L L4D2node

CTerrorPlayer::StartGettingDraggedBy

0x009cb610 · 1286 bytes · __thiscall

_ZN13CTerrorPlayer21StartGettingDraggedByEPS_

Decompiled

undefined (2 params)

/* CTerrorPlayer::StartGettingDraggedBy(CTerrorPlayer*) */

void __thiscall CTerrorPlayer::StartGettingDraggedBy(CTerrorPlayer *this,CTerrorPlayer *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  CTerrorPlayer CVar7;
  ushort uVar8;
  undefined4 *puVar9;
  void *pvVar10;
  float *pfVar11;
  ushort uVar12;
  int iVar13;
  uint uVar14;
  uint uVar15;
  uint uVar16;
  uint uVar17;
  float fVar18;
  char *pcVar19;
  int local_24;
  int local_20;
  
  if (param_1 == (CTerrorPlayer *)0x0) {
    *(undefined4 *)(this + 0x2d68) = 0xffffffff;
    return;
  }
  puVar9 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
  *(undefined4 *)(this + 0x2d68) = *puVar9;
  if ((*(int *)(this + 0x2d70) < 10) && (-1 < *(int *)(this + 0x2d74))) {
    *(undefined4 *)(this + 0x2d70) = 10;
    if (*(void **)(this + 0x2d6c) == (void *)0x0) {
      pvVar10 = malloc(0xa0);
      *(void **)(this + 0x2d6c) = pvVar10;
    }
    else {
      pvVar10 = realloc(*(void **)(this + 0x2d6c),0xa0);
      *(void **)(this + 0x2d6c) = pvVar10;
    }
    CVar7 = this[0x14d];
    *(void **)(this + 0x2d84) = pvVar10;
  }
  else {
    CVar7 = this[0x14d];
    *(undefined4 *)(this + 0x2d84) = *(undefined4 *)(this + 0x2d6c);
  }
  if (((byte)CVar7 & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  fVar1 = *(float *)(this + 0x2e0);
  fVar2 = *(float *)(this + 0x2e4);
  fVar3 = *(float *)(this + 0x2e8);
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
  }
  local_24 = 1;
  fVar4 = *(float *)(param_1 + 0x2e0);
  fVar5 = *(float *)(param_1 + 0x2e4);
  fVar6 = *(float *)(param_1 + 0x2e8);
  do {
    uVar12 = *(ushort *)(this + 0x2d7c);
    uVar15 = (uint)uVar12;
    if (uVar12 == 0xffff) {
      iVar13 = *(int *)(this + 0x2d70);
      if ((int)(uint)*(ushort *)(this + 0x2d82) < iVar13) {
        uVar15 = *(ushort *)(this + 0x2d82) + 1;
        uVar16 = uVar15 & 0xffff;
        if (iVar13 <= (int)uVar16) {
          uVar15 = 0xffffffff;
        }
        uVar14 = 0xffff;
        if ((int)uVar16 < iVar13) {
          uVar14 = uVar16;
        }
      }
      else {
        uVar14 = 0;
        if (iVar13 < 1) {
          uVar14 = 0xffff;
        }
        uVar15 = (0 < iVar13) - 1;
      }
      if ((int)uVar14 < iVar13) {
LAB_009cb980:
        uVar12 = (ushort)uVar15;
        if (uVar12 != 0xffff) {
          uVar15 = uVar15 & 0xffff;
          *(ushort *)(this + 0x2d82) = uVar12;
          *(short *)(this + 0x2d80) = *(short *)(this + 0x2d80) + 1;
          local_20 = uVar15 * 0x10;
          iVar13 = *(int *)(this + 0x2d6c) + local_20;
          goto LAB_009cb736;
        }
        if (CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
            ::AllocInternal(bool)::__executeCount < 10) {
          CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount =
               CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
               ::AllocInternal(bool)::__executeCount + 1;
          pcVar19 = "CUtlLinkedList overflow! (exhausted index range)\n";
          goto LAB_009cba9b;
        }
      }
      else {
        CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>::Grow
                  ((CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short> *)
                   (this + 0x2d6c),1);
        *(undefined4 *)(this + 0x2d84) = *(undefined4 *)(this + 0x2d6c);
        iVar13 = *(int *)(this + 0x2d70);
