L L4D2node

CEnvAirStrikeIndoorEffect::Spawn

0x00674c80 · 1471 bytes · __thiscall

_ZN25CEnvAirStrikeIndoorEffect5SpawnEv

Decompiled

undefined (1 param)

/* CEnvAirStrikeIndoorEffect::Spawn() */

void __thiscall CEnvAirStrikeIndoorEffect::Spawn(CEnvAirStrikeIndoorEffect *this)

{
  CBaseEdict *this_00;
  undefined4 uVar1;
  int iVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  
  *(undefined4 *)(this + 0x13fc) = *(undefined4 *)(gpGlobals + 0xc);
  (**(code **)(*(int *)this + 0x6c))(this);
  CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
  CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
  (**(code **)(*(int *)this + 0x70))(this,"models/props_destruction/general_dest_plaster_set.mdl");
  if (*(float *)(this + 0x468) != 0.0) {
    if (this[0x6c] == (CEnvAirStrikeIndoorEffect)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvAirStrikeIndoorEffect)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x468) = 0;
  }
  *(undefined4 *)(this + 0x13f4) = 0;
  if (((byte)this[0x14d] & 8) == 0) {
    local_c4 = *(float *)(this + 0x2e8);
    local_bc = 0.0;
    local_b4 = local_c4 - 16384.0;
    local_b8 = 0.0;
    fVar4 = 0.0;
    local_c8 = *(float *)(this + 0x2e4);
    local_cc = *(float *)(this + 0x2e0);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    local_c4 = *(float *)(this + 0x2e8);
    local_cc = *(float *)(this + 0x2e0);
    local_c8 = *(float *)(this + 0x2e4);
    local_b4 = local_c4 - 16384.0;
    if (((byte)this[0x14d] & 8) == 0) {
      local_bc = 0.0;
      local_b8 = local_bc;
      fVar4 = local_bc;
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_bc = local_cc - *(float *)(this + 0x2e0);
      local_c4 = *(float *)(this + 0x2e8);
      local_b8 = local_c8 - *(float *)(this + 0x2e4);
      fVar4 = local_b8 * local_b8 + local_bc * local_bc;
      local_c8 = *(float *)(this + 0x2e4);
      local_cc = *(float *)(this + 0x2e0);
    }
  }
  local_b4 = local_b4 - local_c4;
  local_87 = local_b4 * local_b4 + fVar4 != 0.0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_88 = 1;
  local_8c = 0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,(Vector *)&local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
  }
  CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)&local_64);
  if (((byte)this[0x14d] & 8) == 0) {
    fVar4 = *(float *)(this + 0x2e8);
    local_bc = 0.0;
    fVar3 = fVar4 + 16384.0;
    local_b8 = 0.0;
    fVar5 = 0.0;
    fVar7 = *(float *)(this + 0x2e4);
    fVar6 = *(float *)(this + 0x2e0);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    fVar4 = *(float *)(this + 0x2e8);
    fVar6 = *(float *)(this + 0x2e0);
    fVar7 = *(float *)(this + 0x2e4);
    fVar3 = fVar4 + 16384.0;
    if (((byte)this[0x14d] & 8) == 0) {
      local_bc = 0.0;
      local_b8 = local_bc;
      fVar5 = local_bc;
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_bc = fVar6 - *(float *)(this + 0x2e0);
      fVar4 = *(float *)(this + 0x2e8);
      local_b8 = fVar7 - *(float *)(this + 0x2e4);
      fVar5 = local_bc * local_bc + local_b8 * local_b8;
      fVar7 = *(float *)(this + 0x2e4);
      fVar6 = *(float *)(this + 0x2e0);
    }
  }
  local_b4 = fVar3 - fVar4;
  local_87 = local_b4 * local_b4 + fVar5 != 0.0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_88 = 1;
  local_8c = 0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_cc = fVar6;
  local_c8 = fVar7;
  local_c4 = fVar4;
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,(Vector *)&local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine((Vector *)&local_70,(Vector *)&local_64,0xff,0,0,true,-1.0);
  }
  fVar4 = SQRT((local_60 - local_6c) * (local_60 - local_6c) +
               (local_64 - local_70) * (local_64 - local_70) +
               (local_5c - local_68) * (local_5c - local_68));
  *(float *)(this + 0x13f8) = fVar4;
  if ((126.0 <= fVar4) && (fVar4 <= 386.0)) {
    FindAnimationSequence(this);
    return;
  }
  uVar1 = CBaseEntity::GetDebugName((CBaseEntity *)this);
  Msg("ERROR - Air strike effect named %s has a bad height of %f\n",uVar1,(double)fVar4);
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)