FindGhostSpawnPosition
0x009ab670 · 305 bytes · __cdecl
_Z22FindGhostSpawnPositionP13CTerrorPlayerS0_f
Decompiled
undefined (3 params)
/* FindGhostSpawnPosition(CTerrorPlayer*, CTerrorPlayer*, float) */
CTerrorPlayer * FindGhostSpawnPosition(CTerrorPlayer *param_1,CTerrorPlayer *param_2,float param_3)
{
char cVar1;
TerrorNavArea *this;
TerrorNavArea *pTVar2;
undefined4 uVar3;
int iVar4;
TerrorNavArea *pTVar5;
float in_stack_00000010;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
cVar1 = CTerrorGameRules::IsVersusMode();
if ((cVar1 == '\0') &&
(this = (TerrorNavArea *)(**(code **)(*(int *)param_2 + 0x52c))(param_2),
this != (TerrorNavArea *)0x0)) {
iVar4 = CNavArea::m_masterMarker + 1;
CNavArea::m_masterMarker = 1;
if (iVar4 != 0) {
CNavArea::m_masterMarker = iVar4;
}
pTVar5 = (TerrorNavArea *)0x0;
pTVar2 = this;
if (*(float *)(this + 0x154) <= in_stack_00000010 &&
in_stack_00000010 != *(float *)(this + 0x154)) {
do {
pTVar2 = this;
if (*(int *)(this + 0x3c) == CNavArea::m_masterMarker) break;
*(int *)(this + 0x3c) = CNavArea::m_masterMarker;
pTVar2 = (TerrorNavArea *)TerrorNavArea::GetNextEscapeStep(this,(NavTraverseType *)0x0);
if (pTVar2 == (TerrorNavArea *)0x0) goto LAB_009ab688;
pTVar5 = this;
this = pTVar2;
} while (*(float *)(pTVar2 + 0x154) <= in_stack_00000010 &&
in_stack_00000010 != *(float *)(pTVar2 + 0x154));
}
if (pTVar5 != pTVar2) {
local_28 = *(undefined4 *)(pTVar2 + 0x2c);
local_24 = *(undefined4 *)(pTVar2 + 0x30);
local_20 = *(undefined4 *)(pTVar2 + 0x34);
uVar3 = (**(code **)(*(int *)param_3 + 0x544))(param_3);
cVar1 = ZombieManager::CanZombieSpawnHere(TheZombieManager,&local_28,pTVar2,uVar3,0,param_3);
if (cVar1 != '\0') {
*(undefined4 *)param_1 = local_28;
*(undefined4 *)(param_1 + 4) = local_24;
*(undefined4 *)(param_1 + 8) = local_20;
return param_1;
}
}
}
LAB_009ab688:
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
*(undefined4 *)param_1 = *(undefined4 *)(param_2 + 0x2e0);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(param_2 + 0x2e4);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(param_2 + 0x2e8);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.