CEnvAirStrikeIndoorEffect::Spawn
0x00674c80 · 1471 bytes · __thiscall
_ZN25CEnvAirStrikeIndoorEffect5SpawnEv
Decompiled
undefined (1 param)
/* CEnvAirStrikeIndoorEffect::Spawn() */
void __thiscall CEnvAirStrikeIndoorEffect::Spawn(CEnvAirStrikeIndoorEffect *this)
{
CBaseEdict *this_00;
undefined4 uVar1;
int iVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
*(undefined4 *)(this + 0x13fc) = *(undefined4 *)(gpGlobals + 0xc);
(**(code **)(*(int *)this + 0x6c))(this);
CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
(**(code **)(*(int *)this + 0x70))(this,"models/props_destruction/general_dest_plaster_set.mdl");
if (*(float *)(this + 0x468) != 0.0) {
if (this[0x6c] == (CEnvAirStrikeIndoorEffect)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvAirStrikeIndoorEffect)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0;
}
*(undefined4 *)(this + 0x13f4) = 0;
if (((byte)this[0x14d] & 8) == 0) {
local_c4 = *(float *)(this + 0x2e8);
local_bc = 0.0;
local_b4 = local_c4 - 16384.0;
local_b8 = 0.0;
fVar4 = 0.0;
local_c8 = *(float *)(this + 0x2e4);
local_cc = *(float *)(this + 0x2e0);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_c4 = *(float *)(this + 0x2e8);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b4 = local_c4 - 16384.0;
if (((byte)this[0x14d] & 8) == 0) {
local_bc = 0.0;
local_b8 = local_bc;
fVar4 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = local_cc - *(float *)(this + 0x2e0);
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_c8 - *(float *)(this + 0x2e4);
fVar4 = local_b8 * local_b8 + local_bc * local_bc;
local_c8 = *(float *)(this + 0x2e4);
local_cc = *(float *)(this + 0x2e0);
}
}
local_b4 = local_b4 - local_c4;
local_87 = local_b4 * local_b4 + fVar4 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_64);
if (((byte)this[0x14d] & 8) == 0) {
fVar4 = *(float *)(this + 0x2e8);
local_bc = 0.0;
fVar3 = fVar4 + 16384.0;
local_b8 = 0.0;
fVar5 = 0.0;
fVar7 = *(float *)(this + 0x2e4);
fVar6 = *(float *)(this + 0x2e0);
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar4 = *(float *)(this + 0x2e8);
fVar6 = *(float *)(this + 0x2e0);
fVar7 = *(float *)(this + 0x2e4);
fVar3 = fVar4 + 16384.0;
if (((byte)this[0x14d] & 8) == 0) {
local_bc = 0.0;
local_b8 = local_bc;
fVar5 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = fVar6 - *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e8);
local_b8 = fVar7 - *(float *)(this + 0x2e4);
fVar5 = local_bc * local_bc + local_b8 * local_b8;
fVar7 = *(float *)(this + 0x2e4);
fVar6 = *(float *)(this + 0x2e0);
}
}
local_b4 = fVar3 - fVar4;
local_87 = local_b4 * local_b4 + fVar5 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = fVar6;
local_c8 = fVar7;
local_c4 = fVar4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
fVar4 = SQRT((local_60 - local_6c) * (local_60 - local_6c) +
(local_64 - local_70) * (local_64 - local_70) +
(local_5c - local_68) * (local_5c - local_68));
*(float *)(this + 0x13f8) = fVar4;
if ((126.0 <= fVar4) && (fVar4 <= 386.0)) {
FindAnimationSequence(this);
return;
}
uVar1 = CBaseEntity::GetDebugName((CBaseEntity *)this);
Msg("ERROR - Air strike effect named %s has a bad height of %f\n",uVar1,(double)fVar4);
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.