCost>(INextBot*,Vector_const&,InfectedPathCost&,float)::
                tm_fmt,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
    local_50 = _towlower;
  }
  iVar6 = _DAT_0105db00;
  local_58 = local_64;
  local_54 = local_60;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00a9ee3e to 00a9ee9e has its CatchHandler @ 00a9efec */
    iVar12 = ThreadGetCurrentId();
    if (iVar6 == iVar12) {
      if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 00a9eb42 to 00a9edd8 has its CatchHandler @ 00a9f001 */
  (**(code **)(*(int *)param_3 + 0x48))(param_3);
  pVVar8 = (Vector *)(**(code **)(*(int *)pIVar7 + 0xd4))(pIVar7);
  piVar9 = (int *)(**(code **)(*(int *)pIVar7 + 0xb4))(pIVar7);
  pCVar10 = (CNavArea *)(**(code **)(*piVar9 + 0x52c))(piVar9);
  if (pCVar10 == (CNavArea *)0x0) {
LAB_00a9edbc:
    (**(code **)(*(int *)param_3 + 100))(param_3,pIVar7,2);
  }
  else {
    pCVar11 = (CNavArea *)CNavMesh::GetNearestNavArea(TheNavMesh,param_2,true,200.0,true,true,false)
    ;
    if (pCVar10 == pCVar11) {
      Path::BuildTrivialPath((Path *)param_3,pIVar7,param_2);
      bVar4 = true;
      goto LAB_00a9eddb;
    }
    local_4c = *(float *)param_2;
    local_48 = *(float *)(param_2 + 4);
    local_44 = *(float *)(param_2 + 8);
    if (pCVar11 == (CNavArea *)0x0) {
      CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_4c,&local_44,(Vector *)0x0);
    }
    else {
      lVar15 = (longdouble)CNavArea::GetZ(pCVar11,local_4c,local_48);
      local_44 = (float)lVar15;
    }
    pCVar5 = (CBaseEntity *)(**(code **)(*(int *)pIVar7 + 0xb4))(pIVar7);
    if (((byte)pCVar5[0x14d] & 8) != 0) {
                    /* try { // try from 00a9eef5 to 00a9ef5b has its CatchHandler @ 00a9f001 */
      CBaseEntity::CalcAbsolutePosition(pCVar5);
    }
    local_40 = *(undefined4 *)(pCVar5 + 0x2e0);
    local_68 = (CNavArea *)0x0;
    local_3c = *(undefined4 *)(pCVar5 + 0x2e4);
    local_38 = *(undefined4 *)(pCVar5 + 0x2e8);
    pCVar5 = (CBaseEntity *)(**(code **)(*(int *)pIVar7 + 0xb4))(pIVar7);
    iVar6 = CBaseEntity::GetTeamNumber(pCVar5);
    bVar4 = NavAreaBuildPath<InfectedPathCost>
                      (pCVar10,pCVar11,(Vector *)&local_40,param_2,(InfectedPathCost *)&local_34,
                       &local_68,0.0,iVar6,false);
    if (local_68 != (CNavArea *)0x0) {
      if (pCVar10 == local_68) {
LAB_00a9ef75:
                    /* try { // try from 00a9ef89 to 00a9efe1 has its CatchHandler @ 00a9f001 */
        Path::BuildTrivialPath((Path *)param_3,pIVar7,param_2);
        goto LAB_00a9eddb;
      }
      iVar6 = 1;
      pCVar11 = local_68;
      do {
        pCVar11 = *(CNavArea **)(pCVar11 + 0x78);
        if (pCVar11 == (CNavArea *)0x0) break;
        iVar6 = iVar6 + 1;
      } while (pCVar10 != pCVar11);
      if (iVar6 < 0x100) {
        if (iVar6 == 1) goto LAB_00a9ef75;
        *(int *)(param_3 + 0x4404) = iVar6;
      }
      else {
        iVar6 = 0xff;
        *(undefined4 *)(param_3 + 0x4404) = 0xff;
      }
      pCVar10 = local_68;
      iVar12 = iVar6;
      pPVar13 = param_3 + (iVar6 + -1) * 0x44 + 4;
      do {
        *(CNavArea **)pPVar13 = pCVar10;
        iVar12 = iVar12 + -1;
        CVar2 = pCVar10[0x7c];
        *(undefined4 *)(pPVar13 + 0x18) = 0;
        *(uint *)(pPVar13 + 4) = (byte)CVar2 & 0xf;
        pCVar10 = *(CNavArea **)(pCVar10 + 0x78);
        if (pCVar10 == (CNavArea *)0x0) break;
        pPVar13 = pPVar13 + -0x44;
      } while (iVar12 != 0);
      *(float *)(param_3 + iVar6 * 0x44 + 0xc) = local_4c;
      *(CNavArea **)(param_3 + iVar6 * 0x44 + 4) = local_68;
      *(float *)(param_3 + iVar6 * 0x44 + 0x10) = local_48;
      *(float *)(param_3 + iVar6 * 0x44 + 0x14) = local_44;
      iVar6 = *(int *)(param_3 + 0x4404);
      *(undefined4 *)(param_3 + iVar6 * 0x44 + 0x18) = 0;
      *(undefined4 *)(param_3 + iVar6 * 0x44 + 8) = 9;
      *(undefined4 *)(param_3 + iVar6 * 0x44 + 0x1c) = 0;
      *(int *)(param_3 + 0x4404) = iVar6 + 1;
      cVar3 = Path::ComputePathDetails((Path *)param_3,pIVar7,pVVar8);
      if (cVar3 != '\0') {
        Path::Optimize((INextBot *)param_3);
        Path::PostProcess((Path *)param_3);
        (**(code **)(*(int *)param_3 + 100))(param_3,pIVar7,!bVar4);
        goto LAB_00a9eddb;
      }
      (**(code **)(*(int *)param_3 + 0x48))(param_3);
      goto LAB_00a9edbc;
    }
  }
  bVar4 = false;
LAB_00a9eddb:
  iVar6 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar12 = ThreadGetCurrentId();
    if (iVar6 == iVar12) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_50 != 0) {
    (**(code **)(local_50 + 0x54))(local_50,local_58,local_54,0,0,0);
  }
  return bVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)