        if ((int)(uint)*(ushort *)(this + 0x2d82) < iVar13) {
          uVar17 = *(ushort *)(this + 0x2d82) + 1;
          uVar16 = uVar17 & 0xffff;
          uVar15 = 0xffff;
          uVar14 = 0xffff;
          if ((int)uVar16 < iVar13) {
            uVar15 = uVar17;
            uVar14 = uVar16;
          }
        }
        else {
          uVar14 = 0;
          if (iVar13 < 1) {
            uVar14 = 0xffff;
          }
          uVar15 = (0 < iVar13) - 1;
        }
        if ((int)uVar14 < iVar13) goto LAB_009cb980;
        if (CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
            ::AllocInternal(bool)::__executeCount < 10) {
          CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount =
               CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
               ::AllocInternal(bool)::__executeCount + 1;
          pcVar19 = "CUtlLinkedList overflow! (exhausted memory allocator)\n";
LAB_009cba9b:
          Warning(pcVar19);
        }
      }
    }
    else {
      local_20 = uVar15 * 0x10;
      iVar13 = *(int *)(this + 0x2d6c) + local_20;
      *(undefined2 *)(this + 0x2d7c) = *(undefined2 *)(iVar13 + 0xe);
LAB_009cb736:
      *(ushort *)(iVar13 + 0xe) = uVar12;
      *(ushort *)(*(int *)(this + 0x2d6c) + 0xc + local_20) = uVar12;
      if (((int)uVar15 < *(int *)(this + 0x2d70)) && (uVar12 <= *(ushort *)(this + 0x2d82))) {
        iVar13 = *(int *)(this + 0x2d6c) + local_20;
        uVar8 = *(ushort *)(iVar13 + 0xc);
        if (uVar12 != uVar8) {
          if (uVar8 == 0xffff) {
            *(undefined2 *)(this + 0x2d78) = *(undefined2 *)(iVar13 + 0xe);
          }
          else {
            *(undefined2 *)(*(int *)(this + 0x2d6c) + 0xe + (uint)uVar8 * 0x10) =
                 *(undefined2 *)(iVar13 + 0xe);
          }
          if (*(ushort *)(iVar13 + 0xe) == 0xffff) {
            *(undefined2 *)(this + 0x2d7a) = *(undefined2 *)(iVar13 + 0xc);
          }
          else {
            *(undefined2 *)((uint)*(ushort *)(iVar13 + 0xe) * 0x10 + *(int *)(this + 0x2d6c) + 0xc)
                 = *(undefined2 *)(iVar13 + 0xc);
          }
          *(ushort *)(iVar13 + 0xe) = uVar12;
          *(ushort *)(iVar13 + 0xc) = uVar12;
          *(short *)(this + 0x2d7e) = *(short *)(this + 0x2d7e) + -1;
        }
      }
      iVar13 = *(int *)(this + 0x2d6c);
      *(undefined2 *)(local_20 + iVar13 + 0xe) = 0xffff;
      uVar8 = *(ushort *)(this + 0x2d7a);
      *(ushort *)(local_20 + iVar13 + 0xc) = uVar8;
      *(ushort *)(this + 0x2d7a) = uVar12;
      if (uVar8 == 0xffff) {
        *(ushort *)(this + 0x2d78) = uVar12;
      }
      else {
        *(ushort *)((uint)uVar8 * 0x10 + *(int *)(this + 0x2d6c) + 0xe) = uVar12;
      }
      *(short *)(this + 0x2d7e) = *(short *)(this + 0x2d7e) + 1;
      pfVar11 = (float *)(local_20 + *(int *)(this + 0x2d6c));
      if (pfVar11 != (float *)0x0) {
        fVar18 = (float)local_24;
        *pfVar11 = fVar18 * (fVar4 - fVar1) * 0.1 + fVar1;
        pfVar11[1] = fVar18 * (fVar5 - fVar2) * 0.1 + fVar2;
        pfVar11[2] = fVar18 * (fVar6 - fVar3) * 0.1 + fVar3;
      }
    }
    local_24 = local_24 + 1;
    if (local_24 == 0xb) {
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      }
      *(undefined4 *)(this + 0x2d88) = *(undefined4 *)(param_1 + 0x2e0);
      *(undefined4 *)(this + 0x2d8c) = *(undefined4 *)(param_1 + 0x2e4);
      *(undefined4 *)(this + 0x2d90) = *(undefined4 *)(param_1 + 0x2e8);
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)