CBaseEntity::GetKeyValue
0x0040d810 · 982 bytes · __thiscall
_ZN11CBaseEntity11GetKeyValueEPKcPci
Decompiled
undefined (4 params)
/* CBaseEntity::GetKeyValue(char const*, char*, int) */
undefined4 __thiscall
CBaseEntity::GetKeyValue(CBaseEntity *this,char *param_1,char *param_2,int param_3)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
undefined4 *puVar5;
undefined4 uVar6;
undefined1 *puVar7;
undefined1 *puVar8;
char *pcVar9;
undefined8 in_stack_ffffffc0;
ulonglong uVar10;
uVar6 = (undefined4)((ulonglong)in_stack_ffffffc0 >> 0x20);
if ((((param_1 == "rendercolor") || (iVar4 = _V_stricmp(param_1,"rendercolor"), iVar4 == 0)) ||
(param_1 == "rendercolor32")) || (iVar4 = _V_stricmp(param_1,"rendercolor32"), iVar4 == 0)) {
V_snprintf(param_2,param_3,"%d %d %d %d",(uint)(byte)this[0x124],(uint)(byte)this[0x125],
(uint)(byte)this[0x126],(uint)(byte)this[0x127]);
return 1;
}
if ((param_1 == "renderamt") || (iVar4 = _V_stricmp(param_1,"renderamt"), iVar4 == 0)) {
pcVar9 = "%d";
uVar10 = CONCAT44(uVar6,(uint)(byte)this[0x127]);
}
else if ((param_1 == "disableshadows") ||
(iVar4 = _V_stricmp(param_1,"disableshadows"), iVar4 == 0)) {
pcVar9 = "%d";
uVar10 = CONCAT44(uVar6,*(uint *)(this + 0xd4) >> 4) & 0xffffffff00000001;
}
else {
if ((((param_1 == "mins") || (iVar4 = _V_stricmp(param_1,"mins"), iVar4 == 0)) ||
(param_1 == "maxs")) || (iVar4 = _V_stricmp(param_1,"maxs"), iVar4 == 0)) {
return 0;
}
if ((param_1 == "disablereceiveshadows") ||
(iVar4 = _V_stricmp(param_1,"disablereceiveshadows"), iVar4 == 0)) {
pcVar9 = "%d";
uVar10 = CONCAT44(uVar6,*(uint *)(this + 0xd4) >> 6) & 0xffffffff00000001;
}
else {
if ((param_1 != "nodamageforces") &&
(iVar4 = _V_stricmp(param_1,"nodamageforces"), iVar4 != 0)) {
if (param_1 == "angle") {
return 0;
}
iVar4 = _V_stricmp(param_1,"angle");
if (iVar4 == 0) {
return 0;
}
if ((param_1 == "angles") || (iVar4 = _V_stricmp(param_1,"angles"), iVar4 == 0)) {
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
fVar1 = *(float *)(this + 900);
fVar2 = *(float *)(this + 0x380);
fVar3 = *(float *)(this + 0x37c);
}
else {
if ((param_1 != "origin") && (iVar4 = _V_stricmp(param_1,"origin"), iVar4 != 0)) {
if ((param_1 == "targetname") || (iVar4 = _V_stricmp(param_1,"targetname"), iVar4 == 0))
{
puVar8 = *(undefined1 **)(this + 0x154);
}
else {
if ((param_1 != "classname") && (iVar4 = _V_stricmp(param_1,"classname"), iVar4 != 0))
{
puVar5 = (undefined4 *)(**(code **)(*(int *)this + 0x30))(this);
while( true ) {
if (puVar5 == (undefined4 *)0x0) {
return 0;
}
uVar6 = ExtractKeyvalue(this,(typedescription_t *)*puVar5,puVar5[1],param_1,
param_2,param_3);
if ((char)uVar6 != '\0') break;
puVar5 = (undefined4 *)puVar5[3];
}
return uVar6;
}
puVar8 = *(undefined1 **)(this + 0x7c);
}
pcVar9 = "%s";
puVar7 = &DAT_00d539c2;
if (puVar8 != (undefined1 *)0x0) {
puVar7 = puVar8;
}
uVar10 = CONCAT44(uVar6,puVar7);
goto LAB_0040dab8;
}
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
fVar1 = *(float *)(this + 0x2e8);
fVar2 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x2e0);
}
V_snprintf(param_2,param_3,"%f %f %f",(double)fVar3,(double)fVar2,(double)fVar1);
return 1;
}
pcVar9 = "%d";
uVar10 = CONCAT44(uVar6,*(uint *)(this + 0xd4) >> 0x1f);
}
}
LAB_0040dab8:
V_snprintf(param_2,param_3,pcVar9,uVar10);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.