CPhysImpact::InputImpact
0x0079d7c0 · 1423 bytes · __cdecl
_ZN11CPhysImpact11InputImpactER11inputdata_t
Decompiled
undefined (1 param)
/* CPhysImpact::InputImpact(inputdata_t&) */
void CPhysImpact::InputImpact(inputdata_t *param_1)
{
int *piVar1;
undefined4 *puVar2;
longdouble lVar3;
float fVar4;
Vector *pVVar5;
CGameTrace *pCVar6;
Vector *pVVar7;
float local_f8;
float local_f4;
float local_f0;
undefined4 local_ec;
undefined4 local_e8;
undefined4 local_e4;
float local_e0;
float local_dc;
float local_d8;
Vector local_d0 [12];
float local_c4;
float local_c0;
float local_bc;
float local_b8;
float local_b4;
float local_b0;
float local_a4;
char local_99;
CTakeDamageInfo *local_84;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
float local_6c;
float local_68;
float local_64;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined1 local_38;
undefined1 local_37;
undefined4 local_34;
if (*(int *)(param_1 + 0x448) != 0) {
UTIL_PointAtNamedEntity(param_1,*(undefined4 *)(param_1 + 0x448));
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
AngleVectors((QAngle *)(param_1 + 0x37c),(Vector *)&local_f8);
local_64 = 56755.84;
if (((byte)param_1[0x148] & 2) == 0) {
local_64 = *(float *)(param_1 + 0x444);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_ec = *(undefined4 *)(param_1 + 0x2e0);
local_38 = 1;
local_3c = 0;
pVVar7 = local_d0;
local_6c = local_f8 * local_64;
local_68 = local_f4 * local_64;
local_e8 = *(undefined4 *)(param_1 + 0x2e4);
local_64 = local_64 * local_f0;
local_e4 = *(undefined4 *)(param_1 + 0x2e8);
local_44 = 0;
local_48 = 0;
local_4c = 0;
local_37 = local_68 * local_68 + local_6c * local_6c + local_64 * local_64 != 0.0;
local_54 = 0;
local_58 = 0;
local_5c = 0;
local_7c = local_ec;
local_78 = local_e8;
local_74 = local_e4;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_e0,(IHandleEntity *)param_1,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_7c,0x46004003,(CTraceFilterSimple *)&local_e0,pVVar7);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(pVVar7,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
if (*(int *)(debug_physimpact._28_4_ + 0x30) != 0) {
NDebugOverlay::Cross3D((Vector *)&local_ec,24.0,0xff,0xff,0xff,false,30.0);
NDebugOverlay::Line(pVVar7,(Vector *)&local_c4,0,0xff,0,false,30.0);
}
if (local_a4 != 1.0) {
if (local_99 != '\0') {
local_b0 = -local_f0;
local_b4 = -local_f4;
local_b8 = -local_f8;
}
piVar1 = *(int **)(local_84 + 0x238);
if (piVar1 != (int *)0x0) {
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c);
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_48 = *puVar2;
puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
local_4c = *puVar2;
local_7c = vec3_origin;
local_40 = 0;
local_34 = 0;
pCVar6 = (CGameTrace *)&local_f8;
local_78 = DAT_01053d4c;
pVVar5 = (Vector *)&local_7c;
local_74 = DAT_01053d50;
CBaseEntity::DispatchTraceAttack(local_84,pVVar5,pCVar6);
ApplyMultiDamage();
if ((*(uint *)(param_1 + 0x148) & 3) == 0) {
fVar4 = (1.0 - local_a4) * *(float *)(param_1 + 0x440);
}
else {
fVar4 = *(float *)(param_1 + 0x440);
}
if ((*(uint *)(param_1 + 0x148) & 4) != 0) {
lVar3 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1,pVVar5,pCVar6,pVVar7);
fVar4 = fVar4 * (float)lVar3;
}
if (*(int *)(debug_physimpact._28_4_ + 0x30) != 0) {
local_dc = local_b4 * -128.0 + local_c0;
local_d8 = local_b0 * -128.0 + local_bc;
local_e0 = local_b8 * -128.0 + local_c4;
NDebugOverlay::Line((Vector *)&local_c4,(Vector *)&local_e0,0xff,0,0,false,30.0);
}
if (((byte)param_1[0x148] & 8) == 0) {
local_f0 = -local_b0;
local_f4 = -local_b4;
local_f8 = -local_b8;
}
fVar4 = fVar4 * *(float *)(phys_pushscale._28_4_ + 0x2c);
local_e0 = local_f8 * fVar4;
local_dc = local_f4 * fVar4;
local_d8 = fVar4 * local_f0;
(**(code **)(*piVar1 + 0xf8))(piVar1,(CTraceFilterSimple *)&local_e0,(Vector *)&local_c4);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.