CTerrorPlayer::UpdateViewOffset
0x004f4780 · 1067 bytes · __cdecl
_ZN13CTerrorPlayer16UpdateViewOffsetERK6VectorRK6QAngle
Decompiled
undefined (2 params)
/* CTerrorPlayer::UpdateViewOffset(Vector const&, QAngle const&) */
Vector * CTerrorPlayer::UpdateViewOffset(Vector *param_1,QAngle *param_2)
{
undefined4 uVar1;
uint uVar2;
char cVar3;
int iVar4;
CBaseEntity *this;
undefined *puVar5;
float fVar6;
QAngle *in_stack_0000000c;
float *in_stack_00000010;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
undefined4 local_34;
undefined4 local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
iVar4 = (**(code **)(*(int *)param_2 + 0x250))(param_2);
local_4c = 0.0;
local_44 = *(float *)(iVar4 + 8);
local_48 = 0.0;
this = (CBaseEntity *)GetMountedWeapon((CTerrorPlayer *)param_2);
if (this == (CBaseEntity *)0x0) {
cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
if ((cVar3 == '\0') || (param_2[0x39f1] == (QAngle)0x0)) {
cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
if ((cVar3 == '\0') || (param_2[0x33dc] == (QAngle)0x0)) {
cVar3 = (**(code **)(*(int *)param_2 + 0x7e8))(param_2);
if (cVar3 == '\0') {
uVar2 = *(uint *)(param_2 + 0x3e68);
if ((((uVar2 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar5 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)) {
uVar2 = *(uint *)(param_2 + 0x3ee0);
if (((uVar2 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)
) || ((*(uint *)(puVar5 + 8) != uVar2 >> 0xc || (*(int *)(puVar5 + 4) == 0)))) {
cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
if ((cVar3 == '\0') || (((byte)param_2[0x14c] & 4) != 0)) {
cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
fVar6 = local_44;
if ((cVar3 != '\0') &&
(iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules),
fVar6 < *(float *)(iVar4 + 8))) {
LAB_004f4b9e:
iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_44 = *(float *)(iVar4 + 8);
}
}
else if (param_2[0x1a91] == (QAngle)0x0) {
if (((byte)param_2[0x150] & 2) == 0) {
if (param_2[0x1a90] == (QAngle)0x0) goto LAB_004f4b9e;
}
else if (param_2[0x1a90] == (QAngle)0x0) goto LAB_004f492f;
iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_44 = *(float *)(iVar4 + 0x44);
}
}
}
else {
local_44 = *(float *)(SurvivorPounceVictimEyeHeight._28_4_ + 0x2c);
}
}
else {
iVar4 = GetPlayerViewOffset((CTerrorPlayer *)param_2,false);
local_44 = *(float *)(iVar4 + 8);
}
}
else {
local_44 = *(float *)(SurvivorHangingFromTongueEyeHeight._28_4_ + 0x2c);
}
}
else {
local_44 = *(float *)(SurvivorHangingEyeHeight._28_4_ + 0x2c);
}
LAB_004f492f:
cVar3 = (**(code **)(*(int *)param_2 + 300))(param_2);
if (cVar3 == '\0') {
iVar4 = (**(code **)(*(int *)param_2 + 0x648))(param_2);
if (iVar4 == 6) {
iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
*(undefined4 *)param_1 = *(undefined4 *)(iVar4 + 0x60);
uVar1 = *(undefined4 *)(iVar4 + 0x68);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(iVar4 + 100);
*(undefined4 *)(param_1 + 8) = uVar1;
return param_1;
}
}
else {
CalcLeanViewOffset((Vector *)&local_28,in_stack_0000000c,(float)in_stack_00000010,
SUB41(local_44,0));
local_4c = local_28;
local_48 = local_24;
local_44 = local_20;
}
goto LAB_004f48b9;
}
fVar6 = *in_stack_00000010;
if (180.0 < fVar6) {
fVar6 = fVar6 - 360.0;
if (0.0 < fVar6) goto LAB_004f47ec;
LAB_004f48f5:
fVar6 = 54.0;
}
else {
if (fVar6 <= 0.0) goto LAB_004f48f5;
LAB_004f47ec:
fVar6 = (1.0 - fVar6 * 0.011111111) * 54.0 + fVar6 * 0.011111111 * 62.0;
}
(**(code **)(*(int *)this + 0x234))(&local_40,this);
local_34 = 0;
local_30 = 0;
local_2c = fVar6;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
local_28 = *(float *)(this + 0x37c);
local_24 = *(float *)(this + 0x380);
local_20 = *(float *)(this + 900);
VectorRotate((Vector *)&local_34,(QAngle *)&local_28,(Vector *)&local_4c);
local_4c = (local_40 + local_4c) - *(float *)in_stack_0000000c;
local_48 = (local_3c + local_48) - *(float *)(in_stack_0000000c + 4);
LAB_004f48b9:
*(float *)param_1 = local_4c;
*(float *)(param_1 + 4) = local_48;
*(float *)(param_1 + 8) = local_44;
return param_1;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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